특기 획득 구조 변경

This commit is contained in:
2020-04-26 22:31:49 +09:00
parent 2bb6ef8efb
commit 724c7388af
50 changed files with 545 additions and 543 deletions
+5 -6
View File
@@ -2,22 +2,21 @@
namespace sammo\ActionSpecialWar;
use \sammo\iAction;
use \sammo\General;
use \sammo\SpecialityConst;
use \sammo\SpecialityHelper;
use \sammo\GameUnitConst;
use \sammo\WarUnit;
class che_보병 implements iAction{
use \sammo\DefaultAction;
class che_보병 extends \sammo\BaseSpecial{
protected $id = 50;
protected $name = '보병';
protected $info = '[군사] 보병 계통 징·모병비 -10%<br>[전투] 공격 시 아군 피해 -10%, 수비 시 아군 피해 -20%';
static $selectWeightType = SpecialityConst::WEIGHT_NORM;
static $selectWeightType = SpecialityHelper::WEIGHT_NORM;
static $selectWeight = 1;
static $type = [
SpecialityConst::STAT_LEADERSHIP | SpecialityConst::REQ_DEXTERITY | SpecialityConst::ARMY_FOOTMAN,
SpecialityConst::STAT_STRENGTH | SpecialityConst::REQ_DEXTERITY | SpecialityConst::ARMY_FOOTMAN
SpecialityHelper::STAT_LEADERSHIP | SpecialityHelper::REQ_DEXTERITY | SpecialityHelper::ARMY_FOOTMAN,
SpecialityHelper::STAT_STRENGTH | SpecialityHelper::REQ_DEXTERITY | SpecialityHelper::ARMY_FOOTMAN
];
public function onCalcDomestic(string $turnType, string $varType, float $value, $aux=null):float{