Merge branch devel into NPC possession comparison
This commit is contained in:
+22
-8
@@ -22,8 +22,6 @@ $db = DB::db();
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$gameStor = KVStorage::getStorage($db, 'game_env');
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$gameStor->cacheValues(['turntime', 'opentime', 'autorun_user', 'npcmode']);
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increaseRefresh("내정보", 1);
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$me = General::createObjFromDB($generalID, null, GeneralQueryMode::FullWithAccessLog);
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$myset = $me->getVar('myset');
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@@ -41,10 +39,26 @@ $lastRefresh = $db->queryFirstField(
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$generalID
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);
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$targetTime = addTurn($lastRefresh, $gameStor->turnterm, GameConst::$minTurnDieOnPrestart);
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if ($gameStor->turntime <= $gameStor->opentime) {
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//서버 가오픈시 할 수 있는 행동
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if ($me->getNPCType() == 0 && $me->getNationID() == 0) {
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$nextChange = $me->getAuxVar('next_change');
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if (!is_string($nextChange) || $nextChange === '') {
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$nextChange = null;
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}
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increaseRefresh("내정보", 1);
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if ($gameStor->turntime <= $gameStor->opentime) {
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$targetTime = $me->getAuxVar('prestart_delete_after');
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if (!is_string($targetTime) || $targetTime === '') {
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$targetTime = addTurn(
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$lastRefresh ?: TimeUtil::now(),
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$gameStor->turnterm,
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GameConst::$minTurnDieOnPrestart
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);
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$me->setAuxVar('prestart_delete_after', $targetTime);
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$me->applyDB($db);
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}
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//서버 가오픈시 할 수 있는 행동
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if ($me->getNPCType() == 0 && $me->getNationID() == 0) {
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$showDieOnPrestartBtn = true;
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if ($targetTime <= TimeUtil::now()) {
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$availableDieOnPrestart = true;
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@@ -174,7 +188,7 @@ $changeDefence999Atmos = $me->onCalcDomestic('changeDefenceTrain', "atmos999", $
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<?php endif; ?>
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<?php if ($gameStor->npcmode == 2 && $me->getNPCType() == 0) : ?>
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다른 장수 선택 (<?= substr($me->getAuxVar('next_change') ?? TimeUtil::now(), 0, 19) ?> 부터)<br>
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다른 장수 선택 (<?= $nextChange ? substr($nextChange, 0, 19) : '지금' ?>부터)<br>
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<a href="select_general_from_pool.php" id='select_general_from_pool'><button type="button" style=background-color:<?= GameConst::$basecolor2 ?>;color:white;width:160px;height:30px;font-size:14px;>다른 장수 선택</button></a><br><br>
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<?php endif; ?>
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@@ -272,4 +286,4 @@ $changeDefence999Atmos = $me->onCalcDomestic('changeDefenceTrain', "atmos999", $
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</div>
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</body>
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</html>
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</html>
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+65
-37
@@ -42,15 +42,21 @@ function pushGeneralCommand(int $generalID, int $turnCnt=1){
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$db = DB::db();
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$db->update('general_turn', [
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'turn_idx'=>$db->sqleval('turn_idx + %i', $turnCnt)
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], 'general_id=%i ORDER BY turn_idx DESC', $generalID);
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$db->update('general_turn', [
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'turn_idx'=>$db->sqleval('turn_idx - %i', GameConst::$maxTurn),
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'action'=>'휴식',
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'arg'=>'{}',
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'brief'=>'휴식'
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], 'general_id=%i AND turn_idx >= %i', $generalID, GameConst::$maxTurn);
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$db->query(
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'UPDATE general_turn AS dst
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LEFT JOIN general_turn AS src
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ON src.general_id = dst.general_id
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AND src.turn_idx = dst.turn_idx - %i
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SET dst.action = IF(src.id IS NULL, %s, src.action),
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dst.arg = IF(src.id IS NULL, %s, src.arg),
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dst.brief = IF(src.id IS NULL, %s, src.brief)
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WHERE dst.general_id = %i',
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$turnCnt,
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'휴식',
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'{}',
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'휴식',
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$generalID
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);
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}
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function pullGeneralCommand(int $generalID, int $turnCnt=1){
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@@ -67,15 +73,21 @@ function pullGeneralCommand(int $generalID, int $turnCnt=1){
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$db = DB::db();
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$db->update('general_turn', [
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'turn_idx'=>$db->sqleval('turn_idx + %i', GameConst::$maxTurn),
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'action'=>'휴식',
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'arg'=>'{}',
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'brief'=>'휴식'
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], 'general_id=%i AND turn_idx < %i', $generalID, $turnCnt);
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$db->update('general_turn', [
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'turn_idx'=>$db->sqleval('turn_idx - %i', $turnCnt)
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], 'general_id=%i ORDER BY turn_idx ASC', $generalID);
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$db->query(
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'UPDATE general_turn AS dst
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LEFT JOIN general_turn AS src
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ON src.general_id = dst.general_id
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AND src.turn_idx = dst.turn_idx + %i
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SET dst.action = IF(src.id IS NULL, %s, src.action),
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dst.arg = IF(src.id IS NULL, %s, src.arg),
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dst.brief = IF(src.id IS NULL, %s, src.brief)
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WHERE dst.general_id = %i',
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$turnCnt,
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'휴식',
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'{}',
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'휴식',
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$generalID
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);
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}
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function repeatGeneralCommand(int $generalId, int $turnCnt){
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@@ -126,15 +138,23 @@ function pushNationCommand(int $nationID, int $officerLevel, int $turnCnt=1){
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$db = DB::db();
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$db->update('nation_turn', [
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'turn_idx'=>$db->sqleval('turn_idx + %i', $turnCnt)
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], 'nation_id=%i AND officer_level=%i ORDER BY turn_idx DESC', $nationID, $officerLevel);
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$db->update('nation_turn', [
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'turn_idx'=>$db->sqleval('turn_idx - %i', GameConst::$maxChiefTurn),
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'action'=>'휴식',
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'arg'=>'{}',
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'brief'=>'휴식'
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], 'nation_id=%i AND officer_level=%i AND turn_idx >= %i ORDER BY turn_idx ASC', $nationID, $officerLevel, GameConst::$maxChiefTurn);
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$db->query(
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'UPDATE nation_turn AS dst
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LEFT JOIN nation_turn AS src
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ON src.nation_id = dst.nation_id
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AND src.officer_level = dst.officer_level
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AND src.turn_idx = dst.turn_idx - %i
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SET dst.action = IF(src.id IS NULL, %s, src.action),
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dst.arg = IF(src.id IS NULL, %s, src.arg),
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dst.brief = IF(src.id IS NULL, %s, src.brief)
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WHERE dst.nation_id = %i AND dst.officer_level = %i',
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$turnCnt,
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'휴식',
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'{}',
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'휴식',
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$nationID,
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$officerLevel
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);
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}
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function pullNationCommand(int $nationID, int $officerLevel, int $turnCnt=1){
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@@ -157,15 +177,23 @@ function pullNationCommand(int $nationID, int $officerLevel, int $turnCnt=1){
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$db = DB::db();
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$db->update('nation_turn', [
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'turn_idx'=>$db->sqleval('turn_idx + %i', GameConst::$maxChiefTurn),
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'action'=>'휴식',
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'arg'=>'{}',
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'brief'=>'휴식',
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], 'nation_id=%i AND officer_level=%i AND turn_idx < %i', $nationID, $officerLevel, $turnCnt);
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$db->update('nation_turn', [
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'turn_idx'=>$db->sqleval('turn_idx - %i', $turnCnt)
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], 'nation_id=%i AND officer_level=%i ORDER BY turn_idx ASC', $nationID, $officerLevel);
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$db->query(
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'UPDATE nation_turn AS dst
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LEFT JOIN nation_turn AS src
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ON src.nation_id = dst.nation_id
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AND src.officer_level = dst.officer_level
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AND src.turn_idx = dst.turn_idx + %i
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SET dst.action = IF(src.id IS NULL, %s, src.action),
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dst.arg = IF(src.id IS NULL, %s, src.arg),
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dst.brief = IF(src.id IS NULL, %s, src.brief)
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WHERE dst.nation_id = %i AND dst.officer_level = %i',
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$turnCnt,
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'휴식',
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'{}',
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'휴식',
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$nationID,
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$officerLevel
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);
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}
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function repeatNationCommand(int $nationID, int $officerLevel, int $turnCnt){
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@@ -494,4 +522,4 @@ function setNationCommand(int $generalID, array $turnList, string $command, ?arr
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'arg_test'=>true,
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'reason'=>'success'
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];
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}
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}
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@@ -177,6 +177,10 @@ $builder->setOwnerName($userNick);
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$builder->setKillturn(5);
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$builder->setNPCType(0);
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$builder->setAuxVar('next_change', TimeUtil::nowAddMinutes(12 * $env['turnterm']));
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$builder->setAuxVar(
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'prestart_delete_after',
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addTurn($now, $env['turnterm'], GameConst::$minTurnDieOnPrestart)
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);
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$builder->fillRemainSpecAsZero($env);
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if ($isCentennialAllStar) {
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$candidateCities = $db->queryFirstColumn(
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@@ -39,6 +39,10 @@ class DieOnPrestart extends \sammo\BaseAPI
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$gameStor->cacheValues(['turnterm', 'opentime', 'turntime', 'year', 'month']);
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$general = $db->queryFirstRow('SELECT no,name,nation,owner_name,npc FROM general WHERE owner=%i AND npc = 0', $userID);
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if (!$general) {
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return '장수가 없습니다';
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}
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$lastRefresh = $db->queryFirstField(
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'SELECT %b FROM general_access_log WHERE %b = %i',
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GeneralAccessLogColumn::lastRefresh->value,
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@@ -46,8 +50,9 @@ class DieOnPrestart extends \sammo\BaseAPI
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$general['no']
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);
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if (!$general) {
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return '장수가 없습니다';
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$generalObj = General::createObjFromDB($general['no']);
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if ($generalObj instanceof DummyGeneral) {
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trigger_error("올바르지 않은 삭제 프로세스 $userID", E_USER_WARNING);
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}
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increaseRefresh("장수 삭제", 1);
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@@ -61,18 +66,23 @@ class DieOnPrestart extends \sammo\BaseAPI
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return '이미 국가에 소속되어있습니다.';
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}
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$targetTime = $generalObj->getAuxVar('prestart_delete_after');
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if (!is_string($targetTime) || $targetTime === '') {
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$targetTime = addTurn(
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$lastRefresh ?: TimeUtil::now(),
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$gameStor->turnterm,
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GameConst::$minTurnDieOnPrestart
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);
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$generalObj->setAuxVar('prestart_delete_after', $targetTime);
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$generalObj->applyDB($db);
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}
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//서버 가오픈시 할 수 있는 행동
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$targetTime = addTurn($lastRefresh, $gameStor->turnterm, GameConst::$minTurnDieOnPrestart);
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if ($targetTime > TimeUtil::now()) {
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$targetTimeShort = substr($targetTime, 0, 19);
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return "아직 삭제할 수 없습니다. {$targetTimeShort} 부터 가능합니다.";
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}
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$generalObj = General::createObjFromDB($general['no']);
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if ($generalObj instanceof DummyGeneral) {
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trigger_error("올바르지 않은 삭제 프로세스 $userID", E_USER_WARNING);
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}
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$generalName = $generalObj->getName();
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$josaYi = JosaUtil::pick($generalName, '이');
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$generalObj->kill($db, true, "<Y>{$generalName}</>{$josaYi} 홀연히 모습을 <R>감추었습니다</>");
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@@ -435,6 +435,13 @@ class Join extends \sammo\BaseAPI
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'specage2' => $specage2,
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'special2' => $special2,
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'penalty' => Json::encode($penalty),
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'aux' => Json::encode([
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'prestart_delete_after' => addTurn(
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$now,
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$admin['turnterm'],
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GameConst::$minTurnDieOnPrestart
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),
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]),
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]);
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$generalID = $db->insertId();
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$db->insert('general_access_log', [
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@@ -451,6 +451,7 @@ final class CentennialAllStarGrowthService
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if (!in_array($general->getNPCType(), [3, 4], true)) {
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return null;
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}
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self::initializeGeneratedNPC($general, $targetInfo);
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$result = self::applyTarget(
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$general,
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$targetInfo,
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@@ -462,6 +463,36 @@ final class CentennialAllStarGrowthService
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return $result;
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}
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/**
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* Discards the builder's generic random stat/dex values before applying
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* the selected all-star target. A newly generated NPC has no organic
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* growth yet, so those temporary values must not mask the creation-date
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* event baseline.
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*/
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public static function initializeGeneratedNPC(
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General $general,
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array $targetInfo
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): void {
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foreach (self::STAT_KEYS as $key) {
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$target = min(
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GameConst::$maxLevel,
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max(0, (int) ($targetInfo[$key] ?? 0))
|
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);
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$general->updateVar(
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$key,
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CentennialAllStarGrowth::statFloor(
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$target,
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GameConst::$defaultStatMin,
|
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0
|
||||
)
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);
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}
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foreach (self::DEX_KEYS as $key) {
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$general->updateVar($key, 0);
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}
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$general->setAuxVar(self::AUX_KEY, self::initialAux($targetInfo));
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}
|
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|
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/**
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* Moves the event-backed part of a dex conversion with the converted
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* value and consumes any guaranteed floor crossed by the source value.
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+63
-16
@@ -1045,18 +1045,64 @@ class General extends GeneralBase implements iAction
|
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/** @var Map<GeneralAccessLog,int>|null */
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$rawAccessLog = null;
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$rankColumnValues = array_map(fn (\BackedEnum $e) => $e->value, $rankColumn);
|
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|
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if (!$accessLogColumn) {
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$rawGeneral = $db->queryFirstRow('SELECT %l FROM general WHERE no = %i', Util::formatListOfBackticks($column), $generalID);
|
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if ($rankColumn) {
|
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$rawGeneral = $db->queryFirstRow(
|
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'SELECT %l, (
|
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SELECT GROUP_CONCAT(
|
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CONCAT(`type`, CHAR(61), `value`)
|
||||
ORDER BY `type`
|
||||
)
|
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FROM rank_data
|
||||
WHERE rank_data.general_id = general.no
|
||||
AND `type` IN %ls
|
||||
) AS `_rank_values`
|
||||
FROM general WHERE no = %i',
|
||||
Util::formatListOfBackticks($column),
|
||||
$rankColumnValues,
|
||||
$generalID
|
||||
);
|
||||
} else {
|
||||
$rawGeneral = $db->queryFirstRow(
|
||||
'SELECT %l FROM general WHERE no = %i',
|
||||
Util::formatListOfBackticks($column),
|
||||
$generalID
|
||||
);
|
||||
}
|
||||
} else {
|
||||
$rawGeneral = $db->queryFirstRow(
|
||||
'SELECT %l, %l FROM `general` LEFT JOIN general_access_log
|
||||
ON general.no = general_access_log.general_id WHERE no = %i',
|
||||
Util::formatListOfBackticks($column),
|
||||
Util::formatListOfBackticks($accessLogColumn),
|
||||
$generalID
|
||||
);
|
||||
if ($rankColumn) {
|
||||
$rawGeneral = $db->queryFirstRow(
|
||||
'SELECT %l, %l, (
|
||||
SELECT GROUP_CONCAT(
|
||||
CONCAT(`type`, CHAR(61), `value`)
|
||||
ORDER BY `type`
|
||||
)
|
||||
FROM rank_data
|
||||
WHERE rank_data.general_id = general.no
|
||||
AND `type` IN %ls
|
||||
) AS `_rank_values`
|
||||
FROM `general` LEFT JOIN general_access_log
|
||||
ON general.no = general_access_log.general_id
|
||||
WHERE no = %i',
|
||||
Util::formatListOfBackticks($column),
|
||||
Util::formatListOfBackticks($accessLogColumn),
|
||||
$rankColumnValues,
|
||||
$generalID
|
||||
);
|
||||
} else {
|
||||
$rawGeneral = $db->queryFirstRow(
|
||||
'SELECT %l, %l FROM `general` LEFT JOIN general_access_log
|
||||
ON general.no = general_access_log.general_id WHERE no = %i',
|
||||
Util::formatListOfBackticks($column),
|
||||
Util::formatListOfBackticks($accessLogColumn),
|
||||
$generalID
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
if ($accessLogColumn) {
|
||||
$rawAccessLog = new Map();
|
||||
foreach ($accessLogColumn as $accessLogKey) {
|
||||
if (!key_exists($accessLogKey->value, $rawGeneral)) {
|
||||
@@ -1076,15 +1122,16 @@ class General extends GeneralBase implements iAction
|
||||
|
||||
$rawRankValues = new Map();
|
||||
if ($rankColumn) {
|
||||
$rawValue = $db->queryAllLists(
|
||||
'SELECT `type`, `value` FROM rank_data WHERE general_id = %i AND `type` IN %ls',
|
||||
$generalID,
|
||||
array_map(fn (\BackedEnum $e) => $e->value, $rankColumn)
|
||||
);
|
||||
foreach ($rawValue as [$rawRankType, $rankValue]) {
|
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$rankType = RankColumn::tryFrom($rawRankType);
|
||||
$rawRankValues->put($rankType, $rankValue);
|
||||
$rawRankPairs = $rawGeneral['_rank_values'];
|
||||
foreach ($rawRankPairs === null || $rawRankPairs === ''
|
||||
? []
|
||||
: explode(',', $rawRankPairs) as $rawRankPair
|
||||
) {
|
||||
[$rawRankType, $rankValue] = explode('=', $rawRankPair, 2);
|
||||
$rankType = RankColumn::from($rawRankType);
|
||||
$rawRankValues->put($rankType, (int) $rankValue);
|
||||
}
|
||||
unset($rawGeneral['_rank_values']);
|
||||
}
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user