새 전투 엔진 중간 반영
This commit is contained in:
+67
-8
@@ -22,6 +22,7 @@ class WarUnit{
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protected $oppose;
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protected $warPower;
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protected $warPowerMultiply = 1.0;
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private function __construct(){
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}
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@@ -46,7 +47,7 @@ class WarUnit{
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return 'EMPTY';
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}
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function getCrewType():GameUnitConst{
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function getCrewType():GameUnitDetail{
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return $this->crewType;
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}
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@@ -67,7 +68,7 @@ class WarUnit{
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}
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function getMaxPhase():int{
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return 1;
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return $this->getCrewType()->speed;
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}
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function setPrePhase(int $phase){
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@@ -83,6 +84,22 @@ class WarUnit{
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}
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function getWarPower(){
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return $this->warPower * $this->warPowerMultiply;
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}
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function getRawWarPower(){
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return $this->warPower;
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}
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function getWarPowerMultiply(){
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return $this->warPowerMultiply;
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}
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function setWarPowerMultiply($multiply = 1.0){
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$this->warPowerMultiply = $multiply;
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}
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function computeWarPower(){
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$oppose = $this->oppose;
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@@ -90,6 +107,8 @@ class WarUnit{
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$opDef = $oppose->getCrewType()->getComputedDefence($oppose->getRaw(), $oppose->getRawNation()['tech']);
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// 감소할 병사 수
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$warPower = GameConst::$armperphase + $myAtt - $opDef;
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$opposeWarPowerMultiply = 1.0;
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if($warPower <= 0){
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//FIXME: 0으로 잡을때 90~100이면, 1은 너무 억울하지 않나?
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$warPower = rand(90, 100);
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@@ -110,14 +129,14 @@ class WarUnit{
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$genDexAtt = getGenDex($this->getRaw(), $this->getCrewType()->id);
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$oppDexDef = getGenDex($oppose->getRaw(), $this->getCrewType()->id);
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$warPower *= getDexLog($genDexAtt, $oppDexDef);
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$warPower *= $this->getCrewType()->getAttackCoef($oppose->getCrewType());
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//FIXME : 이대로면 서로의 '공격력'만 반영됨 getDefenceCoef는 어따씀?
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$opposeWarPowerMultiply *= $this->getCrewType()->getDefenceCoef($oppose->getCrewType());
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//TODO:관직 보정 (상속받은 쪽에서..?)
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//TODO:레벨 보정 (상속받은 쪽에서..?)
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//TODO:특기 보정 (상속받은 쪽에서..?)
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$this->warPower = $warPower;
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return $warPower;
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$this->oppose->setWarPowerMultiply($opposeWarPowerMultiply);
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return [$warPower, $opposeWarPowerMultiply];
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}
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function addTrain(int $train){
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@@ -138,6 +157,14 @@ class WarUnit{
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return 100;
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}
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function addWin(){
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//TODO: 1승 로그 추가
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}
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function addLose(){
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//TODO: 1패 로그 추가
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}
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function getCharacter(){
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//TODO: 나머지에 구현
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return 0;
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@@ -147,14 +174,46 @@ class WarUnit{
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return false;
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}
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function useActiveItem():bool{
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function checkBattleBeginSkill():bool{
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return false;
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}
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function checkBattleBeginItem():bool{
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return false;
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}
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function applyBattleBeginSkillAndItem(){
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return false;
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}
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function checkActiveSkill():bool{
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return false;
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}
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function checkActiveItem():bool{
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return false;
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}
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function applyActiveSkillAndItem():bool{
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return false;
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}
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function getHP():int{
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return 1;
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}
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function decreaseHP(int $damage):int{
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return false;
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}
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function tryAttackInPhase():int{
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return 0;
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}
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function tryWound():bool{
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return false;
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}
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function continueWar(&$noRice):bool{
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//전투가 가능하면 true
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$noRice = false;
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@@ -40,88 +40,6 @@ class WarUnitCity extends WarUnit{
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return $this->raw['name'];
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}
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function getCrewType():GameUnitConst{
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return $this->crewType;
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}
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function getLogger():ActionLogger{
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return $this->logger;
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}
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function getSpecialDomestic():int{
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return $this->raw['special'];
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}
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function getSpecialWar():int{
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return $this->raw['special2'];
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}
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function getItem():int{
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return $this->raw['item'];
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}
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function getMaxPhase():int{
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$phase = $this->getCrewType()->speed;
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if($this->getSpecialWar() == 60){
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$phase += 1;
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}
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return $phase;
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}
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function useBattleInitItem():bool{
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$item = $this->getItem();
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if($item == 0){
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return false;
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}
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$itemActivated = false;
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$itemConsumed = false;
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$itemName = getItemName($item);
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if($item == 3){
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//탁주 사용
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$this->genAtmos += 3;
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$itemActivated = true;
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$itemConsumed = true;
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}
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else if($item >= 14 && $item <= 16){
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//의적주, 두강주, 보령압주 사용
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$this->genAtmos += 5;
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$itemActivated = true;
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}
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else if($item >= 19 && $item <= 20){
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//춘화첩, 초선화 사용
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$this->genAtmos += 7;
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$itemActivated = true;
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}
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else if($item == 4){
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//청주 사용
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$this->genTrain += 3;
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$itemActivated = true;
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$itemConsumed = true;
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}
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else if($item >= 12 && $item <= 13){
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//과실주, 이강주 사용
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$this->genTrain += 5;
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$itemActivated = true;
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}
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else if($item >= 18 && $item <= 18){
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//철벽서, 단결도 사용
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$this->genTrain += 7;
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$itemActivated = true;
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}
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if($itemConsumed){
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$this->raw['item'] = 0;
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$this->updatedVar['item'] = true;
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$josaUl = JosaUtil::pick($itemName, '을');
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$this->getLogger()->generalActionLog("<C>●</><C>{$itemName}</>{$josaUl} 사용!");
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}
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return $itemActivated;
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}
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function continueWar(&$noRice):bool{
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//전투가 가능하면 true
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$noRice = false;
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@@ -20,6 +20,8 @@ class WarUnitGeneral extends WarUnit{
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protected $genAtmosBonus = 0;
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protected $genTrainBonus = 0;
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protected $sniped = false;
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function __construct($raw, $rawCity, $rawNation, $isAttacker, $year, $month){
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setLeadershipBonus($raw, $rawNation['level']);
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@@ -60,14 +62,6 @@ class WarUnitGeneral extends WarUnit{
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return $this->raw['name'];
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}
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function getCrewType():GameUnitDetail{
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return $this->crewType;
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}
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function getLogger():ActionLogger{
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return $this->logger;
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}
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function getSpecialDomestic():int{
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return $this->raw['special'];
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}
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@@ -98,7 +92,85 @@ class WarUnitGeneral extends WarUnit{
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$this->updatedVar['atmos'] = true;
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}
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protected function getWarPowerMultiplyBySpecialWar():array{
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//TODO: 장기적으로 if문이 아니라 객체를 이용하여 처리해야함
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$myWarPowerMultiply = 1.0;
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$opposeWarPowerMultiply = 1.0;
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$specialWar = $this->getSpecialWar();
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if($specialWar == 52){
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$myWarPowerMultiply *= 1.20;
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}
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else if($specialWar == 60){
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$myWarPowerMultiply *= 1.10;
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}
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else if($specialWar == 61){
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$myWarPowerMultiply *= 1.10;
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}
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else if($specialWar == 50){
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$opposeWarPowerMultiply *= 0.9;
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}
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else if($specialWar == 62){
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$opposeWarPowerMultiply *= 0.9;
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}
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else if($specialWar == 75){
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$opposeCrewType = $this->oppose->getCrewType();
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if($opposeCrewType->reqCities || $opposeCrewType->reqRegions){
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$myWarPowerMultiply *= 1.1;
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$opposeWarPowerMultiply *= 0.9;
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}
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}
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return [$myWarPowerMultiply, $opposeWarPowerMultiply];
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}
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function computeWarPower(){
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[$warPower,$opposeWarPowerMultiply] = parent::computeWarPower();
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$genLevel = $this->raw['level'];
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if($this->isAttacker){
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if($genLevel == 12){
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$warPower *= 1.10;
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}
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else if($genLevel == 11 | $genLevel == 10 || $genLevel == 8 || $genLevel == 6){
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$warPower *= 1.05;
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}
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}
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else{
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if($genLevel == 12){
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$opposeWarPowerMultiply *= 0.90;
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}
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else if($genLevel == 11 || $genLevel == 9 || $genLevel == 7 || $genLevel == 5){
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$opposeWarPowerMultiply *= 0.95;
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}
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else if($genLevel == 4 && $this->raw['no'] == $this->rawCity['gen1']){
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$opposeWarPowerMultiply *= 0.95;
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}
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else if($genLevel == 3 && $this->raw['no'] == $this->rawCity['gen2']){
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$opposeWarPowerMultiply *= 0.95;
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}
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else if($genLevel == 2 && $this->raw['no'] == $this->rawCity['gen3']){
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$opposeWarPowerMultiply *= 0.95;
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}
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}
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$expLevel = $this->raw['explevel'];
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$warPower /= max(0.01, 1 - $expLevel / 300);
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$opposeWarPowerMultiply *= max(0.01, 1 - $expLevel / 300);
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[$specialMyWarPowerMultiply, $specialOpposeWarPowerMultiply] = $this->getWarPowerMultiplyBySpecialWar();
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$warPower *= $specialMyWarPowerMultiply;
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$opposeWarPowerMultiply *= $specialOpposeWarPowerMultiply;
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$this->warPower = $warPower;
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$this->oppose->setWarPowerMultiply($opposeWarPowerMultiply);
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return [$warPower,$opposeWarPowerMultiply];
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}
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///전투 개시 시에 작동하여 1회에만 작동하는 아이템
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function useBattleInitItem():bool{
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$item = $this->getItem();
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@@ -147,12 +219,74 @@ class WarUnitGeneral extends WarUnit{
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$this->raw['item'] = 0;
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$this->updatedVar['item'] = true;
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$josaUl = JosaUtil::pick($itemName, '을');
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$this->getLogger()->generalActionLog("<C>●</><C>{$itemName}</>{$josaUl} 사용!");
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$this->getLogger()->pushGeneralActionLog("<C>{$itemName}</>{$josaUl} 사용!", ActionLogger::PLAIN);
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}
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return $itemActivated;
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}
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///전투 개시 시에 작동하여 매 장수마다 작동하는 스킬
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function checkBattleBeginSkill():bool{
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$skillResult = false;
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if (!$this->sniped && $this->oppose instanceof WarUnitGeneral) {
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if($this->raw['special2'] == 70 && Util::randBool(1/3)){
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$snipe = true;
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}
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if($snipe){
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$this->sniped = true;
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$skillResult = true;
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}
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}
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return $skillResult;
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}
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///전투 개시 시에 작동하여 매 장수마다 작동하는 아이템
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function checkBattleBeginItem():bool{
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$item = $this->getItem();
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if(!$item){
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return false;
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}
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$itemActivated = false;
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$itemConsumed = false;
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$itemName = getItemName($item);
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if($item == 2){
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if(!$this->sniped && $this->oppose instanceof WarUnitGeneral && Util::randBool(1/5)){
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$itemActivated = true;
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$itemConsumed = true;
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$this->sniped = true;
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}
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}
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if($itemConsumed){
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$this->raw['item'] = 0;
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$this->updatedVar['item'] = true;
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$josaUl = JosaUtil::pick($itemName, '을');
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$this->getLogger()->pushGeneralActionLog("<C>{$itemName}</>{$josaUl} 사용!", ActionLogger::PLAIN);
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}
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return $itemActivated;
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}
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function tryWound():bool{
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if(Util::randBool(0.95)){
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return false;
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}
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$wound = max(80, $this->raw['injury'] + rand(10, 80));
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if($wound < $this->raw['injury']){
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return false;
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}
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$this->raw['injury'] = $wound;
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$this->updatedVar['injury'] = true;
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$this->getLogger()->pushGeneralActionLog("전투중 <R>부상</>당했다!", ActionLogger::PLAIN);
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return true;
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}
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function continueWar(&$noRice):bool{
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if($this->raw['crew'] <= 0){
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$noRice = false;
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Block a user