game: 저격 버프, 견고 효과 중 저격,필살 너프

- 저격 성공시 증가하는 사기량 증가
  - 전특만, 몇몇 유니크 제외
- 저격이 성벽에도 발동
  - 사기 상승만 추가, 성벽 너프 없음
- 견고 효과 변경
  - 필살 무효 -> 필살 확률 20% 감소
  - 저격 무효 -> 저격은 받지만 부상 무효
This commit is contained in:
2021-12-15 16:34:07 +09:00
parent 3610f2cbd4
commit 93e6a056d4
13 changed files with 44 additions and 32 deletions
@@ -12,7 +12,6 @@ class che_부상무효 extends BaseWarUnitTrigger{
protected function actionWar(WarUnit $self, WarUnit $oppose, array &$selfEnv, array &$opposeEnv):bool{
assert($self instanceof WarUnitGeneral, 'General만 발동 가능');
$oppose->activateSkill('저격불가');
$self->activateSkill('부상무효');
return true;
+24 -11
View File
@@ -1,5 +1,7 @@
<?php
namespace sammo\WarUnitTrigger;
use sammo\BaseWarUnitTrigger;
use sammo\WarUnitGeneral;
use sammo\WarUnitCity;
@@ -10,31 +12,42 @@ use sammo\ObjectTrigger;
use sammo\ActionLogger;
use sammo\GameConst;
class che_저격발동 extends BaseWarUnitTrigger{
class che_저격발동 extends BaseWarUnitTrigger
{
protected $priority = ObjectTrigger::PRIORITY_POST + 100;
protected function actionWar(WarUnit $self, WarUnit $oppose, array &$selfEnv, array &$opposeEnv):bool{
if(!$self->hasActivatedSkill('저격')){
protected function actionWar(WarUnit $self, WarUnit $oppose, array &$selfEnv, array &$opposeEnv): bool
{
if (!$self->hasActivatedSkill('저격')) {
return true;
}
if($selfEnv['저격발동']??false){
if ($selfEnv['저격발동'] ?? false) {
return true;
}
$selfEnv['저격발동'] = true;
$general = $self->getGeneral();
$self->getLogger()->pushGeneralActionLog("상대를 <C>저격</>했다!", ActionLogger::PLAIN);
$self->getLogger()->pushGeneralBattleDetailLog("상대를 <C>저격</>했다!", ActionLogger::PLAIN);
$oppose->getLogger()->pushGeneralActionLog("상대에게 <R>저격</>했다!", ActionLogger::PLAIN);
$oppose->getLogger()->pushGeneralBattleDetailLog("상대에게 <R>저격</>당했다!", ActionLogger::PLAIN);
if ($oppose instanceof WarUnitGeneral) {
$self->getLogger()->pushGeneralActionLog("상대를 <C>저격</>했다!", ActionLogger::PLAIN);
$self->getLogger()->pushGeneralBattleDetailLog("상대 <C>저격</>했다!", ActionLogger::PLAIN);
$oppose->getLogger()->pushGeneralActionLog("상대에게 <R>저격</>당했다!", ActionLogger::PLAIN);
$oppose->getLogger()->pushGeneralBattleDetailLog("상대에게 <R>저격</>당했다!", ActionLogger::PLAIN);
}
else{
$self->getLogger()->pushGeneralActionLog("성벽 수비대장을 <C>저격</>했다!", ActionLogger::PLAIN);
$self->getLogger()->pushGeneralBattleDetailLog("성벽 수비대장을 <C>저격</>했다!", ActionLogger::PLAIN);
}
$general->increaseVarWithLimit('atmos', 10, 0, GameConst::$maxAtmosByWar);
$oppose->getGeneral()->increaseVarWithLimit('injury', Util::randRangeInt($selfEnv['woundMin'], $selfEnv['woundMax']), null, 80);
$general->increaseVarWithLimit('atmos', $selfEnv['addAtmos'], 0, GameConst::$maxAtmosByWar);
if (!$oppose->hasActivatedSkill('부상무효') && $oppose instanceof WarUnitGeneral) {
$oppose->getGeneral()->increaseVarWithLimit('injury', Util::randRangeInt($selfEnv['woundMin'], $selfEnv['woundMax']), null, 80);
}
$this->processConsumableItem();
return true;
}
}
}
@@ -14,20 +14,19 @@ class che_저격시도 extends BaseWarUnitTrigger{
protected $woundMin;
protected $woundMax;
protected $ratio;
protected $addAtmos;
public function __construct(WarUnit $unit, int $raiseType, float $ratio, float $woundMin, float $woundMax){
public function __construct(WarUnit $unit, int $raiseType, float $ratio, float $woundMin, float $woundMax, int $addAtmos = 20){
$this->object = $unit;
$this->raiseType = $raiseType;
$this->ratio = $ratio;
$this->woundMin = $woundMin;
$this->woundMax = $woundMax;
$this->addAtmos = $addAtmos;
}
protected function actionWar(WarUnit $self, WarUnit $oppose, array &$selfEnv, array &$opposeEnv):bool{
assert($self instanceof WarUnitGeneral, 'General만 발동 가능');
if(!$oppose instanceof WarUnitGeneral){
return true;
}
if($self->getPhase() !== 0 && $oppose->getPhase() !== 0){
return true;
}
@@ -44,6 +43,7 @@ class che_저격시도 extends BaseWarUnitTrigger{
$self->activateSkill('저격');
$selfEnv['woundMin'] = $this->woundMin;
$selfEnv['woundMax'] = $this->woundMax;
$selfEnv['addAtmos'] = $this->addAtmos;
return true;
}