leader->leadership, power->strength

This commit is contained in:
2019-10-04 18:07:42 +09:00
parent 2ff74a2b68
commit 4c3cc8547c
101 changed files with 770 additions and 769 deletions
+1 -1
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@@ -19,7 +19,7 @@ class che_격노 implements iAction{
static $selectWeight = 1;
static $type = [
SpecialityConst::STAT_LEADERSHIP,
SpecialityConst::STAT_POWER,
SpecialityConst::STAT_STRENGTH,
SpecialityConst::STAT_INTEL
];
+1 -1
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@@ -19,7 +19,7 @@ class che_견고 implements iAction{
static $selectWeight = 1;
static $type = [
SpecialityConst::STAT_LEADERSHIP,
SpecialityConst::STAT_POWER
SpecialityConst::STAT_STRENGTH
];
public function getBattlePhaseSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{
+1 -1
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@@ -18,7 +18,7 @@ class che_공성 implements iAction{
static $selectWeight = 1;
static $type = [
SpecialityConst::STAT_LEADERSHIP | SpecialityConst::REQ_DEXTERITY | SpecialityConst::ARMY_SIEGE,
SpecialityConst::STAT_POWER | SpecialityConst::REQ_DEXTERITY | SpecialityConst::ARMY_SIEGE,
SpecialityConst::STAT_STRENGTH | SpecialityConst::REQ_DEXTERITY | SpecialityConst::ARMY_SIEGE,
SpecialityConst::STAT_INTEL | SpecialityConst::REQ_DEXTERITY | SpecialityConst::ARMY_SIEGE,
];
+1 -1
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@@ -17,7 +17,7 @@ class che_궁병 implements iAction{
static $selectWeight = 1;
static $type = [
SpecialityConst::STAT_LEADERSHIP | SpecialityConst::REQ_DEXTERITY | SpecialityConst::ARMY_ARCHER,
SpecialityConst::STAT_POWER | SpecialityConst::REQ_DEXTERITY | SpecialityConst::ARMY_ARCHER
SpecialityConst::STAT_STRENGTH | SpecialityConst::REQ_DEXTERITY | SpecialityConst::ARMY_ARCHER
];
public function onCalcDomestic(string $turnType, string $varType, float $value, $aux=null):float{
+1 -1
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@@ -17,7 +17,7 @@ class che_기병 implements iAction{
static $selectWeight = 1;
static $type = [
SpecialityConst::STAT_LEADERSHIP | SpecialityConst::REQ_DEXTERITY | SpecialityConst::ARMY_CAVALRY,
SpecialityConst::STAT_POWER | SpecialityConst::REQ_DEXTERITY | SpecialityConst::ARMY_CAVALRY
SpecialityConst::STAT_STRENGTH | SpecialityConst::REQ_DEXTERITY | SpecialityConst::ARMY_CAVALRY
];
public function onCalcDomestic(string $turnType, string $varType, float $value, $aux=null):float{
+1 -1
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@@ -18,7 +18,7 @@ class che_돌격 implements iAction{
static $selectWeight = 1;
static $type = [
SpecialityConst::STAT_LEADERSHIP,
SpecialityConst::STAT_POWER
SpecialityConst::STAT_STRENGTH
];
public function onCalcStat(General $general, string $statName, $value, $aux=null){
+1 -1
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@@ -16,7 +16,7 @@ class che_무쌍 implements iAction{
static $selectWeight = 1;
static $type = [
SpecialityConst::STAT_LEADERSHIP,
SpecialityConst::STAT_POWER
SpecialityConst::STAT_STRENGTH
];
public function onCalcStat(General $general, string $statName, $value, $aux=null){
+1 -1
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@@ -17,7 +17,7 @@ class che_보병 implements iAction{
static $selectWeight = 1;
static $type = [
SpecialityConst::STAT_LEADERSHIP | SpecialityConst::REQ_DEXTERITY | SpecialityConst::ARMY_FOOTMAN,
SpecialityConst::STAT_POWER | SpecialityConst::REQ_DEXTERITY | SpecialityConst::ARMY_FOOTMAN
SpecialityConst::STAT_STRENGTH | SpecialityConst::REQ_DEXTERITY | SpecialityConst::ARMY_FOOTMAN
];
public function onCalcDomestic(string $turnType, string $varType, float $value, $aux=null):float{
+1 -1
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@@ -19,7 +19,7 @@ class che_위압 implements iAction{
static $selectWeight = 1;
static $type = [
SpecialityConst::STAT_LEADERSHIP,
SpecialityConst::STAT_POWER
SpecialityConst::STAT_STRENGTH
];
public function getBattlePhaseSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{
+1 -1
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@@ -22,7 +22,7 @@ class che_의술 implements iAction{
static $selectWeight = 2;
static $type = [
SpecialityConst::STAT_LEADERSHIP,
SpecialityConst::STAT_POWER,
SpecialityConst::STAT_STRENGTH,
SpecialityConst::STAT_INTEL
];
+1 -1
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@@ -19,7 +19,7 @@ class che_저격 implements iAction{
static $selectWeight = 1;
static $type = [
SpecialityConst::STAT_LEADERSHIP,
SpecialityConst::STAT_POWER,
SpecialityConst::STAT_STRENGTH,
SpecialityConst::STAT_INTEL
];
+1 -1
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@@ -16,7 +16,7 @@ class che_징병 implements iAction{
static $selectWeight = 1;
static $type = [
SpecialityConst::STAT_LEADERSHIP,
SpecialityConst::STAT_POWER,
SpecialityConst::STAT_STRENGTH,
SpecialityConst::STAT_INTEL
];
+1 -1
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@@ -16,7 +16,7 @@ class che_척사 implements iAction{
static $selectWeight = 1;
static $type = [
SpecialityConst::STAT_LEADERSHIP,
SpecialityConst::STAT_POWER,
SpecialityConst::STAT_STRENGTH,
SpecialityConst::STAT_INTEL
];
+1 -1
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@@ -16,7 +16,7 @@ class che_필살 implements iAction{
static $selectWeight = 1;
static $type = [
SpecialityConst::STAT_LEADERSHIP,
SpecialityConst::STAT_POWER,
SpecialityConst::STAT_STRENGTH,
SpecialityConst::STAT_INTEL
];