특기 획득 구조 변경

This commit is contained in:
2020-04-26 22:31:49 +09:00
parent 2bb6ef8efb
commit 724c7388af
50 changed files with 545 additions and 543 deletions
+4 -5
View File
@@ -2,21 +2,20 @@
namespace sammo\ActionSpecialWar;
use \sammo\iAction;
use \sammo\General;
use \sammo\SpecialityConst;
use \sammo\SpecialityHelper;
use \sammo\GameUnitConst;
use \sammo\WarUnit;
class che_귀병 implements iAction{
use \sammo\DefaultAction;
class che_귀병 extends \sammo\BaseSpecial{
protected $id = 40;
protected $name = '귀병';
protected $info = '[군사] 귀병 계통 징·모병비 -10%<br>[전투] 계략 성공 확률 +20%p';
static $selectWeightType = SpecialityConst::WEIGHT_NORM;
static $selectWeightType = SpecialityHelper::WEIGHT_NORM;
static $selectWeight = 1;
static $type = [
SpecialityConst::STAT_INTEL | SpecialityConst::ARMY_WIZARD | SpecialityConst::REQ_DEXTERITY
SpecialityHelper::STAT_INTEL | SpecialityHelper::ARMY_WIZARD | SpecialityHelper::REQ_DEXTERITY
];
public function onCalcDomestic(string $turnType, string $varType, float $value, $aux=null):float{