무장 신산 가능
This commit is contained in:
@@ -1,80 +1,78 @@
|
|||||||
<?php
|
<?php
|
||||||
namespace sammo\WarUnitTrigger;
|
namespace sammo\WarUnitTrigger;
|
||||||
use sammo\BaseWarUnitTrigger;
|
use sammo\BaseWarUnitTrigger;
|
||||||
use sammo\WarUnitGeneral;
|
use sammo\WarUnitGeneral;
|
||||||
use sammo\WarUnitCity;
|
use sammo\WarUnitCity;
|
||||||
use sammo\WarUnit;
|
use sammo\WarUnit;
|
||||||
use sammo\GameUnitDetail;
|
use sammo\GameUnitDetail;
|
||||||
use sammo\ObjectTrigger;
|
use sammo\ObjectTrigger;
|
||||||
use sammo\Util;
|
use sammo\Util;
|
||||||
|
|
||||||
class che_계략시도 extends BaseWarUnitTrigger{
|
class che_계략시도 extends BaseWarUnitTrigger{
|
||||||
protected $priority = ObjectTrigger::PRIORITY_PRE + 300;
|
protected $priority = ObjectTrigger::PRIORITY_PRE + 300;
|
||||||
|
|
||||||
static protected $tableToGeneral = [
|
static protected $tableToGeneral = [
|
||||||
'위보'=>[1.2, 1.1],
|
'위보'=>[1.2, 1.1],
|
||||||
'매복'=>[1.4, 1.2],
|
'매복'=>[1.4, 1.2],
|
||||||
'반목'=>[1.6, 1.3],
|
'반목'=>[1.6, 1.3],
|
||||||
'화계'=>[1.8, 1.4],
|
'화계'=>[1.8, 1.4],
|
||||||
'혼란'=>[2.0, 1.5]
|
'혼란'=>[2.0, 1.5]
|
||||||
];
|
];
|
||||||
static protected $tableToCity = [
|
static protected $tableToCity = [
|
||||||
'급습'=>[1.2, 1.1],
|
'급습'=>[1.2, 1.1],
|
||||||
'위보'=>[1.4, 1.2],
|
'위보'=>[1.4, 1.2],
|
||||||
'혼란'=>[1.6, 1.3]
|
'혼란'=>[1.6, 1.3]
|
||||||
];
|
];
|
||||||
|
|
||||||
protected function actionWar(WarUnit $self, WarUnit $oppose, array &$selfEnv, array &$opposeEnv):bool{
|
protected function actionWar(WarUnit $self, WarUnit $oppose, array &$selfEnv, array &$opposeEnv):bool{
|
||||||
assert($self instanceof WarUnitGeneral, 'General만 발동 가능');
|
assert($self instanceof WarUnitGeneral, 'General만 발동 가능');
|
||||||
|
|
||||||
$general = $self->getGeneral();
|
$general = $self->getGeneral();
|
||||||
$crewType = $general->getCrewTypeObj();
|
$crewType = $general->getCrewTypeObj();
|
||||||
|
|
||||||
if($crewType->magicCoef <= 0){
|
if($self->hasActivatedSkill('계략불가')){
|
||||||
//NOTE: -인 경우를 고려해야하나? 계략 맞을 확률 증가?
|
return true;
|
||||||
return true;
|
}
|
||||||
}
|
|
||||||
|
$magicTrialProb = $general->getIntel(true, true, true, false) / 100;
|
||||||
if($self->hasActivatedSkill('계략불가')){
|
$magicTrialProb *= $crewType->magicCoef;
|
||||||
return true;
|
|
||||||
}
|
$magicTrialProb = $general->onCalcStat($general, 'warMagicTrialProb', $magicTrialProb);
|
||||||
|
if($magicTrialProb <= 0){
|
||||||
$magicTrialProb = $general->getIntel(true, true, true, false) / 100;
|
return true;
|
||||||
$magicTrialProb *= $crewType->magicCoef;
|
}
|
||||||
|
|
||||||
$magicTrialProb = $general->onCalcStat($general, 'warMagicTrialProb', $magicTrialProb);
|
if(!Util::randBool($magicTrialProb)){
|
||||||
|
return true;
|
||||||
if(!Util::randBool($magicTrialProb)){
|
}
|
||||||
return true;
|
|
||||||
}
|
$magicSuccessProb = 0.7;
|
||||||
|
$magicSuccessProb = $general->onCalcStat($general, 'warMagicSuccessProb', $magicSuccessProb);
|
||||||
$magicSuccessProb = 0.7;
|
if($self->hasActivatedSkill('계략약화')){
|
||||||
$magicSuccessProb = $general->onCalcStat($general, 'warMagicSuccessProb', $magicSuccessProb);
|
$magicSuccessProb -= 0.1; //NOTE: 앞으로 이건 oppose의 onCalcStat에 들어가야하지 않을까?
|
||||||
if($self->hasActivatedSkill('계략약화')){
|
}
|
||||||
$magicSuccessProb -= 0.1; //NOTE: 앞으로 이건 oppose의 onCalcStat에 들어가야하지 않을까?
|
|
||||||
}
|
if($oppose instanceof WarUnitCity){
|
||||||
|
$magic = Util::choiceRandom(array_keys(static::$tableToCity));
|
||||||
if($oppose instanceof WarUnitCity){
|
[$successDamage, $failDamage] = static::$tableToCity[$magic];
|
||||||
$magic = Util::choiceRandom(array_keys(static::$tableToCity));
|
}
|
||||||
[$successDamage, $failDamage] = static::$tableToCity[$magic];
|
else{
|
||||||
}
|
$magic = Util::choiceRandom(array_keys(static::$tableToGeneral));
|
||||||
else{
|
[$successDamage, $failDamage] = static::$tableToGeneral[$magic];
|
||||||
$magic = Util::choiceRandom(array_keys(static::$tableToGeneral));
|
}
|
||||||
[$successDamage, $failDamage] = static::$tableToGeneral[$magic];
|
|
||||||
}
|
$successDamage = $general->onCalcStat($general, 'warMagicSuccessDamage', $successDamage, $magic);
|
||||||
|
|
||||||
$successDamage = $general->onCalcStat($general, 'warMagicSuccessDamage', $successDamage, $magic);
|
$self->activateSkill('계략시도', $magic);
|
||||||
|
if(Util::randBool($magicSuccessProb)){
|
||||||
$self->activateSkill('계략시도', $magic);
|
$self->activateSkill('계략');
|
||||||
if(Util::randBool($magicSuccessProb)){
|
$selfEnv['magic'] = [$magic, $successDamage];
|
||||||
$self->activateSkill('계략');
|
}
|
||||||
$selfEnv['magic'] = [$magic, $successDamage];
|
else{
|
||||||
}
|
$self->activateSkill('계략실패');
|
||||||
else{
|
$selfEnv['magic'] = [$magic, $failDamage];
|
||||||
$self->activateSkill('계략실패');
|
}
|
||||||
$selfEnv['magic'] = [$magic, $failDamage];
|
|
||||||
}
|
return true;
|
||||||
|
}
|
||||||
return true;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
Reference in New Issue
Block a user