WarUnitTrigger 개편, 병종 Trigger 개념 추가, 저지, 성벽부상무효
This commit is contained in:
@@ -0,0 +1,32 @@
|
||||
<?php
|
||||
namespace sammo\WarUnitTrigger;
|
||||
use sammo\BaseWarUnitTrigger;
|
||||
use sammo\WarUnitGeneral;
|
||||
use sammo\WarUnitCity;
|
||||
use sammo\WarUnit;
|
||||
use sammo\GameUnitDetail;
|
||||
use sammo\ObjectTrigger;
|
||||
|
||||
class che_저지시도 extends BaseWarUnitTrigger{
|
||||
static protected $priority = ObjectTrigger::PRIORITY_PRE; //최 우선 순위
|
||||
|
||||
protected function actionWar(WarUnit $self, WarUnit $oppose, array &$selfEnv, array &$opposeEnv):bool{
|
||||
assert($self instanceof WarUnitGeneral, 'General만 발동 가능');
|
||||
if($self->isAttacker()){
|
||||
return true;
|
||||
}
|
||||
if($self->hasActivatedSkill('특수')){
|
||||
return true;
|
||||
}
|
||||
if($self->hasActivatedSkill('저지불가')){
|
||||
return true;
|
||||
}
|
||||
|
||||
$ratio = $self->getComputedAtmos() + $self->getComputedTrain();
|
||||
if(Util::randBool($ratio / 400)){
|
||||
$self->activateSkill('특수', '저지');
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user