feat: 접경 귀환 기능 추가
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@@ -0,0 +1,81 @@
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<?php
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namespace sammo\API\General;
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use sammo\DB;
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use sammo\DummyGeneral;
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use sammo\Enums\APIRecoveryType;
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use sammo\Enums\GeneralAccessLogColumn;
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use sammo\GameConst;
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use sammo\Session;
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use sammo\General;
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use sammo\JosaUtil;
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use sammo\KVStorage;
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use sammo\LiteHashDRBG;
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use sammo\RandUtil;
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use sammo\TimeUtil;
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use sammo\UniqueConst;
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use sammo\Util;
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use function sammo\addTurn;
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use function sammo\buildGeneralCommandClass;
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use function sammo\increaseRefresh;
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class InstantRetreat extends \sammo\BaseAPI
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{
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public function validateArgs(): ?string
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{
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return null;
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}
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public function getRequiredSessionMode(): int
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{
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return static::REQ_GAME_LOGIN;
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}
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public function launch(Session $session, ?\DateTimeInterface $modifiedSince, ?string $reqEtag): null | string | array | APIRecoveryType
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{
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if(!(GameConst::$availableInstantAction['instantRetreat'] ?? false)){
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return '접경귀환을 사용할 수 없는 시나리오입니다.';
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}
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$db = DB::db();
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$gameStor = KVStorage::getStorage($db, 'game_env');
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$gameStor->cacheAll();
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$general = General::createObjFromDB($session->generalID);
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if (!$general) {
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return '장수가 없습니다';
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}
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increaseRefresh("접경귀환", 1);
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$commandObj = buildGeneralCommandClass('che_접경귀환', $general, $gameStor->getAll(true));
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$logger = $general->getLogger();
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if (!$commandObj->hasFullConditionMet()) {
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$logger->pushGeneralActionLog($commandObj->getFailString());
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$reason = $commandObj->getFailString();
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return $reason;
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}
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$result = $commandObj->run(new RandUtil(
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new LiteHashDRBG(Util::simpleSerialize(
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UniqueConst::$hiddenSeed,
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'InstantRetreat',
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$general->getID(),
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$gameStor->year,
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$gameStor->month,
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$general->getCityID(),
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))
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));
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if (!$result) {
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return '가까운 아국 도시가 없습니다.';
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}
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return null;
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}
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}
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