WarUnit의 일부 요소를 General과 ActionSpecialWar 등으로 분리
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@@ -82,26 +82,21 @@ class GameUnitDetail{
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return $this->defenceCoef[$armType]??1;
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}
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public function getComputedAttack(array $general, int $tech){
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if($this->armType == GameUnitConst::T_CASTLE){
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assert(isset($general['def']) && isset($general['wall']), '도시 정보가 입력되어야 함');
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return ($general['def'] + $general['wall']*9) / 500 + 200;
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}
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public function getComputedAttack(General $general, int $tech){
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if($this->armType == GameUnitConst::T_WIZARD){
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$ratio = getGeneralIntel($general, true, true, true)*2 - 40;
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$ratio = $general->getIntel(true, true, true)*2 - 40;
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}
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else if($this->armType == GameUnitConst::T_SIEGE){
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$ratio = getGeneralLeadership($general, true, true, true)*2 - 40;
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$ratio = $general->getLeadership(true, true, true)*2 - 40;
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}
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else if($this->armType == GameUnitConst::T_MISC){
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$ratio = getGeneralIntel($general, true, true, true) +
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getGeneralLeadership($general, true, true, true) +
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getGeneralPower($general, true, true, true);
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$ratio = $general->getIntel(true, true, true) +
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$general->getLeadership(true, true, true) +
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$general->getPower(true, true, true);
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$ratio = $ratio*2/3 - 40;
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}
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else{
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$ratio = getGeneralPower($general, true, true, true)*2 - 40;
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$ratio = $general->getPower(true, true, true)*2 - 40;
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}
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if($ratio < 10){
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$ratio = 10;
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@@ -114,13 +109,9 @@ class GameUnitDetail{
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return $att * $ratio / 100;
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}
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public function getComputedDefence(array $general, int $tech){
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if($this->armType == GameUnitConst::T_CASTLE){
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assert(isset($general['def']) && isset($general['wall']), '도시 정보가 입력되어야 함');
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return ($general['def'] + $general['wall']*9) / 500 + 200;
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}
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public function getComputedDefence(General $general, int $tech){
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$def = $this->defence + getTechAbil($tech);
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$crew = ($general['crew'] / (7000 / 30)) + 70;
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$crew = ($general->getVar('crew') / (7000 / 30)) + 70;
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return $def * $crew / 100;
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}
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