leader->leadership, power->strength
This commit is contained in:
+68
-68
@@ -1,148 +1,148 @@
|
||||
|
||||
jQuery(function($){
|
||||
var $leader = $('#leader');
|
||||
var $power = $('#power');
|
||||
var $leadership = $('#leadership');
|
||||
var $strength = $('#strength');
|
||||
var $intel = $('#intel');
|
||||
|
||||
function abilityRand(){
|
||||
var leader = Math.random()*65 + 10;
|
||||
var power = Math.random()*65 + 10;
|
||||
var leadership = Math.random()*65 + 10;
|
||||
var strength = Math.random()*65 + 10;
|
||||
var intel = Math.random()*65 + 10;
|
||||
var rate = leader + power + intel;
|
||||
var rate = leadership + strength + intel;
|
||||
|
||||
leader = Math.floor(leader / rate * defaultStatTotal);
|
||||
power = Math.floor(power / rate * defaultStatTotal);
|
||||
leadership = Math.floor(leadership / rate * defaultStatTotal);
|
||||
strength = Math.floor(strength / rate * defaultStatTotal);
|
||||
intel = Math.floor(intel / rate * defaultStatTotal);
|
||||
|
||||
|
||||
while(leader+power+intel < defaultStatTotal){
|
||||
leader+=1;
|
||||
while(leadership+strength+intel < defaultStatTotal){
|
||||
leadership+=1;
|
||||
}
|
||||
|
||||
if(leader > defaultStatMax || power > defaultStatMax || intel > defaultStatMax || leader < defaultStatMin || power < defaultStatMin || intel < defaultStatMin){
|
||||
if(leadership > defaultStatMax || strength > defaultStatMax || intel > defaultStatMax || leadership < defaultStatMin || strength < defaultStatMin || intel < defaultStatMin){
|
||||
return abilityRand();
|
||||
}
|
||||
|
||||
$leader.val(leader);
|
||||
$power.val(power);
|
||||
$leadership.val(leadership);
|
||||
$strength.val(strength);
|
||||
$intel.val(intel);
|
||||
}
|
||||
|
||||
|
||||
function abilityLeadpow(){
|
||||
var leader = Math.random() * 6;
|
||||
var power = Math.random() * 6;
|
||||
var leadership = Math.random() * 6;
|
||||
var strength = Math.random() * 6;
|
||||
var intel = Math.random() * 1;
|
||||
var rate = leader + power + intel;
|
||||
var rate = leadership + strength + intel;
|
||||
|
||||
leader = Math.floor(leader / rate * defaultStatTotal);
|
||||
power = Math.floor(power / rate * defaultStatTotal);
|
||||
leadership = Math.floor(leadership / rate * defaultStatTotal);
|
||||
strength = Math.floor(strength / rate * defaultStatTotal);
|
||||
intel = Math.floor(intel / rate * defaultStatTotal);
|
||||
|
||||
while(leader+power+intel < defaultStatTotal){
|
||||
power+=1;
|
||||
while(leadership+strength+intel < defaultStatTotal){
|
||||
strength+=1;
|
||||
}
|
||||
|
||||
if(intel < defaultStatMin){
|
||||
leader -= defaultStatMin - intel;
|
||||
leadership -= defaultStatMin - intel;
|
||||
intel = defaultStatMin;
|
||||
}
|
||||
|
||||
if(leader > defaultStatMax){
|
||||
power += leader - defaultStatMax;
|
||||
leader = defaultStatMax;
|
||||
if(leadership > defaultStatMax){
|
||||
strength += leadership - defaultStatMax;
|
||||
leadership = defaultStatMax;
|
||||
}
|
||||
|
||||
if(power > defaultStatMax){
|
||||
leader += power - defaultStatMax;
|
||||
power = defaultStatMax;
|
||||
if(strength > defaultStatMax){
|
||||
leadership += strength - defaultStatMax;
|
||||
strength = defaultStatMax;
|
||||
}
|
||||
|
||||
if(leader > defaultStatMax){
|
||||
intel += leader - defaultStatMax;
|
||||
leader = defaultStatMax;
|
||||
if(leadership > defaultStatMax){
|
||||
intel += leadership - defaultStatMax;
|
||||
leadership = defaultStatMax;
|
||||
}
|
||||
|
||||
$leader.val(leader);
|
||||
$power.val(power);
|
||||
$leadership.val(leadership);
|
||||
$strength.val(strength);
|
||||
$intel.val(intel);
|
||||
}
|
||||
|
||||
function abilityLeadint(){
|
||||
var leader = Math.random() * 6;
|
||||
var power = Math.random() * 1;
|
||||
var leadership = Math.random() * 6;
|
||||
var strength = Math.random() * 1;
|
||||
var intel = Math.random() * 6;
|
||||
var rate = leader + power + intel;
|
||||
var rate = leadership + strength + intel;
|
||||
|
||||
leader = Math.floor(leader / rate * defaultStatTotal);
|
||||
power = Math.floor(power / rate * defaultStatTotal);
|
||||
leadership = Math.floor(leadership / rate * defaultStatTotal);
|
||||
strength = Math.floor(strength / rate * defaultStatTotal);
|
||||
intel = Math.floor(intel / rate * defaultStatTotal);
|
||||
|
||||
while(leader+power+intel < defaultStatTotal){
|
||||
while(leadership+strength+intel < defaultStatTotal){
|
||||
intel+=1;
|
||||
}
|
||||
|
||||
if(power < defaultStatMin){
|
||||
leader -= defaultStatMin - power;
|
||||
power = defaultStatMin;
|
||||
if(strength < defaultStatMin){
|
||||
leadership -= defaultStatMin - strength;
|
||||
strength = defaultStatMin;
|
||||
}
|
||||
|
||||
if(leader > defaultStatMax){
|
||||
intel += leader - defaultStatMax;
|
||||
leader = defaultStatMax;
|
||||
if(leadership > defaultStatMax){
|
||||
intel += leadership - defaultStatMax;
|
||||
leadership = defaultStatMax;
|
||||
}
|
||||
|
||||
if(intel > defaultStatMax){
|
||||
leader += intel - defaultStatMax;
|
||||
leadership += intel - defaultStatMax;
|
||||
intel = defaultStatMax;
|
||||
}
|
||||
|
||||
if(leader > defaultStatMax){
|
||||
power += leader - defaultStatMax;
|
||||
leader = defaultStatMax;
|
||||
if(leadership > defaultStatMax){
|
||||
strength += leadership - defaultStatMax;
|
||||
leadership = defaultStatMax;
|
||||
}
|
||||
|
||||
$leader.val(leader);
|
||||
$power.val(power);
|
||||
$leadership.val(leadership);
|
||||
$strength.val(strength);
|
||||
$intel.val(intel);
|
||||
}
|
||||
|
||||
function abilityPowint(){
|
||||
var leader = Math.random() * 1;
|
||||
var power = Math.random() * 6;
|
||||
var leadership = Math.random() * 1;
|
||||
var strength = Math.random() * 6;
|
||||
var intel = Math.random() * 6;
|
||||
var rate = leader + power + intel;
|
||||
var rate = leadership + strength + intel;
|
||||
|
||||
leader = Math.floor(leader / rate * defaultStatTotal);
|
||||
power = Math.floor(power / rate * defaultStatTotal);
|
||||
leadership = Math.floor(leadership / rate * defaultStatTotal);
|
||||
strength = Math.floor(strength / rate * defaultStatTotal);
|
||||
intel = Math.floor(intel / rate * defaultStatTotal);
|
||||
|
||||
while(leader+power+intel < defaultStatTotal){
|
||||
while(leadership+strength+intel < defaultStatTotal){
|
||||
intel+=1;
|
||||
}
|
||||
|
||||
if(leader < defaultStatMin){
|
||||
power -= defaultStatMin - leader;
|
||||
leader = defaultStatMin;
|
||||
if(leadership < defaultStatMin){
|
||||
strength -= defaultStatMin - leadership;
|
||||
leadership = defaultStatMin;
|
||||
}
|
||||
|
||||
if(power > defaultStatMax){
|
||||
intel += power - defaultStatMax;
|
||||
power = defaultStatMax;
|
||||
if(strength > defaultStatMax){
|
||||
intel += strength - defaultStatMax;
|
||||
strength = defaultStatMax;
|
||||
}
|
||||
|
||||
if(intel > defaultStatMax){
|
||||
power += intel - defaultStatMax;
|
||||
strength += intel - defaultStatMax;
|
||||
intel = defaultStatMax;
|
||||
}
|
||||
|
||||
if(power > defaultStatMax){
|
||||
leader += power - defaultStatMax;
|
||||
power = defaultStatMax;
|
||||
if(strength > defaultStatMax){
|
||||
leadership += strength - defaultStatMax;
|
||||
strength = defaultStatMax;
|
||||
}
|
||||
|
||||
$leader.val(leader);
|
||||
$power.val(power);
|
||||
$leadership.val(leadership);
|
||||
$strength.val(strength);
|
||||
$intel.val(intel);
|
||||
}
|
||||
|
||||
@@ -182,7 +182,7 @@ jQuery(function($){
|
||||
alert('장수 이름이 너무 깁니다!');
|
||||
return false;
|
||||
}
|
||||
var currentStatTotal = parseInt($leader.val()) + parseInt($power.val()) + parseInt($intel.val());
|
||||
var currentStatTotal = parseInt($leadership.val()) + parseInt($strength.val()) + parseInt($intel.val());
|
||||
if(currentStatTotal < defaultStatTotal){
|
||||
if(!confirm('현재 능력치 총합은 {0}으로, {1}보다 낮습니다. 장수 생성을 진행할까요?'.format(currentStatTotal, defaultStatTotal))){
|
||||
return false;
|
||||
|
||||
Reference in New Issue
Block a user