feat, game: 징병 전특 리밸런싱, 징병/소집해제시 인구 변동 트리거 설정
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@@ -23,8 +23,9 @@ class che_병력군량소모 extends BaseGeneralTrigger{
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}
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else{
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$db = DB::db();
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$crewUp = $general->onCalcDomestic('징집인구', 'score', $general->getVar('crew'));
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$db->update('city', [
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'pop'=>$db->sqleval('pop + %i', $general->getVar('crew'))
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'pop'=>$db->sqleval('pop + %i', $crewUp)
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], 'city=%i', $general->getCityID());
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$general->setVar('crew', 0);
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