refac: utilGame/getNPCColor
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@@ -55,7 +55,7 @@ import {
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type procNationItem,
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type procNationList,
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} from "../processingRes";
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import { getNpcColor } from "@/common_legacy";
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import { getNPCColor } from "@/utilGame";
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const commandName = staticValues.commandName;
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const searchable = getProcSearchable();
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@@ -63,7 +63,7 @@ const generalList = ref<procGeneralList>([]);
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const selectedGeneralID = ref(0);
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function textHelpGeneral(gen: procGeneralItem): string {
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const nameColor = getNpcColor(gen.npc);
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const nameColor = getNPCColor(gen.npc);
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const name = nameColor ? `<span style="color:${nameColor}">${gen.name}</span>` : gen.name;
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return name;
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}
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@@ -55,7 +55,7 @@ import {
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type procGeneralKey,
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type procGeneralRawItemList,
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} from "../processingRes";
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import { getNpcColor } from "@/common_legacy";
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import { getNPCColor } from "@/utilGame";
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const commandName = staticValues.commandName;
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const searchable = getProcSearchable();
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@@ -64,7 +64,7 @@ const generalList = convertGeneralList(procRes.generalsKey, procRes.generals);
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const selectedGeneralID = ref(generalList[0].no);
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function textHelpGeneral(gen: procGeneralItem): string {
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const nameColor = getNpcColor(gen.npc);
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const nameColor = getNPCColor(gen.npc);
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const name = nameColor ? `<span style="color:${nameColor}">${gen.name}</span>` : gen.name;
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return `${name} (${gen.leadership}/${gen.strength}/${gen.intel})`;
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}
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@@ -94,7 +94,7 @@ import {
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type procNationItem,
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type procNationList,
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} from "../processingRes";
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import { getNpcColor } from "@/common_legacy";
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import { getNPCColor } from "@/utilGame";
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import { isBrightColor } from "@/util/isBrightColor";
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const commandName = staticValues.commandName;
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@@ -106,7 +106,7 @@ const toggleZoom = ref(true);
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const selectedGeneralID = ref(generalList[0].no);
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function textHelpGeneral(gen: procGeneralItem): string {
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const nameColor = getNpcColor(gen.npc);
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const nameColor = getNPCColor(gen.npc);
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const name = nameColor ? `<span style="color:${nameColor}">${gen.name}</span>` : gen.name;
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return name;
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}
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