feat: replace game schedules with logical ticks
This commit is contained in:
+9
-36
@@ -38,21 +38,9 @@ switch ($btn) {
|
||||
usleep(500000);
|
||||
}
|
||||
|
||||
$gameStor->cacheValues(['turntime', 'starttime', 'tnmt_time']);
|
||||
$turntime = (new \DateTimeImmutable($gameStor->turntime))->sub(new \DateInterval("PT{$minute}M"));
|
||||
$starttime = (new \DateTimeImmutable($gameStor->starttime))->sub(new \DateInterval("PT{$minute}M"));
|
||||
$tnmt_time = (new \DateTimeImmutable($gameStor->tnmt_time))->sub(new \DateInterval("PT{$minute}M"));
|
||||
|
||||
$gameStor->turntime = $turntime->format('Y-m-d H:i:s.u');
|
||||
$gameStor->starttime = $starttime->format('Y-m-d H:i:s');
|
||||
$gameStor->tnmt_time = $tnmt_time->format('Y-m-d H:i:s');
|
||||
|
||||
$db->update('general', [
|
||||
'turntime' => $db->sqleval('DATE_SUB(turntime, INTERVAL %i MINUTE)', $minute)
|
||||
], true);
|
||||
$db->update('ng_auction', [
|
||||
'close_date' => $db->sqleval('DATE_SUB(close_date, INTERVAL %i MINUTE)', $minute)
|
||||
], 'finished = 0');
|
||||
$clock = GameClock::fromStorage($gameStor);
|
||||
// 스케줄 전체를 벽시계에서 빼지 않고 논리 현재 tick만 앞으로 이동합니다.
|
||||
$clock->advance($gameStor, $clock->ticksFromMinutes($minute));
|
||||
if ($locked) {
|
||||
unlock();
|
||||
}
|
||||
@@ -66,34 +54,19 @@ switch ($btn) {
|
||||
}
|
||||
usleep(500000);
|
||||
}
|
||||
$gameStor->cacheValues(['turntime', 'starttime', 'tnmt_time']);
|
||||
$turntime = (new \DateTimeImmutable($gameStor->turntime))->add(new \DateInterval("PT{$minute}M"));
|
||||
$starttime = (new \DateTimeImmutable($gameStor->starttime))->add(new \DateInterval("PT{$minute}M"));
|
||||
$tnmt_time = (new \DateTimeImmutable($gameStor->tnmt_time))->add(new \DateInterval("PT{$minute}M"));
|
||||
|
||||
$gameStor->turntime = $turntime->format('Y-m-d H:i:s.u');
|
||||
$gameStor->starttime = $starttime->format('Y-m-d H:i:s');
|
||||
$gameStor->tnmt_time = $tnmt_time->format('Y-m-d H:i:s');
|
||||
|
||||
$db->update('general', [
|
||||
'turntime' => $db->sqleval('DATE_ADD(turntime, INTERVAL %i MINUTE)', $minute)
|
||||
], true);
|
||||
$db->update('ng_auction', [
|
||||
'close_date' => $db->sqleval('DATE_ADD(close_date, INTERVAL %i MINUTE)', $minute)
|
||||
], 'finished = 0');
|
||||
$clock = GameClock::fromStorage($gameStor);
|
||||
$clock->advance($gameStor, -$clock->ticksFromMinutes($minute));
|
||||
if ($locked) {
|
||||
unlock();
|
||||
}
|
||||
break;
|
||||
case "토너분당김":
|
||||
$tnmt_time = new \DateTime($gameStor->tnmt_time);
|
||||
$tnmt_time->sub(new \DateInterval("PT{$minute2}M"));
|
||||
$gameStor->tnmt_time = $tnmt_time->format('Y-m-d H:i:s');
|
||||
$clock = GameClock::fromStorage($gameStor);
|
||||
$gameStor->tnmt_time = Util::toInt($gameStor->tnmt_time) - $clock->ticksFromMinutes($minute2);
|
||||
break;
|
||||
case "토너분지연":
|
||||
$tnmt_time = new \DateTimeImmutable($gameStor->tnmt_time);
|
||||
$tnmt_time->add(new \DateInterval("PT{$minute2}M"));
|
||||
$gameStor->tnmt_time = $tnmt_time->format('Y-m-d H:i:s');
|
||||
$clock = GameClock::fromStorage($gameStor);
|
||||
$gameStor->tnmt_time = Util::toInt($gameStor->tnmt_time) + $clock->ticksFromMinutes($minute2);
|
||||
break;
|
||||
case "금지급":
|
||||
processGoldIncome();
|
||||
|
||||
Reference in New Issue
Block a user