특기 획득 구조 변경
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@@ -2,25 +2,24 @@
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namespace sammo\ActionSpecialWar;
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use \sammo\iAction;
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use \sammo\General;
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use \sammo\SpecialityConst;
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use \sammo\SpecialityHelper;
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use \sammo\WarUnit;
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use sammo\WarUnitTriggerCaller;
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use \sammo\WarUnitTrigger\che_저격시도;
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use \sammo\WarUnitTrigger\che_저격발동;
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class che_저격 implements iAction{
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use \sammo\DefaultAction;
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class che_저격 extends \sammo\BaseSpecial{
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protected $id = 70;
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protected $name = '저격';
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protected $info = '[전투] 전투 개시 시 1/3 확률로 저격 발동';
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static $selectWeightType = SpecialityConst::WEIGHT_NORM;
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static $selectWeightType = SpecialityHelper::WEIGHT_NORM;
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static $selectWeight = 1;
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static $type = [
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SpecialityConst::STAT_LEADERSHIP,
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SpecialityConst::STAT_STRENGTH,
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SpecialityConst::STAT_INTEL
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SpecialityHelper::STAT_LEADERSHIP,
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SpecialityHelper::STAT_STRENGTH,
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SpecialityHelper::STAT_INTEL
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];
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public function getBattleInitSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{
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