유저장은 자동 사령턴 켬끔 가능
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+9
-2
@@ -14,6 +14,7 @@ $generalID = $session->generalID;
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$db = DB::db();
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$db = DB::db();
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$gameStor = KVStorage::getStorage($db, 'game_env');
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$gameStor = KVStorage::getStorage($db, 'game_env');
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$gameStor->cacheValues(['turntime', 'opentime', 'autorun_user']);
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increaseRefresh("내정보", 1);
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increaseRefresh("내정보", 1);
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@@ -38,7 +39,7 @@ if($gameStor->turntime <= $gameStor->opentime){
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}
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}
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$use_treatment = $me->getAuxVar('use_treatment')??10;
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$use_treatment = $me->getAuxVar('use_treatment')??10;
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$use_auto_nation_turn = $me->getAuxVar('use_auto_nation_turn')??1;
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?>
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?>
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<!DOCTYPE html>
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<!DOCTYPE html>
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<html>
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<html>
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@@ -84,7 +85,13 @@ var availableDieImmediately = <?=$availableDieImmediately?'true':'false'?>;
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<option value=100 <?=$use_treatment==100?"selected":""; ?>>사용안함</option>
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<option value=100 <?=$use_treatment==100?"selected":""; ?>>사용안함</option>
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</select>】<br>
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</select>】<br>
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∞<span style='color:orange'>부상을 입었을 때 환약을 사용하는 기준입니다.</span><br><br>
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∞<span style='color:orange'>부상을 입었을 때 환약을 사용하는 기준입니다.</span><br><br>
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<?php if(($gameStor->autorun_user['options']['chief'])??false) : ?>
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자동 사령턴 허용 【<select id='use_auto_nation_turn' name='use_auto_nation_turn'>
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<option value=1 <?=$use_auto_nation_turn?"selected":""; ?>>허용</option>
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<option value=0 <?=(!$use_auto_nation_turn)?"selected":""; ?>>허용 안함</option>
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</select>】<br>
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∞<span style='color:orange'>수뇌가 되었을 때 휴식 턴이어도 적당한 턴을 알아서 넣는 것을 허용합니다.</span><br><br>
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<?php endif; ?>
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수비 【<select id='defence_train' name='defence_train'>
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수비 【<select id='defence_train' name='defence_train'>
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<option value=90 <?=$me->getVar('defence_train')==90?"selected":""; ?>>☆(훈사90)</option>
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<option value=90 <?=$me->getVar('defence_train')==90?"selected":""; ?>>☆(훈사90)</option>
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<option value=80 <?=$me->getVar('defence_train')==80?"selected":""; ?>>◎(훈사80)</option>
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<option value=80 <?=$me->getVar('defence_train')==80?"selected":""; ?>>◎(훈사80)</option>
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@@ -16,6 +16,7 @@ $action = Util::getPost('action');
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$tnmt = Util::getPost('tnmt', 'int', 1);
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$tnmt = Util::getPost('tnmt', 'int', 1);
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$defence_train = Util::getPost('defence_train', 'int', 80);
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$defence_train = Util::getPost('defence_train', 'int', 80);
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$use_treatment = Util::getPost('use_treatment', 'int', 10);
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$use_treatment = Util::getPost('use_treatment', 'int', 10);
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$use_auto_nation_turn = Util::getPost('use_auto_nation_turn', 'int', 1);
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//$detachNPC = Util::getPost('detachNPC', 'bool');
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//$detachNPC = Util::getPost('detachNPC', 'bool');
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$detachNPC = false;
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$detachNPC = false;
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@@ -51,6 +52,10 @@ if($defence_train != $me->getVar('defence_train')){
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}
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}
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}
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}
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if($use_auto_nation_turn != $me->getAuxVar('use_auto_nation_turn')){
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$me->setAuxVar('use_auto_nation_turn', $use_auto_nation_turn);
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}
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$me->setAuxVar('use_treatment', Util::valueFit($use_treatment, 10, 100));
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$me->setAuxVar('use_treatment', Util::valueFit($use_treatment, 10, 100));
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if($me->getVar('tnmt') != $tnmt){
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if($me->getVar('tnmt') != $tnmt){
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@@ -144,6 +144,7 @@ jQuery(function($){
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tnmt: $('.tnmt:checked').val(),
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tnmt: $('.tnmt:checked').val(),
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defence_train: $('#defence_train').val(),
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defence_train: $('#defence_train').val(),
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use_treatment: $('#use_treatment').val(),
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use_treatment: $('#use_treatment').val(),
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use_auto_nation_turn: $('#use_auto_nation_turn').val(),
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}
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}
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}).then(function(data) {
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}).then(function(data) {
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if (!data) {
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if (!data) {
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@@ -3251,6 +3251,9 @@ class GeneralAI
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$month = $this->env['month'];
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$month = $this->env['month'];
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if($npcType >= 2){
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if($npcType >= 2){
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if(!($general->getAuxVar('use_auto_nation_turn')??1)){
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$general->setAuxVar('use_auto_nation_turn', 1);
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}
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if($general->getVar('officer_level') == 12){
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if($general->getVar('officer_level') == 12){
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if (in_array($month, [3, 6, 9, 12])) {
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if (in_array($month, [3, 6, 9, 12])) {
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$this->choosePromotion();
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$this->choosePromotion();
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@@ -265,7 +265,7 @@ class TurnExecutionHelper
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if(!$turnObj->processBlocked()){
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if(!$turnObj->processBlocked()){
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if($hasNationTurn){
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if($hasNationTurn){
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if($ai){
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if($ai && ($general->getAuxVar('use_auto_nation_turn')??1)){
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$nationCommandObj = $ai->chooseNationTurn($nationCommandObj);
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$nationCommandObj = $ai->chooseNationTurn($nationCommandObj);
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$cityName = CityConst::byID($general->getCityID())->name;
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$cityName = CityConst::byID($general->getCityID())->name;
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LogText("NationTurn", "General, {$general->getName()}, {$general->getID()}, {$cityName}, {$general->getStaticNation()['name']}, {$nationCommandObj->getBrief()}, {$nationCommandObj->reason}, ");
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LogText("NationTurn", "General, {$general->getName()}, {$general->getID()}, {$cityName}, {$general->getStaticNation()['name']}, {$nationCommandObj->getBrief()}, {$nationCommandObj->reason}, ");
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