저격시 아이템이 무조건 소모되는 버그 수정

This commit is contained in:
2020-06-09 01:45:52 +09:00
parent 6565fdbe7e
commit 75a704c196
+1 -1
View File
@@ -86,7 +86,7 @@ abstract class BaseWarUnitTrigger extends ObjectTrigger{
$itemRawName = $item->getRawName(); $itemRawName = $item->getRawName();
$self->activateSkill($itemName); $self->activateSkill($itemName);
if (!($this->raiseType & static::TYPE_CONSUMABLE_ITEM)) { if ($this->raiseType != static::TYPE_CONSUMABLE_ITEM) {
return false; return false;
} }