refac: utilGame/getNPCColor
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@@ -70,7 +70,7 @@ import {
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type procGeneralKey,
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type procGeneralRawItemList,
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} from "./processingRes";
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import { getNpcColor } from "@/common_legacy";
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import { getNPCColor } from "@/utilGame";
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const citiesMap = ref(new Map<
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number,
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@@ -90,7 +90,7 @@ const isGold = ref(true);
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const selectedGeneralID = ref(generalList[0].no);
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function textHelpGeneral(gen: procGeneralItem): string {
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const nameColor = getNpcColor(gen.npc);
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const nameColor = getNPCColor(gen.npc);
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const name = nameColor ? `<span style="color:${nameColor}">${gen.name}</span>` : gen.name;
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return `${name} (금${unwrap(gen.gold).toLocaleString()}/쌀${unwrap(gen.rice).toLocaleString()}) (${gen.leadership}/${
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gen.strength
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