test: add deterministic battle trace exporter

This commit is contained in:
2026-07-25 05:56:45 +00:00
parent 4de7ebec17
commit 8616a094e5
2 changed files with 313 additions and 0 deletions
+100
View File
@@ -230,6 +230,7 @@ function processWar_NG(
WarUnitGeneral $attacker,
callable $getNextDefender,
WarUnitCity $city,
?callable $trace = null,
): bool {
$templates = new \League\Plates\Engine(__DIR__ . '/templates');
@@ -245,6 +246,26 @@ function processWar_NG(
/** @var WarUnit */
$defender = ($getNextDefender)(null, true);
$conquerCity = false;
$traceSeq = 0;
$emitTrace = function (string $event, ?WarUnit $currentDefender, array $details = []) use (
$trace,
&$traceSeq,
$attacker,
$city
): void {
if ($trace === null) {
return;
}
$trace([
'seq' => $traceSeq++,
'event' => $event,
'attacker' => buildWarTraceUnitSnapshot($attacker),
'defender' => $currentDefender === null ? null : buildWarTraceUnitSnapshot($currentDefender),
'city' => buildWarTraceUnitSnapshot($city),
'details' => $details,
]);
};
$emitTrace('battle_start', $defender, ['seed' => $warSeed]);
$josaRo = JosaUtil::pick($city->getName(), '로');
$josaYi = JosaUtil::pick($attacker->getName(), '이');
@@ -277,6 +298,7 @@ function processWar_NG(
$logger->pushGlobalHistoryLog("<M><b>【패퇴】</b></><D><b>{$defender->getNationVar('name')}</b></>{$josaYi} 병량 부족으로 <G><b>{$defender->getName()}</b></>{$josaUl} 뺏기고 말았습니다.");
$conquerCity = true;
$emitTrace('supply_retreat', $defender);
break;
}
}
@@ -332,18 +354,34 @@ function processWar_NG(
$initCaller->merge($defender->getGeneral()->getBattleInitSkillTriggerList($defender));
$initCaller->fire($attacker->rng, [], [$attacker, $defender]);
$emitTrace('opponent_initialized', $defender);
}
$attacker->beginPhase();
$defender->beginPhase();
if ($trace !== null) {
$emitTrace('phase_power', $defender, [
'attackerAttack' => $attacker->getComputedAttack(),
'attackerDefence' => $attacker->getComputedDefence(),
'attackerTrain' => $attacker->getComputedTrain(),
'attackerAtmos' => $attacker->getComputedAtmos(),
'defenderAttack' => $defender->getComputedAttack(),
'defenderDefence' => $defender->getComputedDefence(),
'defenderTrain' => $defender->getComputedTrain(),
'defenderAtmos' => $defender->getComputedAtmos(),
]);
}
$battleCaller = $attacker->getGeneral()->getBattlePhaseSkillTriggerList($attacker);
$battleCaller->merge($defender->getGeneral()->getBattlePhaseSkillTriggerList($defender));
$battleCaller->fire($attacker->rng, [], [$attacker, $defender]);
$emitTrace('phase_triggered', $defender);
$deadDefender = $attacker->calcDamage();
$deadAttacker = $defender->calcDamage();
$rawDeadAttacker = $deadAttacker;
$rawDeadDefender = $deadDefender;
$attackerHP = $attacker->getHP();
$defenderHP = $defender->getHP();
@@ -371,6 +409,14 @@ function processWar_NG(
$attacker->increaseKilled($deadDefender);
$defender->increaseKilled($deadAttacker);
$emitTrace('phase_damage', $defender, [
'rawDeadAttacker' => $rawDeadAttacker,
'rawDeadDefender' => $rawDeadDefender,
'deadAttacker' => $deadAttacker,
'deadDefender' => $deadDefender,
'attackerHpBefore' => $attackerHP,
'defenderHpBefore' => $defenderHP,
]);
if($defender->getPhase() < 0){
$phaseNickname = '先';
@@ -394,8 +440,10 @@ function processWar_NG(
$attacker->addPhase();
$defender->addPhase();
$emitTrace('phase_end', $defender);
if (!$attacker->continueWar($noRice)) {
$emitTrace('attacker_stopped', $defender, ['noRice' => (bool)$noRice]);
$logWritten = true;
$attacker->logBattleResult();
@@ -420,6 +468,7 @@ function processWar_NG(
}
if (!$defender->continueWar($noRice)) {
$emitTrace('defender_stopped', $defender, ['noRice' => (bool)$noRice]);
$logWritten = true;
$attacker->logBattleResult();
@@ -462,6 +511,7 @@ function processWar_NG(
$defender->finishBattle();
$defender = ($getNextDefender)($defender, true);
$emitTrace('opponent_switched', $defender);
if ($defender !== null && !($defender instanceof WarUnitGeneral)) {
throw new \RuntimeException('다음 수비자를 받아오는데 실패');
@@ -497,10 +547,60 @@ function processWar_NG(
}
($getNextDefender)($defender, false);
$emitTrace('battle_end', $defender, ['conquered' => $conquerCity]);
return $conquerCity;
}
function buildWarTraceUnitSnapshot(WarUnit $unit): array
{
$snapshot = [
'kind' => $unit instanceof WarUnitGeneral ? 'general' : 'city',
'id' => $unit instanceof WarUnitGeneral
? $unit->getGeneral()->getID()
: $unit->getVar('city'),
'name' => $unit->getName(),
'isAttacker' => $unit->isAttacker(),
'crewTypeId' => $unit->getCrewType()->id,
'phase' => $unit->getPhase(),
'realPhase' => $unit->getRealPhase(),
'maxPhase' => $unit->getMaxPhase(),
'hp' => $unit->getHP(),
'rawWarPower' => $unit->getRawWarPower(),
'warPower' => $unit->getWarPower(),
'warPowerMultiplier' => $unit->getWarPowerMultiply(),
'killed' => $unit->getKilled(),
'dead' => $unit->getDead(),
'activatedSkills' => $unit->getActivatedSkillLog(),
];
if ($unit instanceof WarUnitGeneral) {
$general = $unit->getGeneral();
$snapshot['general'] = [
'crew' => $general->getVar('crew'),
'rice' => $general->getVar('rice'),
'train' => $general->getVar('train'),
'atmos' => $general->getVar('atmos'),
'injury' => $general->getVar('injury'),
'experience' => $general->getVar('experience'),
'dedication' => $general->getVar('dedication'),
'dex1' => $general->getVar('dex1'),
'dex2' => $general->getVar('dex2'),
'dex3' => $general->getVar('dex3'),
'dex4' => $general->getVar('dex4'),
'dex5' => $general->getVar('dex5'),
];
} else {
$snapshot['cityState'] = [
'defence' => $unit->getVar('def'),
'wall' => $unit->getVar('wall'),
'population' => $unit->getVar('pop'),
];
}
return $snapshot;
}
function DeleteConflict($nation)
{
$db = DB::db();