전투 엔진 버그 3차 수정
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+10
-5
@@ -37,15 +37,20 @@ function processWar(array $rawAttacker, array $rawDefenderCity){
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$city = new WarUnitCity($rawDefenderCity, $rawAttackerNation, $year, $month, $cityRate);
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$defenderList = $db->query('SELECT no,name,turntime,personal,special2,crew,crewtype,atmos,train,intel,intel2,book,power,power2,weap,injury,leader,leader2,horse,item,explevel,level,rice,dex0,dex10,dex20,dex30,dex40,warnum,killnum,deathnum,killcrew,deathcrew,recwar FROM general WHERE city=%i AND nation=%i AND nation!=0 and crew > 0 and rice>(crew/100) and ((train>=60 and atmos>=60 and mode=1) or (train>=80 and atmos>=80 and mode=2))', $city->getVar('nation'), $city->getVar('city'));
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$defenderList = $db->query('SELECT no,name,nation,turntime,personal,special2,crew,crewtype,atmos,train,intel,intel2,book,power,power2,weap,injury,leader,leader2,horse,item,explevel,level,rice,dex0,dex10,dex20,dex30,dex40,warnum,killnum,deathnum,killcrew,deathcrew,recwar FROM general WHERE nation=%i AND city=%i AND nation!=0 and crew > 0 and rice>(crew/100) and ((train>=60 and atmos>=60 and mode=1) or (train>=80 and atmos>=80 and mode=2))', $city->getVar('nation'), $city->getVar('city'));
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if(!$defenderList){
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$defenderList = [];
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}
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usort($defenderList, function($lhs, $rhs){
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return -(extractBattleOrder($lhs) <=> extractBattleOrder($rhs));
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});
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$iterDefender = new \ArrayIterator($defenderList);
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$iterDefender->rewind();
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$getNextDefender = function(?WarUnit $prevDefender, bool $reqNext) use ($iterDefender, $db) {
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$getNextDefender = function(?WarUnit $prevDefender, bool $reqNext) use ($iterDefender, $rawDefenderCity, $rawDefenderNation, $year, $month, $db) {
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if($prevDefender !== null){
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$prevDefender->applyDB($db);
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}
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@@ -58,7 +63,7 @@ function processWar(array $rawAttacker, array $rawDefenderCity){
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return null;
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}
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$retVal = $iterDefender->current();
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$retVal = new WarUnitGeneral($iterDefender->current(), $rawDefenderCity, $rawDefenderNation, false, $year, $month);
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$iterDefender->next();
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return $retVal;
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};
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@@ -278,8 +283,8 @@ function processWar_NG(
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$defenderHP = $defender->getHP();
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if($deadAttacker > $attackerHP || $deadDefender > $defenderHP){
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$deadAttackerRatio = $deadAttacker / $attackerHP;
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$deadDefenderRatio = $deadDefender / $defenderHP;
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$deadAttackerRatio = $deadAttacker / max(1, $attackerHP);
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$deadDefenderRatio = $deadDefender / max(1, $defenderHP);
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if($deadDefenderRatio > $deadAttackerRatio){
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//수비자가 더 병력 부족
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