WarUnit의 일부 요소를 General과 ActionSpecialWar 등으로 분리

This commit is contained in:
2019-04-28 05:43:59 +09:00
parent ef40f299ef
commit 477ec440bc
28 changed files with 256 additions and 191 deletions
+47 -128
View File
@@ -95,21 +95,11 @@ class WarUnitGeneral extends WarUnit{
}
function getComputedAvoidRatio():float{
$specialWar = $this->getSpecialWar();
$item = $this->getItem();
$avoidRatio = $this->getCrewType()->avoid / 100;
$avoidRatio *= $this->getComputedTrain() / 100;
//특기보정 : 궁병
if($specialWar == 51){
$avoidRatio += 0.2;
}
//도구 보정 : 둔갑천서, 태평요술
if($item == 26 || $item == 25){
$avoidRatio += 0.2;
}
$avoidRatio = $general->onCalcStat($general, 'warAvoidRatio', $avoidRatio, ['isAttacker'=>$this->isAttacker]);
if($this->getOppose()->getCrewType()->armType == GameUnitConst::T_FOOTMAN){
$avoidRatio *= 0.75;
@@ -119,100 +109,51 @@ class WarUnitGeneral extends WarUnit{
}
function addWin(){
$this->increaseVar('killnum', 1);
$this->multiplyVarWithLimit('atmos', 1.1, null, GameConst::$maxAtmosByWar);
$general = $this->general;
$general->increaseVar('killnum', 1);
$general->multiplyVarWithLimit('atmos', 1.1, null, GameConst::$maxAtmosByWar);
$this->addStatExp(1);
}
function addStatExp(int $value = 1){
$general = $this->general;
if($this->crewType->armType == GameUnitConst::T_WIZARD) { // 귀병
$this->increaseVar('intel2', $value);
$general->increaseVar('intel2', $value);
} elseif($this->crewType->armType == GameUnitConst::T_SIEGE) { // 차병
$this->increaseVar('leader2', $value);
$general->increaseVar('leader2', $value);
} else {
$this->increaseVar('power2', $value);
$general->increaseVar('power2', $value);
}
}
function addLevelExp(float $value){
$general = $this->general;
if(!$this->isAttacker){
$value *= 0.8;
}
$value *= getCharExpMultiplier($this->getCharacter());
$this->increaseVar('experience', $value);
$value = $general->onCalcStat($general, 'experience', $value);
$general->increaseVar('experience', $value);
}
function addDedication(float $value){
$value *= getCharDedMultiplier($this->getCharacter());
$this->increaseVar('dedication', $value);
$general = $this->general;
$value = $general->onCalcStat($general, 'dedication', $value);
$general->increaseVar('dedication', $value);
}
function addLose(){
$this->increaseVar('deathnum', 1);
$general = $this->general;
$general->increaseVar('deathnum', 1);
$this->addStatExp(1);
}
protected function getWarPowerMultiplyBySpecialWar():array{
//TODO: 장기적으로 if문이 아니라 객체를 이용하여 처리해야함
$myWarPowerMultiply = 1.0;
$opposeWarPowerMultiply = 1.0;
$specialWar = $this->getSpecialWar();
if($specialWar == 53){
if($this->getOppose() instanceof WarUnitCity){
$myWarPowerMultiply *= 2;
}
}
else if($specialWar == 52){
if($this->isAttacker){
$myWarPowerMultiply *= 1.20;
}
else{
$myWarPowerMultiply *= 1.10;
}
}
else if($specialWar == 60){
if($this->isAttacker){
$myWarPowerMultiply *= 1.10;
}
}
else if($specialWar == 61){
$myWarPowerMultiply *= 1.10;
}
else if($specialWar == 62){
$opposeWarPowerMultiply *= 0.95;
}
else if($specialWar == 50){
if($this->isAttacker){
$opposeWarPowerMultiply *= 0.9;
}
else{
$opposeWarPowerMultiply *= 0.8;
}
}
else if($specialWar == 75){
$opposeCrewType = $this->oppose->getCrewType();
if($opposeCrewType->reqCities || $opposeCrewType->reqRegions){
$myWarPowerMultiply *= 1.1;
$opposeWarPowerMultiply *= 0.9;
}
}
return [$myWarPowerMultiply, $opposeWarPowerMultiply];
}
function computeWarPower(){
[$warPower,$opposeWarPowerMultiply] = parent::computeWarPower();
$generalNo = $this->getVar('no');
$genLevel = $this->getVar('level');
$general = $this->general;
$generalNo = $general->getVar('no');
$genLevel = $general->getVar('level');
if($this->isAttacker){
if($genLevel == 12){
@@ -240,7 +181,7 @@ class WarUnitGeneral extends WarUnit{
}
}
$expLevel = $this->getVar('explevel');
$expLevel = $general->getVar('explevel');
if($this->getOppose() instanceof WarUnitCity){
$warPower *= 1 + $expLevel / 600;
@@ -251,7 +192,7 @@ class WarUnitGeneral extends WarUnit{
}
[$specialMyWarPowerMultiply, $specialOpposeWarPowerMultiply] = $this->getWarPowerMultiplyBySpecialWar();
[$specialMyWarPowerMultiply, $specialOpposeWarPowerMultiply] = $this->general->getWarPowerMultiplier($this);
$warPower *= $specialMyWarPowerMultiply;
$opposeWarPowerMultiply *= $specialOpposeWarPowerMultiply;
@@ -271,6 +212,7 @@ class WarUnitGeneral extends WarUnit{
$itemActivated = false;
$itemConsumed = false;
$itemName = getItemName($item);
$general = $this->general;
if($item == 3){
//탁주 사용
@@ -306,7 +248,7 @@ class WarUnitGeneral extends WarUnit{
}
if($itemConsumed){
$this->updateVar('item', 0);
$general->updateVar('item', 0);
$josaUl = JosaUtil::pick($itemName, '을');
$this->getLogger()->pushGeneralActionLog("<C>{$itemName}</>{$josaUl} 사용!", ActionLogger::PLAIN);
}
@@ -373,7 +315,7 @@ class WarUnitGeneral extends WarUnit{
if($itemConsumed){
//NOTE: 소비 아이템은 하나인가?, 1회용인가?
$this->updateVar('item', 0);
$this->general->updateVar('item', 0);
$josaUl = JosaUtil::pick($itemName, '을');
$this->getLogger()->pushGeneralActionLog("<C>{$itemName}</>{$josaUl} 사용!", ActionLogger::PLAIN);
}
@@ -384,6 +326,7 @@ class WarUnitGeneral extends WarUnit{
function applyBattleBeginSkillAndItem():bool{
$result = false;
$oppose = $this->getOppose();
$general = $this->general;
if($oppose->hasActivatedSkill('저격')){
$result = true;
@@ -394,10 +337,10 @@ class WarUnitGeneral extends WarUnit{
$this->getLogger()->pushGeneralBattleDetailLog("상대에게 <R>저격</>당했다!", ActionLogger::PLAIN);
if($oppose->hasActivatedSkill('수극')){
$this->increaseVarWithLimit('injury', Util::randRangeInt(20, 40), null, 80);
$general->increaseVarWithLimit('injury', Util::randRangeInt(20, 40), null, 80);
}
else{
$this->increaseVarWithLimit('injury', Util::randRangeInt(20, 60), null, 80);
$general->increaseVarWithLimit('injury', Util::randRangeInt(20, 60), null, 80);
}
}
@@ -406,10 +349,11 @@ class WarUnitGeneral extends WarUnit{
}
function getHP():int{
return $this->getVar('crew');
return $this->general->getVar('crew');
}
function addDex(GameUnitDetail $crewType, float $exp){
$general = $this->general;
$armType = $crewType->armType;
if($armType == GameUnitConst::T_CASTLE){
@@ -431,15 +375,16 @@ class WarUnitGeneral extends WarUnit{
$ntype = $armType*10;
$dexType = "dex{$ntype}";
$this->increaseVar($dexType, $exp);
$general->increaseVar($dexType, $exp);
}
function decreaseHP(int $damage):int{
$damage = min($damage, $this->getVar('crew'));
$general = $this->general;
$damage = min($damage, $general->getVar('crew'));
$this->dead += $damage;
$this->deadCurr += $damage;
$this->increaseVar('crew', -$damage);
$general->increaseVar('crew', -$damage);
$addDex = $damage;
if(!$this->isAttacker){
@@ -447,10 +392,11 @@ class WarUnitGeneral extends WarUnit{
}
$this->addDex($this->oppose->getCrewType(), $addDex);
return $this->getVar('crew');
return $general->getVar('crew');
}
function increaseKilled(int $damage):int{
$general = $this->general;
$this->addLevelExp($damage / 50);
$rice = $damage / 100;
@@ -461,7 +407,7 @@ class WarUnitGeneral extends WarUnit{
$rice *= $this->crewType->rice;
$rice *= getTechCost($this->getNationVar('tech'));
$this->increaseVarWithLimit('rice', -$rice, 0);
$general->increaseVarWithLimit('rice', -$rice, 0);
$addDex = $damage;
if(!$this->isAttacker){
@@ -889,6 +835,7 @@ class WarUnitGeneral extends WarUnit{
}
function tryWound():bool{
$general = $this->general;
if($this->hasActivatedSkillOnLog('부상무효')){
return false;
}
@@ -896,56 +843,27 @@ class WarUnitGeneral extends WarUnit{
return false;
}
$this->increaseVarWithLimit('injury', Util::randRangeInt(10, 80), null, 80);
$general->increaseVarWithLimit('injury', Util::randRangeInt(10, 80), null, 80);
$this->getLogger()->pushGeneralActionLog("전투중 <R>부상</>당했다!", ActionLogger::PLAIN);
return true;
}
function continueWar(&$noRice):bool{
$general = $this->general;
if($this->getHP() <= 0){
$noRice = false;
return false;
}
if($this->getVar('rice') <= $this->getHP() / 100){
if($general->getVar('rice') <= $this->getHP() / 100){
$noRice = true;
return false;
}
return true;
}
///checkAbility의 method 버전
function checkStatChange():bool{
//FIXME: 장기적으로는 General 클래스가 별도로 있어야 함
$logger = $this->getLogger();
$limit = GameConst::$upgradeLimit;
$table = [
['통솔', 'leader'],
['무력', 'power'],
['지력', 'intel'],
];
$result = false;
foreach($table as [$statNickName, $statName]){
$statExpName = $statName.'2';
if($this->getVar($statExpName) < 0){
$logger->pushGeneralActionLog("<R>{$statNickName}</>이 <C>1</> 떨어졌습니다!", ActionLogger::PLAIN);
$this->increaseVar($statExpName, $limit);
$this->increaseVar($statName, -1);
$result = true;
}
else if($this->getVar($statExpName) >= $limit){
$logger->pushGeneralActionLog("<S>{$statNickName}</>이 <C>1</> 올랐습니다!", ActionLogger::PLAIN);
$this->increaseVar($statExpName, -$limit);
$this->increaseVar($statName, 1);
$result = true;
}
}
return $result;
return $this->general->checkStatChange();
}
function finishBattle(){
@@ -954,13 +872,14 @@ class WarUnitGeneral extends WarUnit{
}
$this->clearActivatedSkill();
$this->isFinished = true;
$general = $this->general;
$this->increaseVar('killcrew', $this->killed);
$this->increaseVar('deathcrew', $this->dead);
$general->increaseVar('killcrew', $this->killed);
$general->increaseVar('deathcrew', $this->dead);
$this->updateVar('rice', Util::round($this->getVar('rice')));
$this->updateVar('experience', Util::round($this->getVar('experience')));
$this->updateVar('dedication', Util::round($this->getVar('dedication')));
$general->updateVar('rice', Util::round($general->getVar('rice')));
$general->updateVar('experience', Util::round($general->getVar('experience')));
$general->updateVar('dedication', Util::round($general->getVar('dedication')));
$this->checkStatChange();
}