refac: linter 관련 설정 변경 및 적용, map_theme 변수 제거
- eslint에 prettier 조합 - prettierrc에 width 120, tabWidth 2 - gameStor->map_theme 제거 - map_theme, mapTheme를 GameConst::$mapName으로 대체 - eslint에서 vue/vue3-essential 대신 vue3-recommended 적용 - vue/max-attributes-per-line 완화 - vue/v-on-event-hyphenation 해제 - vue/attribute-hyphenation 해제 - 일부 tsc import type warning 해결 - 일부 vue template type warning 해결 - 일부 vue SFC를 script setup으로 변경 - TipTap - TopBackBar - BottomBackBar - BoardArticle - ProcessCity
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@@ -1,5 +1,5 @@
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<template>
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<TopBackBar :title="commandName" v-model:searchable="searchable" />
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<TopBackBar v-model:searchable="searchable" :title="commandName" />
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<div class="bg0">
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<div v-if="commandName == '등용'">
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재야나 타국의 장수를 등용합니다.<br />
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@@ -14,14 +14,16 @@
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<div class="col-9 col-md-4">
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장수 :
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<SelectGeneral
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v-model="selectedGeneralID"
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:generals="generalList"
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:textHelper="textHelpGeneral"
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:searchable="searchable"
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v-model="selectedGeneralID"
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/>
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</div>
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<div class="col-3 col-md-2 d-grid">
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<b-button variant="primary" @click="submit">{{ commandName }}</b-button>
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<b-button variant="primary" @click="submit">
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{{ commandName }}
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</b-button>
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</div>
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</div>
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</div>
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@@ -32,15 +34,15 @@
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import SelectGeneral from "@/processing/SelectGeneral.vue";
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import { defineComponent, ref } from "vue";
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import { unwrap } from "@/util/unwrap";
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import { Args } from "@/processing/args";
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import type { Args } from "@/processing/args";
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import TopBackBar from "@/components/TopBackBar.vue";
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import BottomBar from "@/components/BottomBar.vue";
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import {
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convertGeneralList,
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getProcSearchable,
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procGeneralItem,
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procGeneralKey,
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procGeneralRawItemList,
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type procGeneralItem,
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type procGeneralKey,
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type procGeneralRawItemList,
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} from "../processingRes";
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import { getNpcColor } from "@/common_legacy";
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declare const commandName: string;
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@@ -57,18 +59,13 @@ export default defineComponent({
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BottomBar,
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},
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setup() {
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const generalList = convertGeneralList(
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procRes.generalsKey,
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procRes.generals
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);
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const generalList = convertGeneralList(procRes.generalsKey, procRes.generals);
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const selectedGeneralID = ref(generalList[0].no);
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function textHelpGeneral(gen: procGeneralItem): string {
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const nameColor = getNpcColor(gen.npc);
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const name = nameColor
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? `<span style="color:${nameColor}">${gen.name}</span>`
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: gen.name;
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const name = nameColor ? `<span style="color:${nameColor}">${gen.name}</span>` : gen.name;
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return `${name} (${gen.leadership}/${gen.strength}/${gen.intel})`;
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}
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