인탐, 의병모집 수정, npcMin, npcTotal 추가

This commit is contained in:
2020-05-16 18:59:10 +09:00
parent b4d5fbcb61
commit 5c2d9dddb0
19 changed files with 184 additions and 132 deletions
+62 -52
View File
@@ -1,9 +1,12 @@
<?php
namespace sammo\Command\Nation;
use \sammo\{
DB, Util, JosaUtil,
General,
use\sammo\{
DB,
Util,
JosaUtil,
General,
ActionLogger,
GameConst,
LastTurn,
@@ -12,9 +15,9 @@ use \sammo\{
KVStorage
};
use function \sammo\{
use function\sammo\{
getDomesticExpLevelBonus,
CriticalRatioDomestic,
CriticalRatioDomestic,
CriticalScoreEx,
tryUniqueItemLottery
};
@@ -23,15 +26,18 @@ use \sammo\Constraint\Constraint;
use \sammo\Constraint\ConstraintHelper;
class che_의병모집 extends Command\NationCommand{
class che_의병모집 extends Command\NationCommand
{
static protected $actionName = '의병모집';
protected function argTest():bool{
protected function argTest(): bool
{
$this->arg = null;
return true;
}
protected function init(){
protected function init()
{
$general = $this->generalObj;
@@ -39,42 +45,47 @@ class che_의병모집 extends Command\NationCommand{
$this->setCity();
$env = $this->env;
$relYear = $env['year'] - $env['startyear'];
$this->fullConditionConstraints=[
$this->fullConditionConstraints = [
ConstraintHelper::BeChief(),
ConstraintHelper::NotBeNeutral(),
ConstraintHelper::NotBeNeutral(),
ConstraintHelper::OccupiedCity(),
ConstraintHelper::AvailableStrategicCommand(),
ConstraintHelper::NotOpeningPart($relYear),
];
}
public function getCommandDetailTitle():string{
public function getCommandDetailTitle(): string
{
$name = $this->getName();
$reqTurn = $this->getPreReqTurn()+1;
$reqTurn = $this->getPreReqTurn() + 1;
$postReqTurn = $this->getPostReqTurn();
return "{$name}/{$reqTurn}턴(전략$postReqTurn)";
}
public function getCost():array{
public function getCost(): array
{
return [0, 0];
}
public function getPreReqTurn():int{
public function getPreReqTurn(): int
{
return 2;
}
public function getPostReqTurn():int{
public function getPostReqTurn(): int
{
$genCount = Util::valueFit($this->nation['gennum'], GameConst::$initialNationGenLimit);
$nextTerm = Util::round(sqrt($genCount*10)*10);
$nextTerm = Util::round(sqrt($genCount * 10) * 10);
$nextTerm = $this->generalObj->onCalcStrategic($this->getName(), 'delay', $nextTerm);
return $nextTerm;
}
public function run():bool{
if(!$this->hasFullConditionMet()){
public function run(): bool
{
if (!$this->hasFullConditionMet()) {
throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도');
}
@@ -114,7 +125,7 @@ class che_의병모집 extends Command\NationCommand{
$broadcastMessage = "<Y>{$generalName}</>{$josaYi} <M>{$commandName}</>{$josaUl} 발동하였습니다.";
$nationGeneralList = $db->queryFirstColumn('SELECT no FROM general WHERE nation=%i AND no != %i', $nationID, $generalID);
foreach($nationGeneralList as $nationGeneralID){
foreach ($nationGeneralList as $nationGeneralID) {
$nationGeneralLogger = new ActionLogger($nationGeneralID, $nationID, $year, $month);
$nationGeneralLogger->pushGeneralActionLog($broadcastMessage, ActionLogger::PLAIN);
$nationGeneralLogger->flush();
@@ -133,7 +144,7 @@ class che_의병모집 extends Command\NationCommand{
$createGenIdx = $gameStor->npccount + 1;
$lastCreatGenIdx = $createGenIdx + $createGenCnt;
$pickTypeList = ['무'=>5, '지'=>5];
$pickTypeList = ['무' => 5, '지' => 5];
$avgGen = $db->queryFirstRow(
'SELECT max(leadership+strength+intel) as stat_sum, avg(dedication) as ded,avg(experience) as exp,
@@ -143,51 +154,52 @@ class che_의병모집 extends Command\NationCommand{
);
$dexTotal = $avgGen['dex_t'];
for(;$createGenIdx <= $lastCreatGenIdx; $createGenIdx++){
for (; $createGenIdx <= $lastCreatGenIdx; $createGenIdx++) {
$pickType = Util::choiceRandomUsingWeight($pickTypeList);
$mainStat = GameConst::$defaultStatMax - Util::randRangeInt(0, 10);
$otherStat = GameConst::$defaultStatMin + Util::randRangeInt(0, 5);
$subStat = GameConst::$defaultStatTotal - $mainStat - $otherStat;
if($subStat < GameConst::$defaultStatMin){
$totalStat = GameConst::$defaultStatNPCMax * 2 + 10;
$minStat = 10;
$mainStat = GameConst::$defaultStatNPCMax - Util::randRangeInt(0, 10);
//TODO: defaultStatNPCTotal, defaultStatNPCMin 추가
$otherStat = $minStat + Util::randRangeInt(0, 5);
$subStat = $totalStat - $mainStat - $otherStat;
if ($subStat < $minStat) {
$subStat = $otherStat;
$otherStat = GameConst::$defaultStatMin;
$mainStat = GameConst::$defaultStatTotal - $subStat - $otherStat;
if($mainStat){
$otherStat = $minStat;
$mainStat = $totalStat - $subStat - $otherStat;
if ($mainStat) {
throw new \LogicException('기본 스탯 설정값이 잘못되어 있음');
}
}
if($pickType == '무'){
if ($pickType == '무') {
$leadership = $subStat;
$strength = $mainStat;
$intel = $otherStat;
$dexVal = Util::choiceRandom([
[$dexTotal*5/8, $dexTotal/8, $dexTotal/8, $dexTotal/8],
[$dexTotal/8, $dexTotal*5/8, $dexTotal/8, $dexTotal/8],
[$dexTotal/8, $dexTotal/8, $dexTotal*5/8, $dexTotal/8],
[$dexTotal * 5 / 8, $dexTotal / 8, $dexTotal / 8, $dexTotal / 8],
[$dexTotal / 8, $dexTotal * 5 / 8, $dexTotal / 8, $dexTotal / 8],
[$dexTotal / 8, $dexTotal / 8, $dexTotal * 5 / 8, $dexTotal / 8],
]);
}
else if($pickType == '지'){
} else if ($pickType == '지') {
$leadership = $subStat;
$strength = $otherStat;
$intel = $mainStat;
$dexVal = [$dexTotal/8, $dexTotal/8, $dexTotal*5/8, $dexTotal/8];
}
else{
$dexVal = [$dexTotal / 8, $dexTotal / 8, $dexTotal * 5 / 8, $dexTotal / 8];
} else {
$leadership = $otherStat;
$strength = $subStat;
$intel = $mainStat;
$dexVal = [$dexTotal/4, $dexTotal/4, $dexTotal/4, $dexTotal/4];
$dexVal = [$dexTotal / 4, $dexTotal / 4, $dexTotal / 4, $dexTotal / 4];
}
// 국내 최고능치 기준으로 랜덤성 스케일링
$maxLPI = $avgGen['stat_sum'];
if($maxLPI > 210) {
if ($maxLPI > 210) {
$leadership *= $maxLPI / GameConst::$defaultStatTotal * Util::randRange(0.6, 0.9);
$strength *= $maxLPI / GameConst::$defaultStatTotal * Util::randRange(0.6, 0.9);
$intel *= $maxLPI / GameConst::$defaultStatTotal * Util::randRange(0.6, 0.9);
} elseif($maxLPI > 180) {
} elseif ($maxLPI > 180) {
$leadership *= $maxLPI / GameConst::$defaultStatTotal * Util::randRange(0.75, 0.95);
$strength *= $maxLPI / GameConst::$defaultStatTotal * Util::randRange(0.75, 0.95);
$intel *= $avgGen['stat_sum'] / GameConst::$defaultStatTotal * Util::randRange(0.75, 0.95);
@@ -199,9 +211,9 @@ class che_의병모집 extends Command\NationCommand{
$leadership = Util::round($leadership);
$strength = Util::round($strength);
$intel = Util::round($intel);
$age = $avgGen['age'];
$newNPC = new \sammo\Scenario\NPC(
Util::randRangeInt(1, 150),
"의병장{$createGenIdx}",
@@ -228,21 +240,19 @@ class che_의병모집 extends Command\NationCommand{
$dexVal[3],
$avgGen['dex5']
);
$newNPC->build($this->env);
}
$gameStor->npccount = $lastCreatGenIdx;
$db->update('nation', [
'gennum'=>$db->sqleval('gennum + %i', $createGenCnt),
'gennum' => $db->sqleval('gennum + %i', $createGenCnt),
'strategic_cmd_limit' => $this->getPostReqTurn()
], 'nation=%i', $nationID);
$general->applyDB($db);
return true;
}
}
}