물자조달 턴 추가 기타 커맨드 버그 수정
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<?php
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namespace sammo\GeneralCommand;
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use \sammo\{
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DB, Util, JosaUtil,
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General,
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ActionLogger,
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GameConst,
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LastTurn,
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GameUnitConst,
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Command
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};
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use function \sammo\{
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getDomesticExpLevelBonus,
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CriticalRatioDomestic,
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CriticalScoreEx,
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uniqueItemEx
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};
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use \sammo\Constraint\Constraint;
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class che_물자조달 extends Command\GeneralCommand{
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static protected $actionName = '물자조달';
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protected function init(){
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$general = $this->generalObj;
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$this->setCity();
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$this->setNation();
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$this->runnableConstraints=[
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['NoNeutral'],
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['NoWanderingNation'],
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['OccupiedCity'],
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['SuppliedCity']
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];
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}
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protected function argTest():bool{
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$this->arg = null;
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return true;
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}
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public function getCost():array{
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return [0, 0];
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}
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public function getPreReqTurn():int{
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return 0;
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}
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public function getPostReqTurn():int{
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return 0;
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}
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public function run():bool{
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if(!$this->isRunnable()){
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throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도');
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}
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$db = DB::db();
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$general = $this->generalObj;
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$date = substr($general->getVar('turntime'),11,5);
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[$resName, $resKey] = Util::choiceRandom([
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['금', 'gold'],
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['쌀', 'rice']
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]);
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$score = $general->getLeadership() + $general->getPower() + $general->getIntel();
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$score *= getDomesticExpLevelBonus($general->getVar('explevel'));
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$score *= Util::randRange(0.8, 1.2);
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$pick = Util::choiceRandomUsingWeight([
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'fail'=>0.3,
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'success'=>0.1,
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'normal'=>0.6
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]);
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$score *= CriticalScoreEx($pick);
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$score = Util::round($score);
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$scoreText = number_format($score, 0);
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$logger = $general->getLogger();
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if($pick == 'fail'){
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$logger->pushGeneralActionLog("조달을 <span class='ev_failed'>실패</span>하여 {$resName}을 <C>$scoreText</> 조달했습니다. <1>$date</>");
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}
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else if($pick == 'success'){
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$logger->pushGeneralActionLog("조달을 <S>성공</>하여 {$resName}을 <C>$scoreText</> 조달했습니다. <1>$date</>");
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}
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else{
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$logger->pushGeneralActionLog("{$resName}을 <C>$scoreText</> 조달했습니다. <1>$date</>");
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}
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$exp = $score * 0.7 / 3;
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$ded = $score * 1.0 / 3;
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$exp = $general->onPreGeneralStatUpdate($general, 'experience', $exp);
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$ded = $general->onPreGeneralStatUpdate($general, 'dedication', $ded);
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$incStat = Util::choiceRandomUsingWeight([
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'leader2'=>$general->getLeadership(false, false, false, false),
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'power2'=>$general->getPower(false, false, false, false),
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'intel2'=>$general->getIntel(false, false, false, false)
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]);
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$general->increaseVar('experience', $exp);
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$general->increaseVar('dedication', $ded);
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$general->increaseVar($incStat, 1);
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$db->update('nation', [
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$resKey=>$db->sqleval('%b + %i', $resKey, $score)
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], 'nation=%i',$general->getNationID());
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$general->setResultTurn(new LastTurn(static::getName(), $this->arg));
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$general->applyDB($db);
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$this->checkStatChange();
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}
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}
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