fix: 성벽선제 동작 개시
This commit is contained in:
@@ -337,10 +337,6 @@ if ($action == 'reorder') {
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]);
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]);
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}
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}
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usort($defenderList, function (WarUnit $lhs, WarUnit $rhs) use ($attacker) {
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return - (extractBattleOrder($lhs, $attacker) <=> extractBattleOrder($rhs, $attacker));
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});
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$rawDefenderList = [];
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$rawDefenderList = [];
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foreach($defenderList as $unit){
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foreach($defenderList as $unit){
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if(extractBattleOrder($unit, $attacker) <= 0){
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if(extractBattleOrder($unit, $attacker) <= 0){
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@@ -413,6 +409,9 @@ function simulateBattle(
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$defenderList[] = $city;
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$defenderList[] = $city;
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}
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}
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usort($defenderList, function (WarUnit $lhs, WarUnit $rhs) use ($attacker) {
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return - (extractBattleOrder($lhs, $attacker) <=> extractBattleOrder($rhs, $attacker));
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});
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$iterDefender = new \ArrayIterator($defenderList);
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$iterDefender = new \ArrayIterator($defenderList);
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$iterDefender->rewind();
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$iterDefender->rewind();
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@@ -444,12 +443,14 @@ function simulateBattle(
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$defender = $iterDefender->current();
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$defender = $iterDefender->current();
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if (extractBattleOrder($defender, $attacker) <= 0) {
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if (extractBattleOrder($defender, $attacker) <= 0) {
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logError('noDefence', TVarDumper::dump($defender, 2), '', []);
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return null;
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return null;
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}
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}
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$defenderRice += $defender->getVar('rice');
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$defenderRice += $defender->getVar('rice');
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$iterDefender->next();
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$iterDefender->next();
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logError('nextDefender', TVarDumper::dump($defender, 2), '', []);
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return $defender;
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return $defender;
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};
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};
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+8
-1
@@ -424,6 +424,7 @@ function processWar_NG(
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$attacker->logBattleResult();
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$attacker->logBattleResult();
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$defender->logBattleResult();
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$defender->logBattleResult();
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if (!($defender instanceof WarUnitCity) || $defender->isSiege()){
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$attacker->addWin();
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$attacker->addWin();
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$defender->addLose();
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$defender->addLose();
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@@ -435,10 +436,16 @@ function processWar_NG(
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$conquerCity = true;
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$conquerCity = true;
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break;
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break;
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}
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}
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}
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$josaYi = JosaUtil::pick($defender->getCrewTypeName(), '이');
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$josaYi = JosaUtil::pick($defender->getCrewTypeName(), '이');
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if ($noRice) {
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if ($defender instanceof WarUnitCity && !$defender->isSiege()){
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//실제 공성을 위해 다시 초기화
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$defender->setOppose(null);
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}
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else if ($noRice) {
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$logger->pushGlobalActionLog("<Y>{$defender->getName()}</>의 {$defender->getCrewTypeName()}{$josaYi} 패퇴했습니다.");
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$logger->pushGlobalActionLog("<Y>{$defender->getName()}</>의 {$defender->getCrewTypeName()}{$josaYi} 패퇴했습니다.");
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$attacker->getLogger()->pushGeneralActionLog("<Y>{$defender->getName()}</>의 {$defender->getCrewTypeName()}{$josaYi} 패퇴했습니다.", ActionLogger::PLAIN);
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$attacker->getLogger()->pushGeneralActionLog("<Y>{$defender->getName()}</>의 {$defender->getCrewTypeName()}{$josaYi} 패퇴했습니다.", ActionLogger::PLAIN);
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$defender->getLogger()->pushGeneralActionLog("군량 부족으로 패퇴합니다.", ActionLogger::PLAIN);
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$defender->getLogger()->pushGeneralActionLog("군량 부족으로 패퇴합니다.", ActionLogger::PLAIN);
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@@ -82,6 +82,10 @@ class WarUnitCity extends WarUnit{
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$this->onSiege = true;
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$this->onSiege = true;
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}
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}
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function isSiege(): bool{
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return $this->onSiege;
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}
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function getDex(GameUnitDetail $crewType){
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function getDex(GameUnitDetail $crewType){
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return ($this->cityTrainAtmos - 60) * 7200;
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return ($this->cityTrainAtmos - 60) * 7200;
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}
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}
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@@ -99,6 +103,12 @@ class WarUnitCity extends WarUnit{
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function continueWar(&$noRice):bool{
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function continueWar(&$noRice):bool{
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//전투가 가능하면 true
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//전투가 가능하면 true
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$noRice = false;
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$noRice = false;
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//본 공성이 아닌 경우에는 한대만 맞아줌
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if(!$this->onSiege){
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return false;
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}
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if($this->getHP() <= 0){
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if($this->getHP() <= 0){
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return false;
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return false;
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}
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}
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