의병모집 구현
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@@ -15,7 +15,8 @@ use function \sammo\{
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getDomesticExpLevelBonus,
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CriticalRatioDomestic,
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CriticalScoreEx,
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tryUniqueItemLottery
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tryUniqueItemLottery,
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getAllNationStaticInfo
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};
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use \sammo\Constraint\Constraint;
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@@ -89,27 +90,42 @@ class che_인재탐색 extends Command\GeneralCommand{
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$db = DB::db();
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$env = $this->env;
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$relYear = $env['year'] - $env['startyear'];
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$general = $this->generalObj;
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$date = $general->getTurnTime($general::TURNTIME_HM);
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$nationID = $general->getNationID();
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$genCount = $db->queryFirstField('SELECT count(no) FROM general WHERE nation=%i AND npc < 2', $nationID);
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$npcCount = $db->queryFirstField('SELECT count(no) FROM general WHERE nation=%i AND npc = 3', $nationID);
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$npcOtherCount = $db->queryFirstField('SELECT count(no) FROM general WHERE nation!=%i AND npc = 3', $nationID);
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$maxGenCnt = $env['maxgeneral'];
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$nationCnt = count(getAllNationStaticInfo());
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$totalGenCnt = $db->queryFirstField('SELECT count(no) FROM general WHERE npc <= 2');
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$totalNpcCnt = $db->queryFirstField('SELECT count(`no`) FROM general WHERE 3 <= npc AND npc <= 4');
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$genCount = Util::valueFit($genCount, 1);
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$npcCount = Util::valueFit($npcCount, 1);
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$npcOtherCountScore = Util::round(sqrt($npcOtherCount + 1)) - 1;
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$genCnt = $db->queryFirstField('SELECT count(no) FROM general WHERE nation=%i AND npc < 2', $nationID);
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$npcCnt = $db->queryFirstField('SELECT count(no) FROM general WHERE nation=%i AND 3 <= npc AND npc <= 4', $nationID);
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//TODO: 수식 재 설계
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$randPick = 1 / (sqrt($genCount * $npcCount * $npcCount) + $npcOtherCount);
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$currCnt = Util::toInt($totalGenCnt + $totalNpcCnt / 2);
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$remainSlot = $maxGenCnt - $currCnt;
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$avgCnt = $currCnt / $nationCnt;
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$foundPropMain = pow($remainSlot / $maxGenCnt, 6);
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$foundPropSmall = 1 / ($totalNpcCnt / 3 + 1);
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$foundPropBig = 1 / $maxGenCnt;
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if($totalNpcCnt < 50){
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$foundProp = max($foundPropMain, $foundPropSmall);
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}
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else{
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$foundProp = max($foundPropMain, $foundPropBig);
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}
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$foundNpc = Util::randBool($foundProp);
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$logger = $general->getLogger();
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if(!Util::randBool($randPick)){
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if(!$foundNpc){
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$logger->pushGeneralActionLog("인재를 찾을 수 없었습니다. <1>$date</>");
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$incStat = Util::choiceRandomUsingWeight([
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@@ -141,12 +157,7 @@ class che_인재탐색 extends Command\GeneralCommand{
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$exp = 200;
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$ded = 300;
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if($env['scenario'] < 100){
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$pickTypeList = ['무'=>4, '지'=>6];
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}
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else{
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$pickTypeList = ['무'=>4, '지'=>4, '무지'=>2];
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}
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$pickTypeList = ['무'=>6, '지'=>6, '무지'=>3];
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$pickType = Util::choiceRandomUsingWeightPair($pickTypeList);
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@@ -164,25 +175,33 @@ class che_인재탐색 extends Command\GeneralCommand{
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$avgGen = $db->queryFirstRow(
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'SELECT max(leadership+strength+intel) as stat_sum, avg(dedication) as ded,avg(experience) as exp,
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avg(dex0) as dex0, avg(dex10) as dex10, avg(dex20) as dex20, avg(dex30) as dex30, avg(dex40) as dex40
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avg(dex0+dex10+dex20+dex30) as dex_t, avg(age) as age, avg(dex40) as dex40
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from general where nation=%i',
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$nationID
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);
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$dexTotal = $avgGen['dex_t'];
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if($pickType == '무'){
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$leadership = $subStat;
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$strength = $mainStat;
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$intel = $otherStat;
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$dexVal = Util::choiceRandom([
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[$dexTotal*5/8, $dexTotal/8, $dexTotal/8, $dexTotal/8],
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[$dexTotal/8, $dexTotal*5/8, $dexTotal/8, $dexTotal/8],
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[$dexTotal/8, $dexTotal/8, $dexTotal*5/8, $dexTotal/8],
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]);
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}
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else if($pickType == '지'){
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$leadership = $subStat;
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$strength = $otherStat;
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$intel = $mainStat;
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$dexVal = [$dexTotal/8, $dexTotal/8, $dexTotal*5/8, $dexTotal/8];
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}
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else{
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$leadership = $otherStat;
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$strength = $subStat;
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$intel = $mainStat;
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$dexVal = [$dexTotal/4, $dexTotal/4, $dexTotal/4, $dexTotal/4];
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}
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// 국내 최고능치 기준으로 랜덤성 스케일링
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@@ -204,7 +223,28 @@ class che_인재탐색 extends Command\GeneralCommand{
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$strength = Util::round($strength);
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$intel = Util::round($intel);
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$isOurNation = $this->nation['scout'] == 0;
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$joinProp = 0.55 * $avgCnt / ($genCnt + $npcCnt / 2);
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$noScout = false;
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if($this->nation['scout'] != 0){
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$noScout = true;
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}
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else if($relYear < 3 && $this->nation['gennum'] >= GameConst::$initialNationGenLimit){
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$noScout = true;
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}
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if($noScout || !Util::randBool($joinProp)) {
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$scoutType = "발견";
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$scoutLevel = 0;
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$scoutNation = 0;
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} else {
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$scoutType = "영입";
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$scoutLevel = 1;
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$scoutNation = $nationID;
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$db->update('nation', [
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'gennum'=>$db->sqleval('gennum + 1')
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], 'nation=%i', $nationID);
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}
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$age = $env['year'] - 20;
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@@ -212,12 +252,12 @@ class che_인재탐색 extends Command\GeneralCommand{
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Util::randRangeInt(1, 150),
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\sammo\getRandGenName(),
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null,
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$isOurNation?$nationID:0,
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$scoutNation,
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$general->getCityID(),
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$leadership,
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$strength,
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$intel,
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$isOurNation?1:0,
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$scoutLevel,
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$age,
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$env['year'] + Util::randRangeInt(10, 50),
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null,
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@@ -227,14 +267,14 @@ class che_인재탐색 extends Command\GeneralCommand{
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$newNPC->setMoney(100, 100);
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$newNPC->setExpDed($avgGen['exp'], $avgGen['ded']);
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$newNPC->setSpecYear(
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Util::round((80 - $age)/12) + $age,
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Util::round((80 - $age)/3) + $age
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Util::round((GameConst::$retirementYear - $age)/12) + $age,
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Util::round((GameConst::$retirementYear - $age)/3) + $age
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);
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$newNPC->setDex(
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$avgGen['dex0'],
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$avgGen['dex10'],
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$avgGen['dex20'],
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$avgGen['dex30'],
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$dexVal[0],
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$dexVal[1],
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$dexVal[2],
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$dexVal[3],
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$avgGen['dex40']
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);
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@@ -242,16 +282,6 @@ class che_인재탐색 extends Command\GeneralCommand{
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$npcName = $newNPC->realName;
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$josaRa = JosaUtil::pick($npcName, '라');
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if($isOurNation){
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$scoutType = '영입';
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$db->update('nation', [
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'gennum'=>$db->sqleval('gennum + 1')
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], 'nation=%i', $nationID);
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}
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else{
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$scoutType = '발견';
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}
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$generalName = $general->getName();
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$josaYi = JosaUtil::pick($generalName, '이');
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@@ -282,8 +312,6 @@ class che_인재탐색 extends Command\GeneralCommand{
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tryUniqueItemLottery($general);
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$general->applyDB($db);
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return true;
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return true;
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}
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