WarUnitTrigger 개편, 병종 Trigger 개념 추가, 저지, 성벽부상무효

This commit is contained in:
2019-05-13 00:49:44 +09:00
parent b6e667a291
commit 7ce1e64ee8
13 changed files with 364 additions and 139 deletions
@@ -0,0 +1,32 @@
<?php
namespace sammo\WarUnitTrigger;
use sammo\BaseWarUnitTrigger;
use sammo\WarUnitGeneral;
use sammo\WarUnitCity;
use sammo\WarUnit;
use sammo\GameUnitDetail;
use sammo\ObjectTrigger;
class che_저지시도 extends BaseWarUnitTrigger{
static protected $priority = ObjectTrigger::PRIORITY_PRE; //최 우선 순위
protected function actionWar(WarUnit $self, WarUnit $oppose, array &$selfEnv, array &$opposeEnv):bool{
assert($self instanceof WarUnitGeneral, 'General만 발동 가능');
if($self->isAttacker()){
return true;
}
if($self->hasActivatedSkill('특수')){
return true;
}
if($self->hasActivatedSkill('저지불가')){
return true;
}
$ratio = $self->getComputedAtmos() + $self->getComputedTrain();
if(Util::randBool($ratio / 400)){
$self->activateSkill('특수', '저지');
}
return true;
}
}