feat: replace game schedules with logical ticks

This commit is contained in:
2026-08-04 20:37:56 +09:00
committed by Hide_D
parent 136acadd04
commit 5d9512ced7
69 changed files with 1616 additions and 519 deletions
+33 -10
View File
@@ -54,14 +54,24 @@ abstract class GeneralBase
);
}
function getTurnTime(int $short = self::TURNTIME_FULL_MS): ?string
{
if(!key_exists('turntime', $this->raw)){
return null;
}
return [
self::TURNTIME_FULL_MS => function ($turntime) {
function getTurnTime(int $short = self::TURNTIME_FULL_MS): ?string
{
if(!key_exists('turntime', $this->raw)){
return null;
}
$rawTurnTime = $this->getVar('turntime');
// 비교용 Dummy와 과거 fixture는 문자열을 잠시 허용하되 제품 DB는 tick만 사용합니다.
if (is_string($rawTurnTime) && !ctype_digit(ltrim($rawTurnTime, '-'))) {
$formattedTurnTime = $rawTurnTime;
} else {
$db = DB::db();
$clock = GameClock::fromStorage(KVStorage::getStorage($db, 'game_env'));
$formattedTurnTime = $clock->formatTick(Util::toInt($rawTurnTime), true);
}
return [
self::TURNTIME_FULL_MS => function ($turntime) {
return $turntime;
},
self::TURNTIME_FULL => function ($turntime) {
@@ -73,8 +83,21 @@ abstract class GeneralBase
self::TURNTIME_HM => function ($turntime) {
return substr($turntime, 11, 5);
},
][$short]($this->getVar('turntime'));
}
][$short]($formattedTurnTime);
}
function getTurnTick(): ?int
{
if (!key_exists('turntime', $this->raw)) {
return null;
}
$rawTurnTime = $this->getVar('turntime');
if (is_string($rawTurnTime) && !ctype_digit(ltrim($rawTurnTime, '-'))) {
$clock = GameClock::fromStorage(KVStorage::getStorage(DB::db(), 'game_env'));
return $clock->dateTimeToTick(new \DateTimeImmutable($rawTurnTime));
}
return Util::toInt($rawTurnTime);
}
function getNPCType(): int
{