refac: linter 관련 설정 변경 및 적용, map_theme 변수 제거

- eslint에 prettier 조합
- prettierrc에 width 120, tabWidth 2
- gameStor->map_theme 제거
- map_theme, mapTheme를 GameConst::$mapName으로 대체
- eslint에서 vue/vue3-essential 대신 vue3-recommended 적용
  - vue/max-attributes-per-line 완화
  - vue/v-on-event-hyphenation 해제
  - vue/attribute-hyphenation 해제
- 일부 tsc import type warning 해결
- 일부 vue template type warning 해결
- 일부 vue SFC를 script setup으로 변경
  - TipTap
  - TopBackBar
  - BottomBackBar
  - BoardArticle
  - ProcessCity
This commit is contained in:
2022-03-29 02:06:47 +09:00
parent e569ffe8f4
commit 4f4533e533
79 changed files with 4541 additions and 3020 deletions
+11 -14
View File
@@ -1,5 +1,5 @@
<template>
<TopBackBar :title="commandName" v-model:searchable="searchable" />
<TopBackBar v-model:searchable="searchable" :title="commandName" />
<div class="bg0">
<div v-if="commandName == '등용'">
재야나 타국의 장수를 등용합니다.<br />
@@ -14,14 +14,16 @@
<div class="col-9 col-md-4">
장수 :
<SelectGeneral
v-model="selectedGeneralID"
:generals="generalList"
:textHelper="textHelpGeneral"
:searchable="searchable"
v-model="selectedGeneralID"
/>
</div>
<div class="col-3 col-md-2 d-grid">
<b-button variant="primary" @click="submit">{{ commandName }}</b-button>
<b-button variant="primary" @click="submit">
{{ commandName }}
</b-button>
</div>
</div>
</div>
@@ -32,15 +34,15 @@
import SelectGeneral from "@/processing/SelectGeneral.vue";
import { defineComponent, ref } from "vue";
import { unwrap } from "@/util/unwrap";
import { Args } from "@/processing/args";
import type { Args } from "@/processing/args";
import TopBackBar from "@/components/TopBackBar.vue";
import BottomBar from "@/components/BottomBar.vue";
import {
convertGeneralList,
getProcSearchable,
procGeneralItem,
procGeneralKey,
procGeneralRawItemList,
type procGeneralItem,
type procGeneralKey,
type procGeneralRawItemList,
} from "../processingRes";
import { getNpcColor } from "@/common_legacy";
declare const commandName: string;
@@ -57,18 +59,13 @@ export default defineComponent({
BottomBar,
},
setup() {
const generalList = convertGeneralList(
procRes.generalsKey,
procRes.generals
);
const generalList = convertGeneralList(procRes.generalsKey, procRes.generals);
const selectedGeneralID = ref(generalList[0].no);
function textHelpGeneral(gen: procGeneralItem): string {
const nameColor = getNpcColor(gen.npc);
const name = nameColor
? `<span style="color:${nameColor}">${gen.name}</span>`
: gen.name;
const name = nameColor ? `<span style="color:${nameColor}">${gen.name}</span>` : gen.name;
return `${name} (${gen.leadership}/${gen.strength}/${gen.intel})`;
}