feat: 무작위건국, 무작위수도이전 커맨드 추가
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@@ -0,0 +1,246 @@
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<?php
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namespace sammo\Command\General;
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use \sammo\DB;
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use \sammo\Util;
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use \sammo\JosaUtil;
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use \sammo\General;
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use \sammo\ActionLogger;
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use \sammo\GameConst;
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use \sammo\GameUnitConst;
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use \sammo\LastTurn;
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use \sammo\Command;
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use \sammo\Json;
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use function \sammo\tryUniqueItemLottery;
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use function \sammo\getAllNationStaticInfo;
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use \sammo\Constraint\ConstraintHelper;
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use sammo\Enums\InheritanceKey;
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use function sammo\buildNationTypeClass;
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use function sammo\genGenericUniqueRNGFromGeneral;
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use function sammo\refreshNationStaticInfo;
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use function sammo\GetNationColors;
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class che_무작위건국 extends Command\GeneralCommand
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{
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static protected $actionName = '무작위 도시 건국';
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static public $reqArg = true;
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protected function argTest(): bool
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{
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if ($this->arg === null) {
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return false;
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}
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$nationName = $this->arg['nationName'] ?? null;
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$nationType = $this->arg['nationType'] ?? null;
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$colorType = $this->arg['colorType'] ?? null;
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if ($nationName === null || $nationType === null || $colorType === null) {
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return false;
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}
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if (!is_string($nationName) || !is_string($nationType) || !is_int($colorType)) {
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return false;
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}
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if (mb_strwidth($nationName) > 18 || $nationName == '') {
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return false;
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}
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if (!key_exists($colorType, GetNationColors())) {
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return false;
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}
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try {
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$nationTypeClass = buildNationTypeClass($nationType);
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} catch (\InvalidArgumentException $e) {
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return false;
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}
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$this->arg = [
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'nationName' => $nationName,
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'nationType' => $nationType,
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'colorType' => $colorType
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];
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return true;
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}
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protected function init()
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{
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$env = $this->env;
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$this->setNation(['gennum', 'aux']);
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$relYear = $env['year'] - $env['startyear'];
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$this->minConditionConstraints = [
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ConstraintHelper::BeOpeningPart($relYear + 1),
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ConstraintHelper::ReqNationValue('level', '국가규모', '==', 0, '정식 국가가 아니어야합니다.')
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];
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}
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protected function initWithArg()
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{
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$env = $this->env;
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$relYear = $env['year'] - $env['startyear'];
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$nationName = $this->arg['nationName'];
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$nationType = $this->arg['nationType'];
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$colorType = $this->arg['colorType'];
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$this->fullConditionConstraints = [
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ConstraintHelper::BeLord(),
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ConstraintHelper::WanderingNation(),
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ConstraintHelper::ReqNationValue('gennum', '수하 장수', '>=', 2),
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ConstraintHelper::BeOpeningPart($relYear + 1),
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ConstraintHelper::CheckNationNameDuplicate($nationName),
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ConstraintHelper::AllowJoinAction(),
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];
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}
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public function getBrief(): string
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{
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$nationName = $this->arg['nationName'];
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$josaUl = JosaUtil::pick($nationName, '을');
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return "【{$nationName}】{$josaUl} 무작위 도시에 건국";
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}
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public function getCost(): array
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{
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return [0, 0];
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}
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public function getPreReqTurn(): int
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{
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return 0;
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}
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public function getPostReqTurn(): int
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{
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return 0;
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}
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public function run(\Sammo\RandUtil $rng): bool
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{
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if (!$this->hasFullConditionMet()) {
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throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도');
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}
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$db = DB::db();
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$env = $this->env;
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$general = $this->generalObj;
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$date = $general->getTurnTime($general::TURNTIME_HM);
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$generalName = $general->getName();
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$logger = $general->getLogger();
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$initYearMonth = Util::joinYearMonth($env['init_year'], $env['init_month']);
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$yearMonth = Util::joinYearMonth($env['year'], $env['month']);
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if($yearMonth <= $initYearMonth){
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$logger->pushGeneralActionLog("다음 턴부터 건국할 수 있습니다. <1>$date</>");
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$this->alternative = new che_인재탐색($general, $this->env, null);
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return false;
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}
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$cities = $db->queryFirstColumn('SELECT city FROM city where `level`>=5 and `level`<=6 and nation=0');
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if(!$cities){
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$logger->pushGeneralActionLog("건국할 수 있는 도시가 없습니다. <1>$date</>");
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$this->alternative = new che_해산($general, $this->env, null);
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return false;
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}
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$cityID = $rng->choice($cities);
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if($general->getCityID() == $cityID){
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$this->setCity();
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}
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else{
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$this->generalObj->setVar('city', $cityID);
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$this->setCity();
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$db->update('general', [
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'city' => $cityID
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], 'nation = %i', $general->getNationID());
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}
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$josaYi = JosaUtil::pick($generalName, '이');
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$nationName = $this->arg['nationName'];
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$nationType = $this->arg['nationType'];
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$colorType = GetNationColors()[$this->arg['colorType']];
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$cityName = $this->city['name'];
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$josaUl = JosaUtil::pick($nationName, '을');
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$nationTypeClass = buildNationTypeClass($nationType);
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$nationTypeName = $nationTypeClass->getName();
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$logger->pushGeneralActionLog("<D><b>{$nationName}</b></>{$josaUl} 건국하였습니다. <1>$date</>");
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$logger->pushGlobalActionLog("<Y>{$generalName}</>{$josaYi} <G><b>{$cityName}</b></>에 국가를 건설하였습니다.");
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$josaNationYi = JosaUtil::pick($nationName, '이');
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$logger->pushGlobalHistoryLog("<Y><b>【건국】</b></>{$nationTypeName} <D><b>{$nationName}</b></>{$josaNationYi} 새로이 등장하였습니다.");
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$logger->pushGeneralHistoryLog("<D><b>{$nationName}</b></>{$josaUl} 건국");
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$logger->pushNationalHistoryLog("<Y>{$generalName}</>{$josaYi} <D><b>{$nationName}</b></>{$josaUl} 건국");
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$exp = 1000;
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$ded = 1000;
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$general->addExperience($exp);
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$general->addDedication($ded);
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$aux = Json::decode($this->nation['aux']) ?? [];
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$aux['can_국기변경'] = 1;
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$aux['can_무작위수도이전'] = 1;
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$db->update('city', [
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'nation' => $general->getNationID(),
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'conflict' => '{}'
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], 'city=%i', $general->getCityID());
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$db->update('nation', [
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'name' => $nationName,
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'color' => $colorType,
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'level' => 1,
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'type' => $nationType,
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'capital' => $general->getCityID(),
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'aux' => Json::encode($aux)
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], 'nation=%i', $general->getNationID());
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refreshNationStaticInfo();
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$general->increaseInheritancePoint(InheritanceKey::active_action, 1);
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$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
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$general->checkStatChange();
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tryUniqueItemLottery(genGenericUniqueRNGFromGeneral($general), $general, '건국');
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$general->applyDB($db);
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return true;
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}
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public function exportJSVars(): array
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{
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$nationTypes = [];
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foreach (GameConst::$availableNationType as $nationType) {
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$nationClass = buildNationTypeClass($nationType);
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$nationTypes[$nationType] = [
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'type' => $nationType,
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'name' => $nationClass->getName(),
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'pros' => $nationClass::$pros,
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'cons' => $nationClass::$cons
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];
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}
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return [
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'procRes' => [
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'available건국' => count(getAllNationStaticInfo()) < $this->env['maxnation'],
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'nationTypes' => $nationTypes,
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'colors' => GetNationColors(),
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]
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];
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}
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}
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