refac: utilGame/getNPCColor
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@@ -80,7 +80,7 @@ import {
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type procGeneralRawItemList,
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type procTroopList,
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} from "../processingRes";
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import { getNpcColor } from "@/common_legacy";
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import { getNPCColor } from "@/utilGame";
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import type { MapResult } from '@/defs';
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import { SammoAPI } from '@/SammoAPI';
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import { getGameConstStore, type GameConstStore } from '@/GameConstStore';
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@@ -159,7 +159,7 @@ function textHelpGeneral(gen: procGeneralItem): string {
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return `,<span style="text-decoration: underline;">${troopName}</span>`;
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})();
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const nameColor = getNpcColor(gen.npc);
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const nameColor = getNPCColor(gen.npc);
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const name = nameColor ? `<span style="color:${nameColor}">${gen.name}</span>` : gen.name;
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return `${name} [${citiesMap.value.get(unwrap(gen.cityID))?.name}${troops}] (${gen.leadership}/${gen.strength}/${
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gen.intel
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