leader->leadership, power->strength
This commit is contained in:
@@ -330,9 +330,9 @@ function process_29(&$general) {
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if(!$found_npc) {
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$exp = 100;
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$ded = 70;
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switch(Util::choiceRandomUsingWeight([$general['leader'], $general['power'], $general['intel']])) {
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case 0: $general['leader2'] += 1; break;
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case 1: $general['power2'] += 1; break;
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switch(Util::choiceRandomUsingWeight([$general['leadership'], $general['power'], $general['intel']])) {
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case 0: $general['leadership2'] += 1; break;
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case 1: $general['strength2'] += 1; break;
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case 2: $general['intel2'] += 1; break;
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}
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$log[] = "<C>●</>{$admin['month']}월:인재를 찾을 수 없었습니다. <1>$date</>";
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@@ -340,9 +340,9 @@ function process_29(&$general) {
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// 탐색 성공
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$exp = 200;
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$ded = 300;
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switch(Util::choiceRandomUsingWeight([$general['leader'], $general['power'], $general['intel']])) {
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case 0: $general['leader2'] += 3; break;
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case 1: $general['power2'] += 3; break;
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switch(Util::choiceRandomUsingWeight([$general['leadership'], $general['power'], $general['intel']])) {
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case 0: $general['leadership2'] += 3; break;
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case 1: $general['strength2'] += 3; break;
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case 2: $general['intel2'] += 3; break;
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}
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@@ -383,7 +383,7 @@ function process_29(&$general) {
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$alllog[] = "<C>●</>{$admin['month']}월:<Y>{$general['name']}</>{$josaYi} <Y>$name</>{$josaRa}는 <C>인재</>를 {$scoutType}하였습니다!";
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pushGeneralHistory($general, "<C>●</>{$admin['year']}년 {$admin['month']}월:<Y>$name</>{$josaRa}는 <C>인재</>를 {$scoutType}");
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$avgGen = $db->queryFirstRow('SELECT max(leader+power+intel) as lpi, avg(dedication) as ded,avg(experience) as exp, avg(dex0+dex10+dex20+dex30) as dex_t, avg(dex40) as dex40 from general where npc < 5 and nation = %i', $general['nation']);
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$avgGen = $db->queryFirstRow('SELECT max(leadership+power+intel) as stat_sum, avg(dedication) as ded,avg(experience) as exp, avg(dex0+dex10+dex20+dex30) as dex_t, avg(dex40) as dex40 from general where npc < 5 and nation = %i', $general['nation']);
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$dexTotal = $avgGen['dex_t'];
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@@ -392,39 +392,39 @@ function process_29(&$general) {
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$stat_tier3 = GameConst::$defaultStatMin + rand()%6;
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$stat_tier2 = GameConst::$defaultStatTotal - $stat_tier1 - $stat_tier3;
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$type = Util::choiceRandomUsingWeight([
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'power0'=>2,
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'power1'=>2,
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'power2'=>2,
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'strength0'=>2,
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'strength1'=>2,
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'strength2'=>2,
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'intel'=>6,
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'neutral'=>3
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]);
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switch($type){
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case 'power0':
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$leader = $stat_tier1;
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case 'strength0':
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$leadership = $stat_tier1;
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$power = $stat_tier2;
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$intel = $stat_tier3;
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$dexVal = [$dexTotal*5/8, $dexTotal/8, $dexTotal/8, $dexTotal/8];
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break;
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case 'power1':
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$leader = $stat_tier1;
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case 'strength1':
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$leadership = $stat_tier1;
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$power = $stat_tier2;
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$intel = $stat_tier3;
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$dexVal = [$dexTotal/8, $dexTotal*5/8, $dexTotal/8, $dexTotal/8];
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break;
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case 'power2':
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$leader = $stat_tier1;
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case 'strength2':
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$leadership = $stat_tier1;
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$power = $stat_tier2;
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$intel = $stat_tier3;
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$dexVal = [$dexTotal/8, $dexTotal/8, $dexTotal*5/8, $dexTotal/8];
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break;
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case 'intel':
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$leader = $stat_tier1;
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$leadership = $stat_tier1;
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$power = $stat_tier3;
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$intel = $stat_tier2;
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$dexVal = [$dexTotal/8, $dexTotal/8, $dexTotal/8, $dexTotal*5/8];
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break;
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default:
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$leader = $stat_tier3;
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$leadership = $stat_tier3;
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$power = $stat_tier1;
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$intel = $stat_tier2;
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$dexVal = [$dexTotal/4, $dexTotal/4, $dexTotal/4, $dexTotal/4];
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@@ -432,26 +432,26 @@ function process_29(&$general) {
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}
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// 국내 최고능치 기준으로 랜덤성 스케일링
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if($avgGen['lpi'] > 210) {
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$leader = Util::round($leader * $avgGen['lpi'] / GameConst::$defaultStatTotal * (60+rand()%31)/100);
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$power = Util::round($power * $avgGen['lpi'] / GameConst::$defaultStatTotal * (60+rand()%31)/100);
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$intel = Util::round($intel * $avgGen['lpi'] / GameConst::$defaultStatTotal * (60+rand()%31)/100);
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} elseif($avgGen['lpi'] > 180) {
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$leader = Util::round($leader * $avgGen['lpi'] / GameConst::$defaultStatTotal * (75+rand()%21)/100);
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$power = Util::round($power * $avgGen['lpi'] / GameConst::$defaultStatTotal * (75+rand()%21)/100);
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$intel = Util::round($intel * $avgGen['lpi'] / GameConst::$defaultStatTotal * (75+rand()%21)/100);
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if($avgGen['stat_sum'] > 210) {
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$leadership = Util::round($leadership * $avgGen['stat_sum'] / GameConst::$defaultStatTotal * (60+rand()%31)/100);
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$power = Util::round($power * $avgGen['stat_sum'] / GameConst::$defaultStatTotal * (60+rand()%31)/100);
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$intel = Util::round($intel * $avgGen['stat_sum'] / GameConst::$defaultStatTotal * (60+rand()%31)/100);
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} elseif($avgGen['stat_sum'] > 180) {
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$leadership = Util::round($leadership * $avgGen['stat_sum'] / GameConst::$defaultStatTotal * (75+rand()%21)/100);
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$power = Util::round($power * $avgGen['stat_sum'] / GameConst::$defaultStatTotal * (75+rand()%21)/100);
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$intel = Util::round($intel * $avgGen['stat_sum'] / GameConst::$defaultStatTotal * (75+rand()%21)/100);
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} else {
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$leader = Util::round($leader * $avgGen['lpi'] / GameConst::$defaultStatTotal * (90+rand()%11)/100);
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$power = Util::round($power * $avgGen['lpi'] / GameConst::$defaultStatTotal * (90+rand()%11)/100);
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$intel = Util::round($intel * $avgGen['lpi'] / GameConst::$defaultStatTotal * (90+rand()%11)/100);
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$leadership = Util::round($leadership * $avgGen['stat_sum'] / GameConst::$defaultStatTotal * (90+rand()%11)/100);
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$power = Util::round($power * $avgGen['stat_sum'] / GameConst::$defaultStatTotal * (90+rand()%11)/100);
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$intel = Util::round($intel * $avgGen['stat_sum'] / GameConst::$defaultStatTotal * (90+rand()%11)/100);
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}
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$over1 = 0;
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$over2 = 0;
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$over3 = 0;
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// 너무 높은 능치는 다른 능치로 분산
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if($leader > 90) {
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$over1 = rand() % ($leader - 90) + 5;
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$leader -= $over1;
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if($leadership > 90) {
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$over1 = rand() % ($leadership - 90) + 5;
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$leadership -= $over1;
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}
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if($power > 90) {
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$over2 = rand() % ($power - 90) + 5;
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@@ -468,8 +468,8 @@ function process_29(&$general) {
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$power = $power + $over1 + $over2 + $over3;
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}
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// 너무 높은 능치는 제한
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if($leader > 95) {
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$leader = 95;
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if($leadership > 95) {
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$leadership = 95;
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}
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if($power > 95) {
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$power = 95;
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@@ -499,14 +499,14 @@ function process_29(&$general) {
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@MYDB_query("
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insert into general (
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npcid,npc,npc_org,affinity,name,picture,nation,
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city,leader,power,intel,experience,dedication,
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city,leadership,power,intel,experience,dedication,
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level,gold,rice,crew,crewtype,train,atmos,tnmt,
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weap,book,horse,turntime,killturn,age,belong,personal,special,specage,special2,specage2,npcmsg,
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makelimit,bornyear,deadyear,
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dex0, dex10, dex20, dex30, dex40
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) values (
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'$npccount','$npc','$npc','$affinity','$name','$picture','$scoutNation',
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'{$general['city']}','$leader','$power','$intel','{$avgGen['exp']}','{$avgGen['ded']}',
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'{$general['city']}','$leadership','$power','$intel','{$avgGen['exp']}','{$avgGen['ded']}',
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'$scoutLevel','100','100','0','".GameUnitConst::DEFAULT_CREWTYPE."','0','0','0',
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'0','0','0','$turntime','$killturn','$age','1','$personal','0','$specage','0','$specage2','',
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'0','$bornyear','$deadyear',
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@@ -534,7 +534,7 @@ function process_29(&$general) {
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$ded = CharDedication($ded, $general['personal']);
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// 자금 감소 // 경험치 상승 // 공헌도, 명성 상승
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$query = "update general set resturn='SUCCESS',term='0',gold='$gold',leader2='{$general['leader2']}',power2='{$general['power2']}',intel2='{$general['intel2']}',dedication=dedication+'$ded',experience=experience+'$exp' where no='{$general['no']}'";
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$query = "update general set resturn='SUCCESS',term='0',gold='$gold',leadership2='{$general['leadership2']}',strength2='{$general['strength2']}',intel2='{$general['intel2']}',dedication=dedication+'$ded',experience=experience+'$exp' where no='{$general['no']}'";
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MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
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$log = checkAbility($general, $log);
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