병종 코드를 GameUnitConst, GameUnitDetail에 기반하도록 변경

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Hide_D committed 2018-07-16 02:54:47 +09:00
1 parent b652ed0b33
commit 695265b299
6 files changed
+170 -283

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@@ -31,6 +31,15 @@ class GameUnitConstBase{
];
protected static $_buildData = [
[
-1, self::T_CASTLE, '성벽',
100, 100, 7, 0, 0, 99, 9,
999999, null, null, 999999,
[],//성벽은 공격할 수 없다.
[],
['성벽입니다.','생성할 수 없습니다.']
],
[
0, self::T_FOOTMAN, '보병',
100, 150, 7, 10, 0, 9, 9,