특기 획득 구조 변경
This commit is contained in:
@@ -2,19 +2,18 @@
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namespace sammo\ActionSpecialWar;
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use \sammo\iAction;
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use \sammo\General;
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use \sammo\SpecialityConst;
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use \sammo\SpecialityHelper;
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class None implements iAction{
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use \sammo\DefaultAction;
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class None extends \sammo\BaseSpecial{
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protected $id = 0;
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protected $name = '-';
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protected $info = '';
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static $selectWeightType = SpecialityConst::WEIGHT_NORM;
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static $selectWeightType = SpecialityHelper::WEIGHT_NORM;
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static $selectWeight = 0;
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static $type = [
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SpecialityConst::DISABLED
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SpecialityHelper::DISABLED
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];
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}
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@@ -2,25 +2,24 @@
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namespace sammo\ActionSpecialWar;
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use \sammo\iAction;
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use \sammo\General;
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use \sammo\SpecialityConst;
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use \sammo\SpecialityHelper;
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use \sammo\WarUnit;
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use sammo\WarUnitTriggerCaller;
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use sammo\WarUnitTrigger\che_격노시도;
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use sammo\WarUnitTrigger\che_격노발동;
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class che_격노 implements iAction{
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use \sammo\DefaultAction;
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class che_격노 extends \sammo\BaseSpecial{
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protected $id = 74;
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protected $name = '격노';
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protected $info = '[전투] 상대방 필살 및 회피 시도시 일정 확률로 격노(필살) 발동, 공격 시 일정 확률로 진노(1페이즈 추가)';
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static $selectWeightType = SpecialityConst::WEIGHT_NORM;
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static $selectWeightType = SpecialityHelper::WEIGHT_NORM;
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static $selectWeight = 1;
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static $type = [
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SpecialityConst::STAT_LEADERSHIP,
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SpecialityConst::STAT_STRENGTH,
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SpecialityConst::STAT_INTEL
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SpecialityHelper::STAT_LEADERSHIP,
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SpecialityHelper::STAT_STRENGTH,
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SpecialityHelper::STAT_INTEL
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];
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public function getBattlePhaseSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{
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@@ -2,24 +2,23 @@
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namespace sammo\ActionSpecialWar;
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use \sammo\iAction;
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use \sammo\General;
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use \sammo\SpecialityConst;
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use \sammo\SpecialityHelper;
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use \sammo\WarUnit;
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use sammo\WarUnitTriggerCaller;
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use sammo\BaseWarUnitTrigger;
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use sammo\WarUnitTrigger\WarActivateSkills;
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class che_견고 implements iAction{
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use \sammo\DefaultAction;
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class che_견고 extends \sammo\BaseSpecial{
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protected $id = 62;
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protected $name = '견고';
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protected $info = '[전투] 상대 필살 불가, 상대 계략 시도시 성공 확률 -10%p';
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static $selectWeightType = SpecialityConst::WEIGHT_NORM;
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static $selectWeightType = SpecialityHelper::WEIGHT_NORM;
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static $selectWeight = 1;
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static $type = [
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SpecialityConst::STAT_LEADERSHIP,
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SpecialityConst::STAT_STRENGTH
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SpecialityHelper::STAT_LEADERSHIP,
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SpecialityHelper::STAT_STRENGTH
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];
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public function getBattlePhaseSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{
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@@ -2,24 +2,23 @@
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namespace sammo\ActionSpecialWar;
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use \sammo\iAction;
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use \sammo\General;
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use \sammo\SpecialityConst;
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use \sammo\SpecialityHelper;
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use \sammo\GameUnitConst;
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use \sammo\WarUnit;
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use \sammo\WarUnitCity;
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class che_공성 implements iAction{
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use \sammo\DefaultAction;
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class che_공성 extends \sammo\BaseSpecial{
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protected $id = 53;
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protected $name = '공성';
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protected $info = '[군사] 차병 계통 징·모병비 -10%<br>[전투] 성벽 공격 시 대미지 +100%';
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static $selectWeightType = SpecialityConst::WEIGHT_NORM;
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static $selectWeightType = SpecialityHelper::WEIGHT_NORM;
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static $selectWeight = 1;
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static $type = [
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SpecialityConst::STAT_LEADERSHIP | SpecialityConst::REQ_DEXTERITY | SpecialityConst::ARMY_SIEGE,
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SpecialityConst::STAT_STRENGTH | SpecialityConst::REQ_DEXTERITY | SpecialityConst::ARMY_SIEGE,
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SpecialityConst::STAT_INTEL | SpecialityConst::REQ_DEXTERITY | SpecialityConst::ARMY_SIEGE,
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SpecialityHelper::STAT_LEADERSHIP | SpecialityHelper::REQ_DEXTERITY | SpecialityHelper::ARMY_SIEGE,
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SpecialityHelper::STAT_STRENGTH | SpecialityHelper::REQ_DEXTERITY | SpecialityHelper::ARMY_SIEGE,
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SpecialityHelper::STAT_INTEL | SpecialityHelper::REQ_DEXTERITY | SpecialityHelper::ARMY_SIEGE,
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];
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public function onCalcDomestic(string $turnType, string $varType, float $value, $aux=null):float{
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@@ -2,22 +2,21 @@
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namespace sammo\ActionSpecialWar;
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use \sammo\iAction;
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use \sammo\General;
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use \sammo\SpecialityConst;
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use \sammo\SpecialityHelper;
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use \sammo\GameUnitConst;
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class che_궁병 implements iAction{
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use \sammo\DefaultAction;
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class che_궁병 extends \sammo\BaseSpecial{
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protected $id = 51;
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protected $name = '궁병';
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protected $info = '[군사] 궁병 계통 징·모병비 -10%<br>[전투] 회피 확률 +20%p';
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static $selectWeightType = SpecialityConst::WEIGHT_NORM;
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static $selectWeightType = SpecialityHelper::WEIGHT_NORM;
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static $selectWeight = 1;
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static $type = [
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SpecialityConst::STAT_LEADERSHIP | SpecialityConst::REQ_DEXTERITY | SpecialityConst::ARMY_ARCHER,
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SpecialityConst::STAT_STRENGTH | SpecialityConst::REQ_DEXTERITY | SpecialityConst::ARMY_ARCHER
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SpecialityHelper::STAT_LEADERSHIP | SpecialityHelper::REQ_DEXTERITY | SpecialityHelper::ARMY_ARCHER,
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SpecialityHelper::STAT_STRENGTH | SpecialityHelper::REQ_DEXTERITY | SpecialityHelper::ARMY_ARCHER
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];
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public function onCalcDomestic(string $turnType, string $varType, float $value, $aux=null):float{
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@@ -2,21 +2,20 @@
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namespace sammo\ActionSpecialWar;
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use \sammo\iAction;
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use \sammo\General;
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use \sammo\SpecialityConst;
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use \sammo\SpecialityHelper;
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use \sammo\GameUnitConst;
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use \sammo\WarUnit;
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class che_귀병 implements iAction{
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use \sammo\DefaultAction;
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class che_귀병 extends \sammo\BaseSpecial{
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protected $id = 40;
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protected $name = '귀병';
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protected $info = '[군사] 귀병 계통 징·모병비 -10%<br>[전투] 계략 성공 확률 +20%p';
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static $selectWeightType = SpecialityConst::WEIGHT_NORM;
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static $selectWeightType = SpecialityHelper::WEIGHT_NORM;
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static $selectWeight = 1;
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static $type = [
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SpecialityConst::STAT_INTEL | SpecialityConst::ARMY_WIZARD | SpecialityConst::REQ_DEXTERITY
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SpecialityHelper::STAT_INTEL | SpecialityHelper::ARMY_WIZARD | SpecialityHelper::REQ_DEXTERITY
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];
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public function onCalcDomestic(string $turnType, string $varType, float $value, $aux=null):float{
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@@ -2,22 +2,21 @@
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namespace sammo\ActionSpecialWar;
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use \sammo\iAction;
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use \sammo\General;
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use \sammo\SpecialityConst;
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use \sammo\SpecialityHelper;
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use \sammo\GameUnitConst;
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use \sammo\WarUnit;
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class che_기병 implements iAction{
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use \sammo\DefaultAction;
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class che_기병 extends \sammo\BaseSpecial{
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protected $id = 52;
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protected $name = '기병';
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protected $info = '[군사] 기병 계통 징·모병비 -10%<br>[전투] 수비 시 대미지 +10%, 공격 시 대미지 +20%';
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static $selectWeightType = SpecialityConst::WEIGHT_NORM;
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static $selectWeightType = SpecialityHelper::WEIGHT_NORM;
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static $selectWeight = 1;
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static $type = [
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SpecialityConst::STAT_LEADERSHIP | SpecialityConst::REQ_DEXTERITY | SpecialityConst::ARMY_CAVALRY,
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SpecialityConst::STAT_STRENGTH | SpecialityConst::REQ_DEXTERITY | SpecialityConst::ARMY_CAVALRY
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SpecialityHelper::STAT_LEADERSHIP | SpecialityHelper::REQ_DEXTERITY | SpecialityHelper::ARMY_CAVALRY,
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SpecialityHelper::STAT_STRENGTH | SpecialityHelper::REQ_DEXTERITY | SpecialityHelper::ARMY_CAVALRY
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];
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public function onCalcDomestic(string $turnType, string $varType, float $value, $aux=null):float{
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@@ -2,24 +2,23 @@
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namespace sammo\ActionSpecialWar;
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use \sammo\iAction;
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use \sammo\General;
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use \sammo\SpecialityConst;
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use \sammo\SpecialityHelper;
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use \sammo\WarUnit;
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use \sammo\BaseWarUnitTrigger;
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use \sammo\WarUnitTriggerCaller;
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use sammo\WarUnitTrigger\WarActivateSkills;
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class che_돌격 implements iAction{
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use \sammo\DefaultAction;
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class che_돌격 extends \sammo\BaseSpecial{
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protected $id = 60;
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protected $name = '돌격';
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protected $info = '[전투] 상대 회피 불가, 공격 시 전투 페이즈 +1, 공격 시 대미지 +10%';
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static $selectWeightType = SpecialityConst::WEIGHT_NORM;
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static $selectWeightType = SpecialityHelper::WEIGHT_NORM;
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static $selectWeight = 1;
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static $type = [
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SpecialityConst::STAT_LEADERSHIP,
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SpecialityConst::STAT_STRENGTH
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SpecialityHelper::STAT_LEADERSHIP,
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SpecialityHelper::STAT_STRENGTH
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];
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public function onCalcStat(General $general, string $statName, $value, $aux=null){
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@@ -2,21 +2,20 @@
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namespace sammo\ActionSpecialWar;
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use \sammo\iAction;
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use \sammo\General;
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use \sammo\SpecialityConst;
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use \sammo\SpecialityHelper;
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use \sammo\WarUnit;
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class che_무쌍 implements iAction{
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use \sammo\DefaultAction;
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class che_무쌍 extends \sammo\BaseSpecial{
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protected $id = 61;
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protected $name = '무쌍';
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protected $info = '[전투] 대미지 +10%, 공격 시 필살 확률 +10%p';
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static $selectWeightType = SpecialityConst::WEIGHT_NORM;
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static $selectWeightType = SpecialityHelper::WEIGHT_NORM;
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static $selectWeight = 1;
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static $type = [
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SpecialityConst::STAT_LEADERSHIP,
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SpecialityConst::STAT_STRENGTH
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SpecialityHelper::STAT_LEADERSHIP,
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SpecialityHelper::STAT_STRENGTH
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];
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public function onCalcStat(General $general, string $statName, $value, $aux=null){
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@@ -2,7 +2,7 @@
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namespace sammo\ActionSpecialWar;
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use \sammo\iAction;
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use \sammo\General;
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use \sammo\SpecialityConst;
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use \sammo\SpecialityHelper;
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use \sammo\WarUnit;
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use sammo\WarUnitTriggerCaller;
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use \sammo\BaseWarUnitTrigger;
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@@ -10,17 +10,16 @@ use \sammo\WarUnitTrigger\WarActivateSkills;
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use \sammo\WarUnitTrigger\che_반계시도;
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use \sammo\WarUnitTrigger\che_반계발동;
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class che_반계 implements iAction{
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use \sammo\DefaultAction;
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class che_반계 extends \sammo\BaseSpecial{
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protected $id = 45;
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protected $name = '반계';
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protected $info = '[전투] 상대의 계략 성공 확률 -10%p, 상대의 계략을 40% 확률로 되돌림, 반목 성공시 대미지 추가(+60% → +100%)';
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static $selectWeightType = SpecialityConst::WEIGHT_NORM;
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static $selectWeightType = SpecialityHelper::WEIGHT_NORM;
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static $selectWeight = 1;
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static $type = [
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SpecialityConst::STAT_INTEL,
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SpecialityHelper::STAT_INTEL,
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];
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public function onCalcStat(General $general, string $statName, $value, $aux=null){
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@@ -2,22 +2,21 @@
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namespace sammo\ActionSpecialWar;
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use \sammo\iAction;
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use \sammo\General;
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use \sammo\SpecialityConst;
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use \sammo\SpecialityHelper;
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use \sammo\GameUnitConst;
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use \sammo\WarUnit;
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class che_보병 implements iAction{
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use \sammo\DefaultAction;
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class che_보병 extends \sammo\BaseSpecial{
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protected $id = 50;
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protected $name = '보병';
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protected $info = '[군사] 보병 계통 징·모병비 -10%<br>[전투] 공격 시 아군 피해 -10%, 수비 시 아군 피해 -20%';
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static $selectWeightType = SpecialityConst::WEIGHT_NORM;
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static $selectWeightType = SpecialityHelper::WEIGHT_NORM;
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static $selectWeight = 1;
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static $type = [
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SpecialityConst::STAT_LEADERSHIP | SpecialityConst::REQ_DEXTERITY | SpecialityConst::ARMY_FOOTMAN,
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SpecialityConst::STAT_STRENGTH | SpecialityConst::REQ_DEXTERITY | SpecialityConst::ARMY_FOOTMAN
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SpecialityHelper::STAT_LEADERSHIP | SpecialityHelper::REQ_DEXTERITY | SpecialityHelper::ARMY_FOOTMAN,
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SpecialityHelper::STAT_STRENGTH | SpecialityHelper::REQ_DEXTERITY | SpecialityHelper::ARMY_FOOTMAN
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];
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public function onCalcDomestic(string $turnType, string $varType, float $value, $aux=null):float{
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@@ -2,20 +2,19 @@
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namespace sammo\ActionSpecialWar;
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use \sammo\iAction;
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use \sammo\General;
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use \sammo\SpecialityConst;
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use \sammo\SpecialityHelper;
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use \sammo\WarUnit;
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class che_신산 implements iAction{
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use \sammo\DefaultAction;
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class che_신산 extends \sammo\BaseSpecial{
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protected $id = 41;
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protected $name = '신산';
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protected $info = '[계략] 화계·탈취·파괴·선동 : 성공률 +10%p<br>[전투] 계략 시도 확률 +20%p, 계략 성공 확률 +20%p';
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static $selectWeightType = SpecialityConst::WEIGHT_NORM;
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static $selectWeightType = SpecialityHelper::WEIGHT_NORM;
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static $selectWeight = 1;
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static $type = [
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SpecialityConst::STAT_INTEL,
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SpecialityHelper::STAT_INTEL,
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];
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public function onCalcDomestic(string $turnType, string $varType, float $value, $aux=null):float{
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@@ -2,20 +2,19 @@
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namespace sammo\ActionSpecialWar;
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use \sammo\iAction;
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use \sammo\General;
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use \sammo\SpecialityConst;
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use \sammo\SpecialityHelper;
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use \sammo\WarUnit;
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class che_신중 implements iAction{
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use \sammo\DefaultAction;
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class che_신중 extends \sammo\BaseSpecial{
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protected $id = 44;
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protected $name = '신중';
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protected $info = '[전투] 계략 성공 확률 100%';
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static $selectWeightType = SpecialityConst::WEIGHT_NORM;
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static $selectWeightType = SpecialityHelper::WEIGHT_NORM;
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static $selectWeight = 1;
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static $type = [
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SpecialityConst::STAT_INTEL,
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SpecialityHelper::STAT_INTEL,
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];
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public function onCalcStat(General $general, string $statName, $value, $aux=null){
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@@ -2,24 +2,23 @@
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namespace sammo\ActionSpecialWar;
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use \sammo\iAction;
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use \sammo\General;
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use \sammo\SpecialityConst;
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use \sammo\SpecialityHelper;
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use \sammo\WarUnit;
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use sammo\WarUnitTriggerCaller;
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use \sammo\WarUnitTrigger\che_위압시도;
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use \sammo\WarUnitTrigger\che_위압발동;
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class che_위압 implements iAction{
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use \sammo\DefaultAction;
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class che_위압 extends \sammo\BaseSpecial{
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||||
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protected $id = 63;
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protected $name = '위압';
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protected $info = '[전투] 훈련/사기≥90, 병력≥1,000 일 때 첫 페이즈 위압 발동(적 공격 불가)';
|
||||
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static $selectWeightType = SpecialityConst::WEIGHT_NORM;
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static $selectWeightType = SpecialityHelper::WEIGHT_NORM;
|
||||
static $selectWeight = 1;
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||||
static $type = [
|
||||
SpecialityConst::STAT_LEADERSHIP,
|
||||
SpecialityConst::STAT_STRENGTH
|
||||
SpecialityHelper::STAT_LEADERSHIP,
|
||||
SpecialityHelper::STAT_STRENGTH
|
||||
];
|
||||
|
||||
public function getBattlePhaseSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
namespace sammo\ActionSpecialWar;
|
||||
use \sammo\iAction;
|
||||
use sammo\BaseGeneralTrigger;
|
||||
use sammo\SpecialityConst;
|
||||
use sammo\SpecialityHelper;
|
||||
use \sammo\General;
|
||||
use \sammo\GeneralTrigger;
|
||||
use \sammo\GeneralTriggerCaller;
|
||||
@@ -11,19 +11,18 @@ use sammo\WarUnitTrigger\che_전투치료발동;
|
||||
use sammo\WarUnitTrigger\che_전투치료시도;
|
||||
use sammo\WarUnitTriggerCaller;
|
||||
|
||||
class che_의술 implements iAction{
|
||||
use \sammo\DefaultAction;
|
||||
class che_의술 extends \sammo\BaseSpecial{
|
||||
|
||||
protected $id = 73;
|
||||
protected $name = '의술';
|
||||
protected $info = '[군사] 매 턴마다 자신(100%)과 소속 도시 장수(적 포함 50%) 부상 회복<br>[전투] 페이즈마다 20% 확률로 치료 발동(아군 피해 1/3 감소)';
|
||||
|
||||
static $selectWeightType = SpecialityConst::WEIGHT_PERCENT;
|
||||
static $selectWeightType = SpecialityHelper::WEIGHT_PERCENT;
|
||||
static $selectWeight = 2;
|
||||
static $type = [
|
||||
SpecialityConst::STAT_LEADERSHIP,
|
||||
SpecialityConst::STAT_STRENGTH,
|
||||
SpecialityConst::STAT_INTEL
|
||||
SpecialityHelper::STAT_LEADERSHIP,
|
||||
SpecialityHelper::STAT_STRENGTH,
|
||||
SpecialityHelper::STAT_INTEL
|
||||
];
|
||||
|
||||
public function getPreTurnExecuteTriggerList(General $general):?GeneralTriggerCaller{
|
||||
|
||||
@@ -2,25 +2,24 @@
|
||||
namespace sammo\ActionSpecialWar;
|
||||
use \sammo\iAction;
|
||||
use \sammo\General;
|
||||
use \sammo\SpecialityConst;
|
||||
use \sammo\SpecialityHelper;
|
||||
use \sammo\WarUnit;
|
||||
use sammo\WarUnitTriggerCaller;
|
||||
use \sammo\WarUnitTrigger\che_저격시도;
|
||||
use \sammo\WarUnitTrigger\che_저격발동;
|
||||
|
||||
class che_저격 implements iAction{
|
||||
use \sammo\DefaultAction;
|
||||
class che_저격 extends \sammo\BaseSpecial{
|
||||
|
||||
protected $id = 70;
|
||||
protected $name = '저격';
|
||||
protected $info = '[전투] 전투 개시 시 1/3 확률로 저격 발동';
|
||||
|
||||
static $selectWeightType = SpecialityConst::WEIGHT_NORM;
|
||||
static $selectWeightType = SpecialityHelper::WEIGHT_NORM;
|
||||
static $selectWeight = 1;
|
||||
static $type = [
|
||||
SpecialityConst::STAT_LEADERSHIP,
|
||||
SpecialityConst::STAT_STRENGTH,
|
||||
SpecialityConst::STAT_INTEL
|
||||
SpecialityHelper::STAT_LEADERSHIP,
|
||||
SpecialityHelper::STAT_STRENGTH,
|
||||
SpecialityHelper::STAT_INTEL
|
||||
];
|
||||
|
||||
public function getBattleInitSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{
|
||||
|
||||
@@ -2,20 +2,19 @@
|
||||
namespace sammo\ActionSpecialWar;
|
||||
use \sammo\iAction;
|
||||
use \sammo\General;
|
||||
use \sammo\SpecialityConst;
|
||||
use \sammo\SpecialityHelper;
|
||||
use \sammo\WarUnit;
|
||||
|
||||
class che_집중 implements iAction{
|
||||
use \sammo\DefaultAction;
|
||||
class che_집중 extends \sammo\BaseSpecial{
|
||||
|
||||
protected $id = 43;
|
||||
protected $name = '집중';
|
||||
protected $info = '[전투] 계략 성공 시 대미지 +50%';
|
||||
|
||||
static $selectWeightType = SpecialityConst::WEIGHT_NORM;
|
||||
static $selectWeightType = SpecialityHelper::WEIGHT_NORM;
|
||||
static $selectWeight = 1;
|
||||
static $type = [
|
||||
SpecialityConst::STAT_INTEL,
|
||||
SpecialityHelper::STAT_INTEL,
|
||||
];
|
||||
|
||||
public function onCalcStat(General $general, string $statName, $value, $aux=null){
|
||||
|
||||
@@ -2,22 +2,21 @@
|
||||
namespace sammo\ActionSpecialWar;
|
||||
use \sammo\iAction;
|
||||
use \sammo\General;
|
||||
use \sammo\SpecialityConst;
|
||||
use \sammo\SpecialityHelper;
|
||||
use \sammo\WarUnit;
|
||||
|
||||
class che_징병 implements iAction{
|
||||
use \sammo\DefaultAction;
|
||||
class che_징병 extends \sammo\BaseSpecial{
|
||||
|
||||
protected $id = 72;
|
||||
protected $name = '징병';
|
||||
protected $info = '[군사] 징·모병비 -50%, 통솔 순수 능력치 보정 +15%';
|
||||
|
||||
static $selectWeightType = SpecialityConst::WEIGHT_NORM;
|
||||
static $selectWeightType = SpecialityHelper::WEIGHT_NORM;
|
||||
static $selectWeight = 1;
|
||||
static $type = [
|
||||
SpecialityConst::STAT_LEADERSHIP,
|
||||
SpecialityConst::STAT_STRENGTH,
|
||||
SpecialityConst::STAT_INTEL
|
||||
SpecialityHelper::STAT_LEADERSHIP,
|
||||
SpecialityHelper::STAT_STRENGTH,
|
||||
SpecialityHelper::STAT_INTEL
|
||||
];
|
||||
|
||||
public function onCalcDomestic(string $turnType, string $varType, float $value, $aux=null):float{
|
||||
|
||||
@@ -2,22 +2,21 @@
|
||||
namespace sammo\ActionSpecialWar;
|
||||
use \sammo\iAction;
|
||||
use \sammo\General;
|
||||
use \sammo\SpecialityConst;
|
||||
use \sammo\SpecialityHelper;
|
||||
use \sammo\WarUnit;
|
||||
|
||||
class che_척사 implements iAction{
|
||||
use \sammo\DefaultAction;
|
||||
class che_척사 extends \sammo\BaseSpecial{
|
||||
|
||||
protected $id = 75;
|
||||
protected $name = '척사';
|
||||
protected $info = '[전투] 지역·도시 병종 상대로 대미지 +10%, 아군 피해 -10%';
|
||||
|
||||
static $selectWeightType = SpecialityConst::WEIGHT_NORM;
|
||||
static $selectWeightType = SpecialityHelper::WEIGHT_NORM;
|
||||
static $selectWeight = 1;
|
||||
static $type = [
|
||||
SpecialityConst::STAT_LEADERSHIP,
|
||||
SpecialityConst::STAT_STRENGTH,
|
||||
SpecialityConst::STAT_INTEL
|
||||
SpecialityHelper::STAT_LEADERSHIP,
|
||||
SpecialityHelper::STAT_STRENGTH,
|
||||
SpecialityHelper::STAT_INTEL
|
||||
];
|
||||
|
||||
public function getWarPowerMultiplier(WarUnit $unit):array{
|
||||
|
||||
@@ -2,22 +2,21 @@
|
||||
namespace sammo\ActionSpecialWar;
|
||||
use \sammo\iAction;
|
||||
use \sammo\General;
|
||||
use \sammo\SpecialityConst;
|
||||
use \sammo\SpecialityHelper;
|
||||
use \sammo\WarUnit;
|
||||
|
||||
class che_필살 implements iAction{
|
||||
use \sammo\DefaultAction;
|
||||
class che_필살 extends \sammo\BaseSpecial{
|
||||
|
||||
protected $id = 71;
|
||||
protected $name = '필살';
|
||||
protected $info = '[전투] 필살 확률 +20%p';
|
||||
|
||||
static $selectWeightType = SpecialityConst::WEIGHT_NORM;
|
||||
static $selectWeightType = SpecialityHelper::WEIGHT_NORM;
|
||||
static $selectWeight = 1;
|
||||
static $type = [
|
||||
SpecialityConst::STAT_LEADERSHIP,
|
||||
SpecialityConst::STAT_STRENGTH,
|
||||
SpecialityConst::STAT_INTEL
|
||||
SpecialityHelper::STAT_LEADERSHIP,
|
||||
SpecialityHelper::STAT_STRENGTH,
|
||||
SpecialityHelper::STAT_INTEL
|
||||
];
|
||||
|
||||
public function onCalcStat(General $general, string $statName, $value, $aux=null){
|
||||
|
||||
@@ -2,20 +2,19 @@
|
||||
namespace sammo\ActionSpecialWar;
|
||||
use \sammo\iAction;
|
||||
use \sammo\General;
|
||||
use \sammo\SpecialityConst;
|
||||
use \sammo\SpecialityHelper;
|
||||
use \sammo\WarUnit;
|
||||
|
||||
class che_환술 implements iAction{
|
||||
use \sammo\DefaultAction;
|
||||
class che_환술 extends \sammo\BaseSpecial{
|
||||
|
||||
protected $id = 42;
|
||||
protected $name = '환술';
|
||||
protected $info = '[전투] 계략 성공 확률 +10%p, 계략 성공 시 대미지 +30%';
|
||||
|
||||
static $selectWeightType = SpecialityConst::WEIGHT_PERCENT;
|
||||
static $selectWeightType = SpecialityHelper::WEIGHT_PERCENT;
|
||||
static $selectWeight = 5;
|
||||
static $type = [
|
||||
SpecialityConst::STAT_INTEL,
|
||||
SpecialityHelper::STAT_INTEL,
|
||||
];
|
||||
|
||||
public function onCalcStat(General $general, string $statName, $value, $aux=null){
|
||||
|
||||
Reference in New Issue
Block a user