특기 획득 구조 변경

This commit is contained in:
2020-04-26 22:31:49 +09:00
parent 2bb6ef8efb
commit 724c7388af
50 changed files with 545 additions and 543 deletions
+6 -7
View File
@@ -2,7 +2,7 @@
namespace sammo\ActionSpecialWar;
use \sammo\iAction;
use sammo\BaseGeneralTrigger;
use sammo\SpecialityConst;
use sammo\SpecialityHelper;
use \sammo\General;
use \sammo\GeneralTrigger;
use \sammo\GeneralTriggerCaller;
@@ -11,19 +11,18 @@ use sammo\WarUnitTrigger\che_전투치료발동;
use sammo\WarUnitTrigger\che_전투치료시도;
use sammo\WarUnitTriggerCaller;
class che_의술 implements iAction{
use \sammo\DefaultAction;
class che_의술 extends \sammo\BaseSpecial{
protected $id = 73;
protected $name = '의술';
protected $info = '[군사] 매 턴마다 자신(100%)과 소속 도시 장수(적 포함 50%) 부상 회복<br>[전투] 페이즈마다 20% 확률로 치료 발동(아군 피해 1/3 감소)';
static $selectWeightType = SpecialityConst::WEIGHT_PERCENT;
static $selectWeightType = SpecialityHelper::WEIGHT_PERCENT;
static $selectWeight = 2;
static $type = [
SpecialityConst::STAT_LEADERSHIP,
SpecialityConst::STAT_STRENGTH,
SpecialityConst::STAT_INTEL
SpecialityHelper::STAT_LEADERSHIP,
SpecialityHelper::STAT_STRENGTH,
SpecialityHelper::STAT_INTEL
];
public function getPreTurnExecuteTriggerList(General $general):?GeneralTriggerCaller{