feat: replace game schedules with logical ticks
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@@ -37,8 +37,8 @@ $db = DB::db();
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$gameStor = KVStorage::getStorage($db, 'game_env');
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$rootDB = RootDB::db();
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$oNow = new \DateTimeImmutable();
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$now = $oNow->format('Y-m-d H:i:s');
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$clock = GameClock::fromStorage($gameStor);
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$now = $clock->nowTick();
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$hasGeneralID = $db->queryFirstField('SELECT no FROM general WHERE owner = %i', $userID);
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if($hasGeneralID){
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@@ -176,7 +176,7 @@ $builder->setOwner($userID);
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$builder->setOwnerName($userNick);
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$builder->setKillturn(5);
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$builder->setNPCType(0);
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$builder->setAuxVar('next_change', TimeUtil::nowAddMinutes(12 * $env['turnterm']));
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$builder->setAuxVar('next_change', $now + GameClock::TICKS_PER_TURN * 12);
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$builder->setAuxVar(
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'prestart_delete_after',
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addTurn($now, $env['turnterm'], GameConst::$minTurnDieOnPrestart)
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