leader->leadership, power->strength
This commit is contained in:
@@ -19,7 +19,7 @@ class che_격노 implements iAction{
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static $selectWeight = 1;
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static $type = [
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SpecialityConst::STAT_LEADERSHIP,
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SpecialityConst::STAT_POWER,
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SpecialityConst::STAT_STRENGTH,
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SpecialityConst::STAT_INTEL
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];
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@@ -19,7 +19,7 @@ class che_견고 implements iAction{
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static $selectWeight = 1;
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static $type = [
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SpecialityConst::STAT_LEADERSHIP,
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SpecialityConst::STAT_POWER
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SpecialityConst::STAT_STRENGTH
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];
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public function getBattlePhaseSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{
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@@ -18,7 +18,7 @@ class che_공성 implements iAction{
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static $selectWeight = 1;
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static $type = [
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SpecialityConst::STAT_LEADERSHIP | SpecialityConst::REQ_DEXTERITY | SpecialityConst::ARMY_SIEGE,
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SpecialityConst::STAT_POWER | SpecialityConst::REQ_DEXTERITY | SpecialityConst::ARMY_SIEGE,
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SpecialityConst::STAT_STRENGTH | SpecialityConst::REQ_DEXTERITY | SpecialityConst::ARMY_SIEGE,
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SpecialityConst::STAT_INTEL | SpecialityConst::REQ_DEXTERITY | SpecialityConst::ARMY_SIEGE,
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];
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@@ -17,7 +17,7 @@ class che_궁병 implements iAction{
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static $selectWeight = 1;
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static $type = [
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SpecialityConst::STAT_LEADERSHIP | SpecialityConst::REQ_DEXTERITY | SpecialityConst::ARMY_ARCHER,
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SpecialityConst::STAT_POWER | SpecialityConst::REQ_DEXTERITY | SpecialityConst::ARMY_ARCHER
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SpecialityConst::STAT_STRENGTH | SpecialityConst::REQ_DEXTERITY | SpecialityConst::ARMY_ARCHER
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];
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public function onCalcDomestic(string $turnType, string $varType, float $value, $aux=null):float{
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@@ -17,7 +17,7 @@ class che_기병 implements iAction{
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static $selectWeight = 1;
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static $type = [
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SpecialityConst::STAT_LEADERSHIP | SpecialityConst::REQ_DEXTERITY | SpecialityConst::ARMY_CAVALRY,
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SpecialityConst::STAT_POWER | SpecialityConst::REQ_DEXTERITY | SpecialityConst::ARMY_CAVALRY
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SpecialityConst::STAT_STRENGTH | SpecialityConst::REQ_DEXTERITY | SpecialityConst::ARMY_CAVALRY
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];
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public function onCalcDomestic(string $turnType, string $varType, float $value, $aux=null):float{
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@@ -18,7 +18,7 @@ class che_돌격 implements iAction{
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static $selectWeight = 1;
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static $type = [
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SpecialityConst::STAT_LEADERSHIP,
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SpecialityConst::STAT_POWER
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SpecialityConst::STAT_STRENGTH
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];
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public function onCalcStat(General $general, string $statName, $value, $aux=null){
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@@ -16,7 +16,7 @@ class che_무쌍 implements iAction{
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static $selectWeight = 1;
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static $type = [
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SpecialityConst::STAT_LEADERSHIP,
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SpecialityConst::STAT_POWER
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SpecialityConst::STAT_STRENGTH
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];
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public function onCalcStat(General $general, string $statName, $value, $aux=null){
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@@ -17,7 +17,7 @@ class che_보병 implements iAction{
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static $selectWeight = 1;
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static $type = [
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SpecialityConst::STAT_LEADERSHIP | SpecialityConst::REQ_DEXTERITY | SpecialityConst::ARMY_FOOTMAN,
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SpecialityConst::STAT_POWER | SpecialityConst::REQ_DEXTERITY | SpecialityConst::ARMY_FOOTMAN
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SpecialityConst::STAT_STRENGTH | SpecialityConst::REQ_DEXTERITY | SpecialityConst::ARMY_FOOTMAN
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];
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public function onCalcDomestic(string $turnType, string $varType, float $value, $aux=null):float{
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@@ -19,7 +19,7 @@ class che_위압 implements iAction{
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static $selectWeight = 1;
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static $type = [
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SpecialityConst::STAT_LEADERSHIP,
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SpecialityConst::STAT_POWER
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SpecialityConst::STAT_STRENGTH
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];
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public function getBattlePhaseSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{
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@@ -22,7 +22,7 @@ class che_의술 implements iAction{
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static $selectWeight = 2;
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static $type = [
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SpecialityConst::STAT_LEADERSHIP,
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SpecialityConst::STAT_POWER,
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SpecialityConst::STAT_STRENGTH,
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SpecialityConst::STAT_INTEL
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];
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@@ -19,7 +19,7 @@ class che_저격 implements iAction{
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static $selectWeight = 1;
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static $type = [
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SpecialityConst::STAT_LEADERSHIP,
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SpecialityConst::STAT_POWER,
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SpecialityConst::STAT_STRENGTH,
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SpecialityConst::STAT_INTEL
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];
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@@ -16,7 +16,7 @@ class che_징병 implements iAction{
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static $selectWeight = 1;
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static $type = [
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SpecialityConst::STAT_LEADERSHIP,
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SpecialityConst::STAT_POWER,
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SpecialityConst::STAT_STRENGTH,
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SpecialityConst::STAT_INTEL
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];
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@@ -16,7 +16,7 @@ class che_척사 implements iAction{
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static $selectWeight = 1;
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static $type = [
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SpecialityConst::STAT_LEADERSHIP,
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SpecialityConst::STAT_POWER,
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SpecialityConst::STAT_STRENGTH,
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SpecialityConst::STAT_INTEL
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];
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@@ -16,7 +16,7 @@ class che_필살 implements iAction{
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static $selectWeight = 1;
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static $type = [
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SpecialityConst::STAT_LEADERSHIP,
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SpecialityConst::STAT_POWER,
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SpecialityConst::STAT_STRENGTH,
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SpecialityConst::STAT_INTEL
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];
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