특기 획득 구조 변경
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@@ -2,7 +2,7 @@
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namespace sammo\ActionSpecialWar;
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use \sammo\iAction;
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use sammo\BaseGeneralTrigger;
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use sammo\SpecialityConst;
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use sammo\SpecialityHelper;
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use \sammo\General;
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use \sammo\GeneralTrigger;
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use \sammo\GeneralTriggerCaller;
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@@ -11,19 +11,18 @@ use sammo\WarUnitTrigger\che_전투치료발동;
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use sammo\WarUnitTrigger\che_전투치료시도;
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use sammo\WarUnitTriggerCaller;
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class che_의술 implements iAction{
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use \sammo\DefaultAction;
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class che_의술 extends \sammo\BaseSpecial{
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protected $id = 73;
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protected $name = '의술';
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protected $info = '[군사] 매 턴마다 자신(100%)과 소속 도시 장수(적 포함 50%) 부상 회복<br>[전투] 페이즈마다 20% 확률로 치료 발동(아군 피해 1/3 감소)';
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static $selectWeightType = SpecialityConst::WEIGHT_PERCENT;
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static $selectWeightType = SpecialityHelper::WEIGHT_PERCENT;
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static $selectWeight = 2;
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static $type = [
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SpecialityConst::STAT_LEADERSHIP,
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SpecialityConst::STAT_STRENGTH,
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SpecialityConst::STAT_INTEL
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SpecialityHelper::STAT_LEADERSHIP,
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SpecialityHelper::STAT_STRENGTH,
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SpecialityHelper::STAT_INTEL
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];
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public function getPreTurnExecuteTriggerList(General $general):?GeneralTriggerCaller{
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