전투 코드 반영
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@@ -137,7 +137,6 @@ class WarUnitGeneral extends WarUnit{
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$this->updatedVar['deathnum'] = true;
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$this->addStatExp(1);
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//TODO: 1패 로그 추가
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}
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@@ -324,13 +323,39 @@ class WarUnitGeneral extends WarUnit{
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return $this->raw['crew'];
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}
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function addDex(GameUnitDetail $crewType, float $exp){
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$armType = $crewType->armType;
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if($armType == GameUnitConst::T_CASTLE){
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$armType = GameUnitConst::T_SIEGE;
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}
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if($armType < 0){
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return;
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}
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if($armType == GameUnitConst::T_WIZARD) {
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$exp *= 0.9;
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}
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else if($armType == GameUnitConst::T_SIEGE) {
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$exp *= 0.9;
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}
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$exp *= ($this->getComputedTrain() + $this->getComputeAtmos()) / 200;
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$ntype = $armType*10;
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$dexType = "dex{$ntype}";
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$this->raw[$dexType] += $exp;
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$this->updatedVar[$dexType] = true;
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}
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function decreaseHP(int $damage):int{
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$damage = min($damage, $this->raw['crew']);
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$this->dead += $damage;
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$this->raw['crew'] -= $damage;
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//TODO: 죽은 만큼 숙련도 변경
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return $this->raw['crew'];
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}
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@@ -367,7 +392,7 @@ class WarUnitGeneral extends WarUnit{
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return false;
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}
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$wound = max(80, $this->raw['injury'] + rand(10, 80));
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$wound = min(80, $this->raw['injury'] + Util::randRangeInt(10, 80));
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if($wound < $this->raw['injury']){
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return false;
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}
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@@ -384,7 +409,7 @@ class WarUnitGeneral extends WarUnit{
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$noRice = false;
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return false;
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}
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if($this->raw['rice'] <= 0){
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if($this->raw['rice'] <= $this->getHP() / 100){
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$noRice = true;
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return false;
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}
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