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@@ -184,18 +184,18 @@ class AutorunNationPolicy {
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$reqGold = $defaultCrewType->costWithTech($nation['tech'], GameConst::$defaultStatMax * 100);
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$reqGold = $defaultCrewType->costWithTech($nation['tech'], GameConst::$defaultStatMax * 100);
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$reqRice = $defaultCrewType->riceWithTech($nation['tech'], GameConst::$defaultStatMax * 100);
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$reqRice = $defaultCrewType->riceWithTech($nation['tech'], GameConst::$defaultStatMax * 100);
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if($this->reqHumanWarUrgentGold === 0){
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if($this->reqHumanWarUrgentGold === 0){
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$this->reqHumanWarUrgentGold = Util::round(max(10000, $reqGold * 3 * 2), -2);
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$this->reqHumanWarUrgentGold = Util::round(max(7000, $reqGold * 3 * 2), -2);
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}
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}
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if($this->reqHumanWarUrgentRice === 0){
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if($this->reqHumanWarUrgentRice === 0){
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$this->reqHumanWarUrgentRice = Util::round(max(10000, $reqRice * 3 * 2), -2);
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$this->reqHumanWarUrgentRice = Util::round(max(7000, $reqRice * 3 * 2), -2);
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}
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}
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}
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}
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if($this->reqHumanWarRecommandGold === 0){
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if($this->reqHumanWarRecommandGold === 0){
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$this->reqHumanWarRecommandGold = Util::round(max(30000, $this->reqHumanWarUrgentGold * 3), -2);
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$this->reqHumanWarRecommandGold = Util::round(max(20000, $this->reqHumanWarUrgentGold * 3), -2);
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}
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}
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if($this->reqHumanWarRecommandRice === 0){
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if($this->reqHumanWarRecommandRice === 0){
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$this->reqHumanWarRecommandRice = Util::round(max(30000, $this->reqHumanWarRecommandRice * 3), -2);
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$this->reqHumanWarRecommandRice = Util::round(max(20000, $this->reqHumanWarRecommandRice * 3), -2);
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}
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}
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if($general->getVar('npc') >= 2){
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if($general->getVar('npc') >= 2){
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