인탐, 의병모집 수정, npcMin, npcTotal 추가
This commit is contained in:
@@ -1,8 +1,11 @@
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<?php
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namespace sammo\Command\General;
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use\sammo\{
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DB, Util, JosaUtil,
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DB,
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Util,
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JosaUtil,
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General,
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ActionLogger,
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GameConst,
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@@ -23,15 +26,18 @@ use \sammo\Constraint\Constraint;
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use \sammo\Constraint\ConstraintHelper;
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class che_인재탐색 extends Command\GeneralCommand{
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class che_인재탐색 extends Command\GeneralCommand
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{
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static protected $actionName = '인재탐색';
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protected function argTest():bool{
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protected function argTest(): bool
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{
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$this->arg = null;
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return true;
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}
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protected function init(){
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protected function init()
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{
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$general = $this->generalObj;
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@@ -53,10 +59,10 @@ class che_인재탐색 extends Command\GeneralCommand{
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$josaUn = JosaUtil::pick($nationName, '은');
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$this->fullConditionConstraints[] = ConstraintHelper::AlwaysFail("현재 <D>{$nationName}</>{$josaUn} 탐색이 제한되고 있습니다.");
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}
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}
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public function getCommandDetailTitle():string{
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public function getCommandDetailTitle(): string
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{
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$db = DB::db();
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$env = $this->env;
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@@ -82,19 +88,23 @@ class che_인재탐색 extends Command\GeneralCommand{
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return $title;
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}
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public function getCost():array{
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public function getCost(): array
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{
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return [$this->env['develcost'], 0];
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}
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public function getPreReqTurn():int{
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public function getPreReqTurn(): int
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{
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return 0;
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}
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public function getPostReqTurn():int{
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public function getPostReqTurn(): int
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{
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return 0;
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}
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public function calcFoundProp(int $maxGenCnt, int $totalGenCnt, int $totalNpcCnt):float{
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public function calcFoundProp(int $maxGenCnt, int $totalGenCnt, int $totalNpcCnt): float
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{
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$currCnt = Util::toInt($totalGenCnt + $totalNpcCnt / 2);
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@@ -109,14 +119,14 @@ class che_인재탐색 extends Command\GeneralCommand{
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if ($totalNpcCnt < 50) {
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$foundProp = max($foundPropMain, $foundPropSmall);
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}
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else{
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} else {
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$foundProp = max($foundPropMain, $foundPropBig);
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}
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return $foundProp;
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}
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public function run():bool{
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public function run(): bool
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{
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if (!$this->hasFullConditionMet()) {
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throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도');
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}
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@@ -178,13 +188,16 @@ class che_인재탐색 extends Command\GeneralCommand{
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$pickType = Util::choiceRandomUsingWeight($pickTypeList);
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$mainStat = GameConst::$defaultStatMax - Util::randRangeInt(0, 10);
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$otherStat = GameConst::$defaultStatMin + Util::randRangeInt(0, 5);
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$subStat = GameConst::$defaultStatTotal - $mainStat - $otherStat;
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if($subStat < GameConst::$defaultStatMin){
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$totalStat = GameConst::$defaultStatNPCMax * 2 + 10;
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$minStat = 10;
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$mainStat = GameConst::$defaultStatNPCMax - Util::randRangeInt(0, 10);
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//TODO: defaultStatNPCTotal, defaultStatNPCMin 추가
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$otherStat = $minStat + Util::randRangeInt(0, 5);
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$subStat = $totalStat - $mainStat - $otherStat;
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if ($subStat < $minStat) {
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$subStat = $otherStat;
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$otherStat = GameConst::$defaultStatMin;
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$mainStat = GameConst::$defaultStatTotal - $subStat - $otherStat;
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$otherStat = $minStat;
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$mainStat = $totalStat - $subStat - $otherStat;
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if ($mainStat) {
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throw new \LogicException('기본 스탯 설정값이 잘못되어 있음');
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}
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@@ -207,14 +220,12 @@ class che_인재탐색 extends Command\GeneralCommand{
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[$dexTotal / 8, $dexTotal * 5 / 8, $dexTotal / 8, $dexTotal / 8],
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[$dexTotal / 8, $dexTotal / 8, $dexTotal * 5 / 8, $dexTotal / 8],
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]);
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}
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else if($pickType == '지'){
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} else if ($pickType == '지') {
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$leadership = $subStat;
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$strength = $otherStat;
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$intel = $mainStat;
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$dexVal = [$dexTotal / 8, $dexTotal / 8, $dexTotal * 5 / 8, $dexTotal / 8];
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}
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else{
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} else {
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$leadership = $otherStat;
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$strength = $subStat;
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$intel = $mainStat;
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@@ -245,8 +256,7 @@ class che_인재탐색 extends Command\GeneralCommand{
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$noScout = false;
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if ($this->nation['scout'] != 0) {
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$noScout = true;
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}
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else if($relYear < 3 && $this->nation['gennum'] >= GameConst::$initialNationGenLimit){
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} else if ($relYear < 3 && $this->nation['gennum'] >= GameConst::$initialNationGenLimit) {
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$noScout = true;
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}
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@@ -329,6 +339,4 @@ class che_인재탐색 extends Command\GeneralCommand{
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$general->applyDB($db);
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return true;
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}
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}
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@@ -1,8 +1,11 @@
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<?php
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namespace sammo\Command\Nation;
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use\sammo\{
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DB, Util, JosaUtil,
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DB,
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Util,
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JosaUtil,
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General,
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ActionLogger,
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GameConst,
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@@ -23,15 +26,18 @@ use \sammo\Constraint\Constraint;
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use \sammo\Constraint\ConstraintHelper;
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class che_의병모집 extends Command\NationCommand{
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class che_의병모집 extends Command\NationCommand
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{
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static protected $actionName = '의병모집';
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protected function argTest():bool{
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protected function argTest(): bool
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{
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$this->arg = null;
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return true;
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}
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protected function init(){
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protected function init()
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{
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$general = $this->generalObj;
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@@ -49,7 +55,8 @@ class che_의병모집 extends Command\NationCommand{
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];
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}
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public function getCommandDetailTitle():string{
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public function getCommandDetailTitle(): string
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{
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$name = $this->getName();
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$reqTurn = $this->getPreReqTurn() + 1;
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$postReqTurn = $this->getPostReqTurn();
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@@ -57,15 +64,18 @@ class che_의병모집 extends Command\NationCommand{
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return "{$name}/{$reqTurn}턴(전략$postReqTurn)";
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}
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public function getCost():array{
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public function getCost(): array
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{
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return [0, 0];
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}
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public function getPreReqTurn():int{
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public function getPreReqTurn(): int
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{
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return 2;
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}
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public function getPostReqTurn():int{
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public function getPostReqTurn(): int
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{
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$genCount = Util::valueFit($this->nation['gennum'], GameConst::$initialNationGenLimit);
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$nextTerm = Util::round(sqrt($genCount * 10) * 10);
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@@ -73,7 +83,8 @@ class che_의병모집 extends Command\NationCommand{
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return $nextTerm;
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}
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public function run():bool{
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public function run(): bool
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{
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if (!$this->hasFullConditionMet()) {
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throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도');
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}
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@@ -146,13 +157,16 @@ class che_의병모집 extends Command\NationCommand{
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for (; $createGenIdx <= $lastCreatGenIdx; $createGenIdx++) {
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$pickType = Util::choiceRandomUsingWeight($pickTypeList);
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$mainStat = GameConst::$defaultStatMax - Util::randRangeInt(0, 10);
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$otherStat = GameConst::$defaultStatMin + Util::randRangeInt(0, 5);
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$subStat = GameConst::$defaultStatTotal - $mainStat - $otherStat;
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if($subStat < GameConst::$defaultStatMin){
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$totalStat = GameConst::$defaultStatNPCMax * 2 + 10;
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$minStat = 10;
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$mainStat = GameConst::$defaultStatNPCMax - Util::randRangeInt(0, 10);
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//TODO: defaultStatNPCTotal, defaultStatNPCMin 추가
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$otherStat = $minStat + Util::randRangeInt(0, 5);
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$subStat = $totalStat - $mainStat - $otherStat;
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if ($subStat < $minStat) {
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$subStat = $otherStat;
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$otherStat = GameConst::$defaultStatMin;
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$mainStat = GameConst::$defaultStatTotal - $subStat - $otherStat;
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$otherStat = $minStat;
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$mainStat = $totalStat - $subStat - $otherStat;
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if ($mainStat) {
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throw new \LogicException('기본 스탯 설정값이 잘못되어 있음');
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}
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@@ -167,14 +181,12 @@ class che_의병모집 extends Command\NationCommand{
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[$dexTotal / 8, $dexTotal * 5 / 8, $dexTotal / 8, $dexTotal / 8],
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[$dexTotal / 8, $dexTotal / 8, $dexTotal * 5 / 8, $dexTotal / 8],
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]);
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}
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else if($pickType == '지'){
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} else if ($pickType == '지') {
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$leadership = $subStat;
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$strength = $otherStat;
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$intel = $mainStat;
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$dexVal = [$dexTotal / 8, $dexTotal / 8, $dexTotal * 5 / 8, $dexTotal / 8];
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}
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else{
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} else {
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$leadership = $otherStat;
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$strength = $subStat;
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$intel = $mainStat;
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@@ -243,6 +255,4 @@ class che_의병모집 extends Command\NationCommand{
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return true;
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}
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}
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@@ -235,7 +235,9 @@ class Scenario{
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'defaultStatTotal'=>$this->data['stat']['total']??$default['stat']['total'],
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'defaultStatMin'=>$this->data['stat']['min']??$default['stat']['min'],
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'defaultStatMax'=>$this->data['stat']['max']??$default['stat']['max'],
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'defaultStatNPCTotal'=>$this->data['stat']['npcTotal']??$default['stat']['npcTotal'],
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'defaultStatNPCMax'=>$this->data['stat']['npcMax']??$default['stat']['npcMax'],
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'defaultStatNPCMin'=>$this->data['stat']['npcMin']??$default['stat']['npcMin'],
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'chiefStatMin'=>$this->data['stat']['chiefMin']??$default['stat']['chiefMin'],
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];
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@@ -3,7 +3,9 @@
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"total":150,
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"min":10,
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"max":75,
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"npcMax":95,
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"npcTotal":155,
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"npcMax":80,
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"npcMin":10,
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"chiefMin":65
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},
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"iconPath":"."
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@@ -10,7 +10,9 @@
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"total":220,
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"min":40,
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"max":95,
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"npcMax":95
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"npcTotal":170,
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"npcMax":95,
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"npcMin":10
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},
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"const":{
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"defaultMaxGeneral":800
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@@ -10,7 +10,9 @@
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"total":220,
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"min":40,
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"max":95,
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"npcMax":95
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"npcTotal":170,
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"npcMax":95,
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"npcMin":10
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},
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"map":{
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"mapName":"miniche"
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@@ -7,7 +7,9 @@
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"diplomacy":[
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],
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"stat":{
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"npcTotal":120,
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"npcMax":65,
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"npcMin":10,
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"chiefMin":55
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},
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"const":{
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@@ -10,7 +10,9 @@
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"total":260,
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"min":40,
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"max":120,
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"npcTotal":120,
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"npcMax":65,
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"npcMin":10,
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"chiefMin":55
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},
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"const":{
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@@ -10,7 +10,9 @@
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"total":260,
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"min":40,
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"max":120,
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"npcTotal":120,
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"npcMax":65,
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"npcMin":10,
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"chiefMin":55
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},
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"map":{
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@@ -10,7 +10,9 @@
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"total":220,
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"min":40,
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"max":95,
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"npcMax":95
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"npcTotal":170,
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"npcMax":95,
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"npcMin":10
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},
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"const":{
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"defaultMaxGeneral":600
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@@ -10,7 +10,9 @@
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"total":220,
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"min":40,
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"max":95,
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"npcMax":95
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"npcTotal":170,
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"npcMax":95,
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"npcMin":10
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},
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"const":{
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"defaultMaxGeneral":800
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@@ -10,7 +10,9 @@
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"total":220,
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"min":40,
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"max":95,
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"npcMax":95
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"npcTotal":170,
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"npcMax":95,
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"npcMin":10
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},
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"const":{
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"defaultMaxGeneral":800
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@@ -6,7 +6,9 @@
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"total":250,
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"min":60,
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"max":110,
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"npcMax":100
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"npcTotal":190,
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"npcMax":100,
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"npcMin":10
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},
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"iconPath":"환상향",
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"nation":[
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@@ -6,7 +6,9 @@
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"total":250,
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"min":60,
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"max":110,
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"npcMax":100
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"npcTotal":190,
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"npcMax":100,
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"npcMin":10
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},
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"iconPath":"환상향",
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"nation":[
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@@ -11,7 +11,9 @@
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"total":220,
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"min":40,
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"max":95,
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"npcMax":95
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"npcTotal":210,
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"npcMax":95,
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"npcMin":40
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},
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"general":[
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[0, "아이유", null, 0, null, 90, 56, 100, 0, 160, 250, "의협", "집중"],
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@@ -10,7 +10,9 @@
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"total":220,
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"min":40,
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"max":95,
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"npcMax":95
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"npcTotal":200,
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"npcMax":95,
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"npcMin":20
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},
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"general":[
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[0, "모에", null, 0, null, 68, 55, 82, 0, 160, 300, null, null],
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@@ -10,7 +10,9 @@
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"total":220,
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"min":40,
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"max":95,
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"npcMax":95
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"npcTotal":200,
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"npcMax":95,
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"npcMin":20
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},
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"general":[
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[0, "흑뢰의라이제", null, 0, null, 91, 71, 93, 0, 160, 300, "의협", "집중"],
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@@ -9,7 +9,9 @@
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"total": 225,
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"min": 40,
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"max": 95,
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"npcTotal":190,
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"npcMax":90,
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"npcMin":30,
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"chiefMin": 65
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},
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"iconPath": "스타1프로게이머",
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@@ -9,7 +9,9 @@
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"total": 240,
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"min": 40,
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"max": 110,
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"npcTotal":200,
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"npcMax":90,
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"npcMin":20,
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"chiefMin": 65
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},
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"iconPath": "포켓몬스터",
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