특기 획득 구조 변경
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@@ -2,24 +2,23 @@
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namespace sammo\ActionSpecialWar;
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use \sammo\iAction;
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use \sammo\General;
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use \sammo\SpecialityConst;
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use \sammo\SpecialityHelper;
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use \sammo\GameUnitConst;
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use \sammo\WarUnit;
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use \sammo\WarUnitCity;
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class che_공성 implements iAction{
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use \sammo\DefaultAction;
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class che_공성 extends \sammo\BaseSpecial{
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protected $id = 53;
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protected $name = '공성';
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protected $info = '[군사] 차병 계통 징·모병비 -10%<br>[전투] 성벽 공격 시 대미지 +100%';
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static $selectWeightType = SpecialityConst::WEIGHT_NORM;
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static $selectWeightType = SpecialityHelper::WEIGHT_NORM;
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static $selectWeight = 1;
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static $type = [
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SpecialityConst::STAT_LEADERSHIP | SpecialityConst::REQ_DEXTERITY | SpecialityConst::ARMY_SIEGE,
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SpecialityConst::STAT_STRENGTH | SpecialityConst::REQ_DEXTERITY | SpecialityConst::ARMY_SIEGE,
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SpecialityConst::STAT_INTEL | SpecialityConst::REQ_DEXTERITY | SpecialityConst::ARMY_SIEGE,
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SpecialityHelper::STAT_LEADERSHIP | SpecialityHelper::REQ_DEXTERITY | SpecialityHelper::ARMY_SIEGE,
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SpecialityHelper::STAT_STRENGTH | SpecialityHelper::REQ_DEXTERITY | SpecialityHelper::ARMY_SIEGE,
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SpecialityHelper::STAT_INTEL | SpecialityHelper::REQ_DEXTERITY | SpecialityHelper::ARMY_SIEGE,
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];
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public function onCalcDomestic(string $turnType, string $varType, float $value, $aux=null):float{
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