game: 저격 버프, 견고 효과 중 저격,필살 너프
- 저격 성공시 증가하는 사기량 증가 - 전특만, 몇몇 유니크 제외 - 저격이 성벽에도 발동 - 사기 상승만 추가, 성벽 너프 없음 - 견고 효과 변경 - 필살 무효 -> 필살 확률 20% 감소 - 저격 무효 -> 저격은 받지만 부상 무효
This commit is contained in:
@@ -1,5 +1,7 @@
|
||||
<?php
|
||||
|
||||
namespace sammo\WarUnitTrigger;
|
||||
|
||||
use sammo\BaseWarUnitTrigger;
|
||||
use sammo\WarUnitGeneral;
|
||||
use sammo\WarUnitCity;
|
||||
@@ -10,31 +12,42 @@ use sammo\ObjectTrigger;
|
||||
use sammo\ActionLogger;
|
||||
use sammo\GameConst;
|
||||
|
||||
class che_저격발동 extends BaseWarUnitTrigger{
|
||||
class che_저격발동 extends BaseWarUnitTrigger
|
||||
{
|
||||
protected $priority = ObjectTrigger::PRIORITY_POST + 100;
|
||||
|
||||
protected function actionWar(WarUnit $self, WarUnit $oppose, array &$selfEnv, array &$opposeEnv):bool{
|
||||
if(!$self->hasActivatedSkill('저격')){
|
||||
protected function actionWar(WarUnit $self, WarUnit $oppose, array &$selfEnv, array &$opposeEnv): bool
|
||||
{
|
||||
if (!$self->hasActivatedSkill('저격')) {
|
||||
return true;
|
||||
}
|
||||
|
||||
if($selfEnv['저격발동']??false){
|
||||
if ($selfEnv['저격발동'] ?? false) {
|
||||
return true;
|
||||
}
|
||||
$selfEnv['저격발동'] = true;
|
||||
|
||||
$general = $self->getGeneral();
|
||||
|
||||
$self->getLogger()->pushGeneralActionLog("상대를 <C>저격</>했다!", ActionLogger::PLAIN);
|
||||
$self->getLogger()->pushGeneralBattleDetailLog("상대를 <C>저격</>했다!", ActionLogger::PLAIN);
|
||||
$oppose->getLogger()->pushGeneralActionLog("상대에게 <R>저격</>당했다!", ActionLogger::PLAIN);
|
||||
$oppose->getLogger()->pushGeneralBattleDetailLog("상대에게 <R>저격</>당했다!", ActionLogger::PLAIN);
|
||||
if ($oppose instanceof WarUnitGeneral) {
|
||||
$self->getLogger()->pushGeneralActionLog("상대를 <C>저격</>했다!", ActionLogger::PLAIN);
|
||||
$self->getLogger()->pushGeneralBattleDetailLog("상대를 <C>저격</>했다!", ActionLogger::PLAIN);
|
||||
$oppose->getLogger()->pushGeneralActionLog("상대에게 <R>저격</>당했다!", ActionLogger::PLAIN);
|
||||
$oppose->getLogger()->pushGeneralBattleDetailLog("상대에게 <R>저격</>당했다!", ActionLogger::PLAIN);
|
||||
}
|
||||
else{
|
||||
$self->getLogger()->pushGeneralActionLog("성벽 수비대장을 <C>저격</>했다!", ActionLogger::PLAIN);
|
||||
$self->getLogger()->pushGeneralBattleDetailLog("성벽 수비대장을 <C>저격</>했다!", ActionLogger::PLAIN);
|
||||
}
|
||||
|
||||
$general->increaseVarWithLimit('atmos', 10, 0, GameConst::$maxAtmosByWar);
|
||||
$oppose->getGeneral()->increaseVarWithLimit('injury', Util::randRangeInt($selfEnv['woundMin'], $selfEnv['woundMax']), null, 80);
|
||||
$general->increaseVarWithLimit('atmos', $selfEnv['addAtmos'], 0, GameConst::$maxAtmosByWar);
|
||||
|
||||
if (!$oppose->hasActivatedSkill('부상무효') && $oppose instanceof WarUnitGeneral) {
|
||||
$oppose->getGeneral()->increaseVarWithLimit('injury', Util::randRangeInt($selfEnv['woundMin'], $selfEnv['woundMax']), null, 80);
|
||||
}
|
||||
|
||||
$this->processConsumableItem();
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user