game: 저지시 쌀을 소모하도록 변경

- 오르는 숙련 대비 0.25배
- 즉, 일반 공격력 대비 0.9 * 0.25만큼
This commit is contained in:
2023-05-10 00:39:10 +09:00
parent 77fc38c899
commit 4eac86da58
2 changed files with 20 additions and 6 deletions
@@ -9,6 +9,8 @@ use sammo\Util;
use sammo\ObjectTrigger;
use sammo\ActionLogger;
use function sammo\getTechCost;
class che_저지발동 extends BaseWarUnitTrigger{
protected $priority = ObjectTrigger::PRIORITY_POST; //최우선 순위
@@ -25,10 +27,15 @@ class che_저지발동 extends BaseWarUnitTrigger{
$self->getLogger()->pushGeneralBattleDetailLog("상대를 <C>저지</>했다!", ActionLogger::PLAIN);
$oppose->getLogger()->pushGeneralBattleDetailLog("저지</>당했다!", ActionLogger::PLAIN);
$calcDamage = $oppose->getWarPower() * 0.9;
$self->getGeneral()->addDex($oppose->getCrewType(), $oppose->getWarPower() * 0.9);
$self->getGeneral()->addDex($self->getCrewType(), $self->getWarPower() * 0.9);
$self->getGeneral()->addDex($self->getCrewType(), $calcDamage);
if($self instanceof WarUnitGeneral){
$self->addLevelExp($self->getWarPower() * 0.9 / 50);
$self->addLevelExp($calcDamage / 50);
$rice = $self->calcRiceConsumption($calcDamage);
$rice *= 0.25;
$self->getGeneral()->increaseVarWithLimit('rice', -$rice, 0);
}
$self->setWarPowerMultiply(0);