WarUnitTrigger 개편, 병종 Trigger 개념 추가, 저지, 성벽부상무효
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@@ -5,6 +5,7 @@ use sammo\WarUnitGeneral;
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use sammo\WarUnitCity;
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use sammo\WarUnit;
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use sammo\GameUnitDetail;
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use sammo\ObjectTrigger;
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class che_저격시도 extends BaseWarUnitTrigger{
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static protected $priority = ObjectTrigger::PRIORITY_PRE + 100;
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