집합장 테스트
This commit is contained in:
@@ -150,12 +150,15 @@ if($meLevel >= 5 && $nation["l{$meLevel}set"] == 0) {
|
|||||||
echo "
|
echo "
|
||||||
<select name=outlist size=1 style=color:white;background-color:black;>";
|
<select name=outlist size=1 style=color:white;background-color:black;>";
|
||||||
|
|
||||||
$query = "select no,name,level,leader,power,intel,killturn from general where nation='{$me['nation']}' and level!='12' and no!='{$me['no']}' order by npc,binary(name)";
|
$query = "select no,npc,name,level,leader,power,intel,killturn from general where nation='{$me['nation']}' and level!='12' and no!='{$me['no']}' order by npc,binary(name)";
|
||||||
$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
|
$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
|
||||||
$gencount = MYDB_num_rows($result);
|
$gencount = MYDB_num_rows($result);
|
||||||
|
|
||||||
for($i=0; $i < $gencount; $i++) {
|
for($i=0; $i < $gencount; $i++) {
|
||||||
$general = MYDB_fetch_array($result);
|
$general = MYDB_fetch_array($result);
|
||||||
|
if($general['npc'] == 5){
|
||||||
|
continue;
|
||||||
|
}
|
||||||
echo "
|
echo "
|
||||||
<option value={$general['no']}>{$general['name']} <small>({$general['leader']}/{$general['power']}/{$general['intel']}, {$general['killturn']}턴)</small></option>";
|
<option value={$general['no']}>{$general['name']} <small>({$general['leader']}/{$general['power']}/{$general['intel']}, {$general['killturn']}턴)</small></option>";
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -75,6 +75,12 @@ if($btn == "임명") {
|
|||||||
header('location:b_myBossInfo.php');
|
header('location:b_myBossInfo.php');
|
||||||
exit();
|
exit();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//집합장 추방 불가
|
||||||
|
if($general['npc'] == 5){
|
||||||
|
header('location:b_myBossInfo.php');
|
||||||
|
exit();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
//나와 대상 장수는 국가가 같아야 함
|
//나와 대상 장수는 국가가 같아야 함
|
||||||
|
|||||||
@@ -1020,6 +1020,40 @@ function updateNationState() {
|
|||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
$lastAssemblerID = $gameStor->assemblerID??0;
|
||||||
|
foreach(range($nation['level'] + 1, $nationLevel) as $levelGen){
|
||||||
|
$lastAssemblerID += 1;
|
||||||
|
|
||||||
|
$npcObj = new Scenario\NPC(
|
||||||
|
999, '집합장'.$lastAssemblerID, null, $nation['nation'], $nation['capital'],
|
||||||
|
10, 10, 10, 1, $admin['year'] - 15, $admin['year'] + 15, 10, 75
|
||||||
|
);
|
||||||
|
$npcObj->npc = 5;
|
||||||
|
$npcObj->build();
|
||||||
|
$npcID = $npcObj->generalID;
|
||||||
|
|
||||||
|
$db->insert('troop', [
|
||||||
|
'name'=>$npcObj->realName,
|
||||||
|
'nation'=>$nation['nation'],
|
||||||
|
'no'=>$npcID
|
||||||
|
]);
|
||||||
|
$troopID = $db->insertId();
|
||||||
|
|
||||||
|
$command = EncodeCommand(0, 0, 0, 26); //집합
|
||||||
|
$db->update('general', [
|
||||||
|
'troop'=>$troopID,
|
||||||
|
'turn0'=>$command,
|
||||||
|
'turn1'=>$command,
|
||||||
|
'turn2'=>$command,
|
||||||
|
'turn3'=>$command,
|
||||||
|
'turn4'=>$command,
|
||||||
|
'turn5'=>$command,
|
||||||
|
'killturn'=>80
|
||||||
|
], 'no=%i', $npcID);
|
||||||
|
|
||||||
|
}
|
||||||
|
$gameStor->assemberlID = $lastAssemblerID;
|
||||||
|
|
||||||
//작위 상승
|
//작위 상승
|
||||||
$query = "update nation set level='{$nation['level']}' where nation='{$nation['nation']}'";
|
$query = "update nation set level='{$nation['level']}' where nation='{$nation['nation']}'";
|
||||||
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
|
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
|
||||||
|
|||||||
@@ -201,6 +201,30 @@ function processAI($no) {
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if($general['npc'] == 5){
|
||||||
|
if($general['nation'] == 0 && $general['killturn'] > 1){
|
||||||
|
$command = EncodeCommand(0, 0, 0, 0); //휴식
|
||||||
|
$db->update('general', [
|
||||||
|
'turn0'=>$command,
|
||||||
|
'killturn'=>1
|
||||||
|
], 'no=$i', $general['no']);
|
||||||
|
}
|
||||||
|
else{
|
||||||
|
$command = EncodeCommand(0, 0, 0, 26); //집합
|
||||||
|
$db->update('general', [
|
||||||
|
'turn0'=>$command,
|
||||||
|
'turn1'=>$command,
|
||||||
|
'turn2'=>$command,
|
||||||
|
'turn3'=>$command,
|
||||||
|
'turn4'=>$command,
|
||||||
|
'turn5'=>$command,
|
||||||
|
'killturn'=>80
|
||||||
|
], 'no=%i', $general['no']);
|
||||||
|
}
|
||||||
|
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
$query = "select city,region,nation,level,path,rate,gen1,gen2,gen3,pop,supply,front from city where city='{$general['city']}'";
|
$query = "select city,region,nation,level,path,rate,gen1,gen2,gen3,pop,supply,front from city where city='{$general['city']}'";
|
||||||
$result = MYDB_query($query, $connect) or Error("processAI02 ".MYDB_error($connect),"");
|
$result = MYDB_query($query, $connect) or Error("processAI02 ".MYDB_error($connect),"");
|
||||||
$city = MYDB_fetch_array($result);
|
$city = MYDB_fetch_array($result);
|
||||||
|
|||||||
@@ -8,6 +8,9 @@ use \sammo\GameUnitConst;
|
|||||||
|
|
||||||
class NPC{
|
class NPC{
|
||||||
|
|
||||||
|
public $generalID = null;
|
||||||
|
public $realName = null;
|
||||||
|
|
||||||
public $affinity;
|
public $affinity;
|
||||||
public $name;
|
public $name;
|
||||||
public $picturePath;
|
public $picturePath;
|
||||||
@@ -24,6 +27,16 @@ class NPC{
|
|||||||
public $charWar = 0;
|
public $charWar = 0;
|
||||||
public $npc = 2;
|
public $npc = 2;
|
||||||
public $text;
|
public $text;
|
||||||
|
static $prefixList = [
|
||||||
|
1 => 'ⓝ', //빙의 NPC
|
||||||
|
2 => 'ⓝ', //NPC
|
||||||
|
3 => 'ⓜ', //인탐 장수
|
||||||
|
4 => 'ⓖ', //의병장(전략)
|
||||||
|
5 => '㉥', //부대장
|
||||||
|
6 => 'ⓤ', //unselectable npc, 빙의 불가 npc
|
||||||
|
|
||||||
|
9 => 'ⓞ', //오랑캐?
|
||||||
|
];
|
||||||
|
|
||||||
//[ 1, "헌제",1002, 1, null, 17, 13, 61, 0, 170, 250, "안전", null, "산 넘어 산이로구나..."],
|
//[ 1, "헌제",1002, 1, null, 17, 13, 61, 0, 170, 250, "안전", null, "산 넘어 산이로구나..."],
|
||||||
public function __construct(
|
public function __construct(
|
||||||
@@ -156,7 +169,8 @@ class NPC{
|
|||||||
$charDomestic = 0;
|
$charDomestic = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
$name = 'ⓝ'.$this->name;
|
$name = (static::$prefixList[$this->npc]?:'ⓧ').$this->name;
|
||||||
|
$this->realName = $name;
|
||||||
|
|
||||||
$picturePath = $this->picturePath;
|
$picturePath = $this->picturePath;
|
||||||
if($env['show_img_level'] < 3){
|
if($env['show_img_level'] < 3){
|
||||||
@@ -260,6 +274,7 @@ class NPC{
|
|||||||
'bornyear'=>$this->birth,
|
'bornyear'=>$this->birth,
|
||||||
'deadyear'=>$this->death
|
'deadyear'=>$this->death
|
||||||
]);
|
]);
|
||||||
|
$this->generalID = $db->insertId();
|
||||||
|
|
||||||
return true; //생성되었다.
|
return true; //생성되었다.
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -177,7 +177,7 @@ class StringUtil
|
|||||||
public static function removeSpecialCharacter($str)
|
public static function removeSpecialCharacter($str)
|
||||||
{
|
{
|
||||||
return str_replace([
|
return str_replace([
|
||||||
'"', '\'', 'ⓝ', 'ⓜ', 'ⓖ', '\\', '/', '`', '#',
|
'"', '\'', 'ⓝ', 'ⓜ', 'ⓖ', 'ⓞ', 'ⓧ', '㉥', '\\', '/', '`', '#',
|
||||||
'-', '#', '|'
|
'-', '#', '|'
|
||||||
], '', $str);
|
], '', $str);
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user