특기 획득 구조 변경
This commit is contained in:
@@ -2,22 +2,21 @@
|
||||
namespace sammo\ActionSpecialWar;
|
||||
use \sammo\iAction;
|
||||
use \sammo\General;
|
||||
use \sammo\SpecialityConst;
|
||||
use \sammo\SpecialityHelper;
|
||||
use \sammo\GameUnitConst;
|
||||
use \sammo\WarUnit;
|
||||
|
||||
class che_기병 implements iAction{
|
||||
use \sammo\DefaultAction;
|
||||
class che_기병 extends \sammo\BaseSpecial{
|
||||
|
||||
protected $id = 52;
|
||||
protected $name = '기병';
|
||||
protected $info = '[군사] 기병 계통 징·모병비 -10%<br>[전투] 수비 시 대미지 +10%, 공격 시 대미지 +20%';
|
||||
|
||||
static $selectWeightType = SpecialityConst::WEIGHT_NORM;
|
||||
static $selectWeightType = SpecialityHelper::WEIGHT_NORM;
|
||||
static $selectWeight = 1;
|
||||
static $type = [
|
||||
SpecialityConst::STAT_LEADERSHIP | SpecialityConst::REQ_DEXTERITY | SpecialityConst::ARMY_CAVALRY,
|
||||
SpecialityConst::STAT_STRENGTH | SpecialityConst::REQ_DEXTERITY | SpecialityConst::ARMY_CAVALRY
|
||||
SpecialityHelper::STAT_LEADERSHIP | SpecialityHelper::REQ_DEXTERITY | SpecialityHelper::ARMY_CAVALRY,
|
||||
SpecialityHelper::STAT_STRENGTH | SpecialityHelper::REQ_DEXTERITY | SpecialityHelper::ARMY_CAVALRY
|
||||
];
|
||||
|
||||
public function onCalcDomestic(string $turnType, string $varType, float $value, $aux=null):float{
|
||||
|
||||
Reference in New Issue
Block a user