저격시 아이템이 무조건 소모되는 버그 수정
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@@ -86,7 +86,7 @@ abstract class BaseWarUnitTrigger extends ObjectTrigger{
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$itemRawName = $item->getRawName();
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$itemRawName = $item->getRawName();
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$self->activateSkill($itemName);
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$self->activateSkill($itemName);
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if (!($this->raiseType & static::TYPE_CONSUMABLE_ITEM)) {
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if ($this->raiseType != static::TYPE_CONSUMABLE_ITEM) {
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return false;
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return false;
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}
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}
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