전투 스킬 세팅 중
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@@ -5,6 +5,8 @@ use \sammo\General;
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use \sammo\SpecialityConst;
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use \sammo\WarUnit;
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use sammo\WarUnitTriggerCaller;
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use sammo\BaseWarUnitTrigger;
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use sammo\WarUnitTrigger\WarActivateSkills;
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class che_견고 implements iAction{
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use \sammo\DefaultAction;
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@@ -19,4 +21,10 @@ class che_견고 implements iAction{
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SpecialityConst::STAT_LEADERSHIP,
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SpecialityConst::STAT_POWER
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];
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public function getBattlePhaseSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{
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return new WarUnitTriggerCaller([
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new WarActivateSkills($unit, BaseWarUnitTrigger::TYPE_NONE, false, '필살불가', '위압불가', '격노불가', '계략약화')
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]);
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}
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}
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@@ -26,4 +26,11 @@ class che_귀병 implements iAction{
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return $value;
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}
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public function onCalcStat(General $general, string $statName, $value, $aux=null){
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if($statName === 'warMagicSuccessProb'){
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return $value + 0.2;
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}
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return $value;
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}
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}
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@@ -32,4 +32,10 @@ class che_돌격 implements iAction{
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}
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return [1, 1];
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}
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public function getBattlePhaseSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{
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return new WarUnitTriggerCaller([
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new WarActivateSkills($unit, BaseWarUnitTrigger::TYPE_NONE, false, '회피불가')
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]);
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}
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}
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@@ -5,6 +5,9 @@ use \sammo\General;
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use \sammo\SpecialityConst;
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use \sammo\WarUnit;
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use sammo\WarUnitTriggerCaller;
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use \sammo\WarUnitTrigger\WarActivateSkills;
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use \sammo\WarUnitTrigger\che_반목시도;
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use \sammo\WarUnitTrigger\che_반목발동;
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class che_반계 implements iAction{
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use \sammo\DefaultAction;
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@@ -18,4 +21,19 @@ class che_반계 implements iAction{
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static $type = [
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SpecialityConst::STAT_INTEL,
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];
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public function onCalcStat(General $general, string $statName, $value, $aux=null){
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if($statName === 'warMagicSuccessDamage' && $aux === '반목'){
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return $value + 0.4;
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}
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return $value;
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}
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public function getBattlePhaseSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{
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return new WarUnitTriggerCaller([
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new WarActivateSkills($unit, BaseWarUnitTrigger::TYPE_NONE, false, '계략약화'),
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new che_반목시도($unit),
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new che_반목발동($unit)
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]);
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}
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}
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@@ -25,4 +25,14 @@ class che_신산 implements iAction{
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return $value;
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}
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public function onCalcStat(General $general, string $statName, $value, $aux=null){
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if($statName === 'warMagicTrialProb'){
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return $value + 0.2;
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}
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if($statName === 'warMagicSuccessProb'){
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return $value + 0.2;
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}
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return $value;
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}
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}
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@@ -17,4 +17,11 @@ class che_신중 implements iAction{
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static $type = [
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SpecialityConst::STAT_INTEL,
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];
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public function onCalcStat(General $general, string $statName, $value, $aux=null){
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if($statName === 'warMagicSuccessProb'){
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return $value + 1;
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}
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return $value;
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}
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}
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@@ -5,6 +5,8 @@ use \sammo\General;
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use \sammo\SpecialityConst;
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use \sammo\WarUnit;
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use sammo\WarUnitTriggerCaller;
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use \sammo\WarUnitTrigger\che_위압시도;
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use \sammo\WarUnitTrigger\che_위압발동;
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class che_위압 implements iAction{
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use \sammo\DefaultAction;
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@@ -19,4 +21,14 @@ class che_위압 implements iAction{
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SpecialityConst::STAT_LEADERSHIP,
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SpecialityConst::STAT_POWER
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];
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public function getBattlePhaseSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{
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if($unit->getPhase() != 0){
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return null;
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}
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return new WarUnitTriggerCaller([
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new che_위압시도(),
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new che_위압발동()
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]);
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}
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}
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@@ -17,4 +17,11 @@ class che_집중 implements iAction{
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static $type = [
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SpecialityConst::STAT_INTEL,
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];
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public function onCalcStat(General $general, string $statName, $value, $aux=null){
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if($statName === 'warMagicSuccessDamage'){
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return $value * 1.5;
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}
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return $value;
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}
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}
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@@ -27,4 +27,11 @@ class che_징병 implements iAction{
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return $value;
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}
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public function onCalcStat(General $general, string $statName, $value, $aux=null){
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if($statName === 'rawLeadership'){
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return $value *= 1.15;
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}
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return $value;
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}
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}
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@@ -17,4 +17,14 @@ class che_환술 implements iAction{
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static $type = [
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SpecialityConst::STAT_INTEL,
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];
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public function onCalcStat(General $general, string $statName, $value, $aux=null){
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if($statName === 'warMagicSuccessProb'){
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return $value + 0.1;
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}
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if($statName === 'warMagicSuccessDamage'){
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return $value * 1.3;
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}
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return $value;
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}
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}
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