코드 병합
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@@ -40,7 +40,7 @@ class GameConstBase
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/** @var float 훈련시 사기 감소율*/
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public static $atmosSideEffectByTraining = 1;
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/** @var float 계략 기본 성공률*/
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public static $sabotageDefaultProb = 0.15;
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public static $sabotageDefaultProb = 0.35;
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/** @var int 계략시 확률 가중치(수치가 클수록 변화가 적음 : (지력차/$firing + $basefiring)*/
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public static $sabotageProbCoefByStat = 300;
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/** @var int 계략시 최소 수치 감소량*/
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@@ -38,7 +38,7 @@ class GameUnitConstBase{
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100, 100, 7, 0, 0, 99, 9,
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999999, null, null, 999999,
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[],//성벽은 공격할 수 없다.
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[],
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[self::T_FOOTMAN=>1.2],
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['성벽입니다.','생성할 수 없습니다.']
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],
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@@ -8,6 +8,9 @@ use \sammo\GameUnitConst;
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class NPC{
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public $generalID = null;
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public $realName = null;
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public $affinity;
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public $name;
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public $picturePath;
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@@ -24,6 +27,16 @@ class NPC{
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public $charWar = 0;
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public $npc = 2;
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public $text;
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static $prefixList = [
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1 => 'ⓝ', //빙의 NPC
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2 => 'ⓝ', //NPC
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3 => 'ⓜ', //인탐 장수
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4 => 'ⓖ', //의병장(전략)
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5 => '㉥', //부대장
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6 => 'ⓤ', //unselectable npc, 빙의 불가 npc
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9 => 'ⓞ', //오랑캐?
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];
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//[ 1, "헌제",1002, 1, null, 17, 13, 61, 0, 170, 250, "안전", null, "산 넘어 산이로구나..."],
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public function __construct(
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@@ -162,7 +175,8 @@ class NPC{
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$charDomestic = GameConst::$defaultSpecialDomestic;
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}
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$name = 'ⓝ'.$this->name;
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$name = (static::$prefixList[$this->npc]?:'ⓧ').$this->name;
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$this->realName = $name;
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$picturePath = $this->picturePath;
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if($env['show_img_level'] < 3){
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@@ -266,6 +280,7 @@ class NPC{
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'bornyear'=>$this->birth,
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'deadyear'=>$this->death
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]);
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$this->generalID = $db->insertId();
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return true; //생성되었다.
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}
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+15
-8
@@ -271,8 +271,8 @@ class WarUnit{
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$this->computeWarPower();
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}
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function checkBattleBeginSkill():bool{
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return false;
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function checkBattleBeginSkill(){
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yield true;
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}
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function checkBattleBeginItem():bool{
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@@ -287,6 +287,13 @@ class WarUnit{
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return $this->activatedSkill[$skillName] ?? false;
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}
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function hasActivatedSkillOnLog(string $skillName):bool{
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if(key_exists($skillName, $this->logActivatedSkill)){
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return true;
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}
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return $this->hasActivatedSkill($skillName);
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}
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function activateSkill(... $skillNames){
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foreach($skillNames as $skillName){
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$this->activatedSkill[$skillName] = true;
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@@ -299,16 +306,16 @@ class WarUnit{
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}
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}
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function checkPreActiveSkill():bool{
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return false;
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function checkPreActiveSkill(){
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yield true;
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}
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function checkActiveSkill():bool{
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return false;
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function checkActiveSkill(){
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yield true;
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}
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function checkPostActiveSkill():bool{
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return false;
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function checkPostActiveSkill(){
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yield true;
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}
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function applyActiveSkill(){
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@@ -219,6 +219,9 @@ class WarUnitGeneral extends WarUnit{
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else if($specialWar == 61){
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$myWarPowerMultiply *= 1.10;
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}
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else if($specialWar == 62){
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$opposeWarPowerMultiply *= 0.95;
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}
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else if($specialWar == 50){
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if($this->isAttacker){
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$opposeWarPowerMultiply *= 0.9;
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@@ -346,22 +349,35 @@ class WarUnitGeneral extends WarUnit{
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}
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///전투 개시 시에 작동하여 매 장수마다 작동하는 스킬
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function checkBattleBeginSkill():bool{
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$skillResult = false;
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function checkBattleBeginSkill(){
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$oppose = $this->getOppose();
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$specialWar = $this->getSpecialWar();
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if(
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$this->getCrewType()->armType == GameUnitConst::T_SIEGE &&
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$oppose->getCrewType()->armType == GameUnitConst::T_CASTLE
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){
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$this->activateSkill('부상무효');
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}
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yield true;
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if($specialWar == 62){
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$oppose->activateSkill('저격불가');
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$this->activateSkill('부상무효');
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}
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yield true;
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if (
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$specialWar == 70 &&
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$this->oppose instanceof WarUnitGeneral &&
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!$this->hasActivatedSkill('저격') &&
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!$this->hasActivatedSkill('저격불가') &&
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Util::randBool(1/3)
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) {
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$this->activateSkill('저격');
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$skillResult = true;
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}
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return $skillResult;
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yield true;
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}
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///전투 개시 시에 작동하여 매 장수마다 작동하는 아이템
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@@ -380,6 +396,7 @@ class WarUnitGeneral extends WarUnit{
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$item == 2 &&
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$this->oppose instanceof WarUnitGeneral &&
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!$this->hasActivatedSkill('저격') &&
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!$this->hasActivatedSkill('저격불가') &&
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Util::randBool(1/5)
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){
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//수극
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@@ -491,7 +508,7 @@ class WarUnitGeneral extends WarUnit{
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return $this->killed;
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}
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function checkPreActiveSkill():bool{
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function checkPreActiveSkill(){
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$activated = false;
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$oppose = $this->getOppose();
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@@ -499,34 +516,33 @@ class WarUnitGeneral extends WarUnit{
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$item = $this->getItem();
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$crewType = $this->getCrewType();
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if($specialWar == 62){
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$oppose->activateSkill('필살불가');
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$oppose->activateSkill('위압불가');
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$oppose->activateSkill('격노불가');
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$oppose->activateSkill('계략약화');
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}
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yield true;
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if(
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$specialWar == 63 &&
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$this->getPhase() == 0 &&
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$this->getHP() >= 1000 &&
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$this->getComputedAtmos() >= 90 &&
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$this->getComputedTrain() >= 90
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$this->getComputedTrain() >= 90 &&
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!$this->hasActivatedSkill('위압불가')
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){
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$this->activateSkill('위압');
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$activated = true;
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}
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if($specialWar == 62){
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$oppose->activateSkill('필살불가');
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$oppose->activateSkill('계략약화');
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$activated = true;
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}
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yield true;
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if($specialWar == 60){
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$oppose->activateSkill('회피불가');
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$oppose->activateSkill('저지불가');
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}
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return $activated;
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yield true;
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}
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function checkActiveSkill():bool{
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$activated = false;
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function checkActiveSkill(){
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$oppose = $this->getOppose();
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$specialWar = $this->getSpecialWar();
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$item = $this->getItem();
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@@ -542,9 +558,9 @@ class WarUnitGeneral extends WarUnit{
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$ratio = $this->getComputedAtmos() + $this->getComputedTrain();
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if(Util::randBool($ratio / 400)){
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$this->activateSkill('특수', '저지');
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$activated = true;
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}
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}
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yield true;
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if(
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!$this->hasActivatedSkill('특수') &&
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@@ -552,8 +568,8 @@ class WarUnitGeneral extends WarUnit{
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Util::randBool($this->getComputedCriticalRatio())
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){
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$this->activateSkill('특수', '필살시도', '필살');
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$activated = true;
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}
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yield true;
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if(
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!$this->hasActivatedSkill('특수') &&
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@@ -561,8 +577,8 @@ class WarUnitGeneral extends WarUnit{
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Util::randBool($this->getComputedAvoidRatio())
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){
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$this->activateSkill('특수', '회피시도', '회피');
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$activated = true;
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}
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yield true;
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//계략
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if($crewType->magicCoef){
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@@ -607,17 +623,16 @@ class WarUnitGeneral extends WarUnit{
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}
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}
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}
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yield true;
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//의술
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if($specialWar == 73 && Util::randBool(0.2)){
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$this->activateSkill('치료');
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$activated = true;
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}
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return $activated;
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yield true;
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}
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function checkPostActiveSkill():bool{
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function checkPostActiveSkill(){
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$activated = false;
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$oppose = $this->getOppose();
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@@ -625,7 +640,11 @@ class WarUnitGeneral extends WarUnit{
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$item = $this->getItem();
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$crewType = $this->getCrewType();
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if($specialWar == 74 && $oppose->hasActivatedSkill('필살')){
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if(
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$specialWar == 74 &&
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$oppose->hasActivatedSkill('필살') &&
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!$this->hasActivatedSkill('격노불가')
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){
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if($this->isAttacker){
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if(Util::randBool(1/3)){
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$this->activateSkill('진노', '격노');
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@@ -643,10 +662,12 @@ class WarUnitGeneral extends WarUnit{
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}
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}
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}
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yield true;
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if(
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$specialWar == 74 &&
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$oppose->hasActivatedSkill('회피')
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$oppose->hasActivatedSkill('회피') &&
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!$this->hasActivatedSkill('격노불가')
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){
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if($this->isAttacker){
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if(Util::randBool(1/3)){
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@@ -668,6 +689,7 @@ class WarUnitGeneral extends WarUnit{
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}
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}
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}
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yield true;
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if(
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($item == 23 || $item == 24) &&
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@@ -677,6 +699,7 @@ class WarUnitGeneral extends WarUnit{
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$this->activateSkill('치료');
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$activated = true;
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}
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yield true;
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//계략
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if(
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@@ -688,6 +711,7 @@ class WarUnitGeneral extends WarUnit{
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$oppose->deactivateSkill('계략');
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$activated = true;
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}
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yield true;
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if(
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$specialWar == 42 &&
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@@ -695,6 +719,7 @@ class WarUnitGeneral extends WarUnit{
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){
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$this->warPowerMultiply *= 1.3;
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}
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yield true;
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if(
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$specialWar == 43 &&
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@@ -702,8 +727,7 @@ class WarUnitGeneral extends WarUnit{
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){
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$this->warPowerMultiply *= 1.5;
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}
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return $activated;
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yield true;
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}
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function applyActiveSkill(){
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@@ -717,8 +741,8 @@ class WarUnitGeneral extends WarUnit{
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if($this->hasActivatedSkill('저지')){
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$this->addDex($oppose->getCrewType(), $oppose->getWarPower() * 0.5 * 0.9);
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$this->addDex($this->getCrewType(), $this->getWarPower() * 0.5 * 0.9);
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$this->addDex($oppose->getCrewType(), $oppose->getWarPower() * 0.9);
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$this->addDex($this->getCrewType(), $this->getWarPower() * 0.9);
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$this->setWarPowerMultiply(0);
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$oppose->setWarPowerMultiply(0);
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@@ -894,6 +918,9 @@ class WarUnitGeneral extends WarUnit{
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}
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function tryWound():bool{
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if($this->hasActivatedSkillOnLog('부상무효')){
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return false;
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}
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if(!Util::randBool(0.05)){
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return false;
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}
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