전투 구현 반영

This commit is contained in:
2018-08-19 02:33:42 +09:00
parent ed527ac394
commit 5a8ab2d29c
4 changed files with 239 additions and 160 deletions
+76 -4
View File
@@ -2,6 +2,7 @@
namespace sammo;
class WarUnit{
protected $raw;
protected $rawNation;
protected $logger;
@@ -30,13 +31,79 @@ class WarUnit{
}
function getRaw():array{
return [];
return $this->raw;
}
function getRawNation():array{
return $this->rawNation;
}
function getVar(string $key){
return $this->raw[$key];
}
function updateVar(string $key, $value){
if($this->raw[$key] === $value){
return;
}
$this->raw[$key] = $value;
$this->updatedVar[$key] = true;
}
function updateVarWithLimit(string $key, $value, $min = null, $max = null){
if($min !== null && $value < $min){
$value = $min;
}
if($max !== null && $value > $max){
$value = $max;
}
$this->updateVar($key, $value);
}
function increaseVar(string $key, $value)
{
if($value === 0){
return;
}
$this->raw[$key] += $value;
$this->updatedVar[$key] = true;
}
function increaseVarWithLimit(string $key, $value, $min = null, $max = null){
$targetValue = $this->raw[$key] + $value;
if($min !== null && $targetValue < $min){
$value = $min;
}
if($max !== null && $targetValue > $max){
$value = $max;
}
$this->updateVar($key, $targetValue);
}
function multiplyVar(string $key, $value)
{
if($value === 1){
return;
}
$this->raw[$key] *= $value;
$this->updatedVar[$key] = true;
}
function multiplyVarWithLimit(string $key, $value, $min = null, $max = null){
$targetValue = $this->raw[$key] * $value;
if($min !== null && $targetValue < $min){
$value = $min;
}
if($max !== null && $targetValue > $max){
$value = $max;
}
$this->updateVar($key, $targetValue);
}
function getNationVar(string $key):array{
return $this->rawNation[$key];
}
function getPhase():int{
return $this->currPhase;
}
@@ -103,6 +170,7 @@ class WarUnit{
function setOppose(?WarUnit $oppose){
$this->oppose = $oppose;
$this->activatedSkill = [];
}
function getOppose():?WarUnit{
@@ -128,8 +196,8 @@ class WarUnit{
function computeWarPower(){
$oppose = $this->oppose;
$myAtt = $this->getCrewType()->getComputedAttack($this->getRaw(), $this->getRawNation()['tech']);
$opDef = $oppose->getCrewType()->getComputedDefence($oppose->getRaw(), $oppose->getRawNation()['tech']);
$myAtt = $this->getCrewType()->getComputedAttack($this->getRaw(), $this->getNationVar('tech'));
$opDef = $oppose->getCrewType()->getComputedDefence($oppose->getRaw(), $oppose->getNationVar('tech'));
// 감소할 병사 수
$warPower = GameConst::$armperphase + $myAtt - $opDef;
$opposeWarPowerMultiply = 1.0;
@@ -238,6 +306,10 @@ class WarUnit{
return $this->activatedSkill[$skillName] ?? false;
}
function activateSkill(string $skillName):bool{
$this->activatedSkill[$skillName] = true;
}
function deactivateSkill(string $skillName):bool{
$this->activatedSkill[$skillName] = false;
}
@@ -291,7 +363,7 @@ class WarUnit{
}
function applyDB($db):bool{
return false;
throw new NotInheritedMethodException();
}