부대장 숫자를 '능동적'으로 재 계산
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+40
-30
@@ -997,11 +997,15 @@ function checkSurrender() {
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function updateNationState() {
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function updateNationState() {
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$db = DB::db();
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$db = DB::db();
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$gameStor = KVStorage::getStorage($db, 'game_env');
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$gameStor = KVStorage::getStorage($db, 'game_env');
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$connect=$db->get();
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$history = array();
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$history = array();
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$admin = $gameStor->getValues(['year', 'month', 'fiction', 'startyear', 'show_img_level', 'turnterm']);
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$admin = $gameStor->getValues(['year', 'month', 'fiction', 'startyear', 'show_img_level', 'turnterm']);
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$assemblerCnts = [];
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foreach($db->queryAllLists('SELECT nation,count(no) FROM general WHERE npc = 5 GROUP BY nation') as [$nationID, $assemblerCnt]){
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$assemblerCnts[$nationID] = $assemblerCnt;
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};
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foreach($db->query('SELECT nation,name,level,tech FROM nation') as $nation) {
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foreach($db->query('SELECT nation,name,level,tech FROM nation') as $nation) {
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//TODO: level이 진관수이소중대특 체계를 벗어날 수 있음
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//TODO: level이 진관수이소중대특 체계를 벗어날 수 있음
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$citycount = $db->queryFirstField('SELECT count(*) FROM city WHERE nation=%i AND level>=4', $nation['nation']);
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$citycount = $db->queryFirstField('SELECT count(*) FROM city WHERE nation=%i AND level>=4', $nation['nation']);
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@@ -1050,17 +1054,42 @@ function updateNationState() {
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break;
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break;
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}
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}
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$db->update('nation', [
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'level'=>$nation['level']
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], 'nation=%i', $nation['nation']);
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$turnRows = [];
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foreach(range(getNationChiefLevel($oldLevel) - 1, getNationChiefLevel($nation['level']), -1) as $chiefLevel){
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foreach(range(0, GameConst::$maxChiefTurn - 1) as $turnIdx){
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$turnRows[] = [
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'nation_id'=>$nation['nation'],
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'level'=>$chiefLevel,
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'turn_idx'=>$turnIdx,
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'action'=>'휴식',
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'arg'=>null,
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];
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}
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}
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$db->insertIgnore('nation_turn', $turnRows);
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refreshNationStaticInfo();
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}
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$assemblerCnt = $assemblerCnt[$nation['nation']]??0;
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$maxAssemblerCnt = [
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1=>0,
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2=>1,
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3=>3,
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4=>4,
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5=>6,
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6=>7,
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7=>9
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][$nationlevel]??0;
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if($assemblerCnt < $maxAssemblerCnt){
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$lastAssemblerID = $gameStor->assembler_id??0;
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$lastAssemblerID = $gameStor->assembler_id??0;
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for($levelGen = max(1, $oldLevel) + 1; $levelGen <= $nationlevel; $levelGen+=1){
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if(in_array($levelGen, [3, 5, 7])){
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$genStep = 2;
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}
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else{
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$genStep = 1;
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}
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while($genStep > 0){
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while($assemblerCnt < $maxAssemblerCnt){
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$lastAssemblerID += 1;
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$lastAssemblerID += 1;
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$npcObj = new Scenario\NPC(
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$npcObj = new Scenario\NPC(
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999, '부대장'.$lastAssemblerID, null, $nation['nation'], null,
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999, '부대장'.$lastAssemblerID, null, $nation['nation'], null,
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@@ -1078,31 +1107,12 @@ function updateNationState() {
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$troopID = $db->insertId();
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$troopID = $db->insertId();
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//TODO: 5턴간 집합턴 입력
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//TODO: 5턴간 집합턴 입력
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$genStep -= 1;
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$assemblerCnt += 1;
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}
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}
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$gameStor->assembler_id = $lastAssemblerID;
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$gameStor->assembler_id = $lastAssemblerID;
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$turnRows = [];
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foreach(range(getNationChiefLevel($oldLevel) - 1, getNationChiefLevel($nation['level']), -1) as $chiefLevel){
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foreach(range(0, GameConst::$maxChiefTurn - 1) as $turnIdx){
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$turnRows[] = [
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'nation_id'=>$nation['nation'],
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'level'=>$chiefLevel,
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'turn_idx'=>$turnIdx,
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'action'=>'휴식',
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'arg'=>null,
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];
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}
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}
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}
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$db->insertIgnore('nation_turn', $turnRows);
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$db->update('nation', [
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'level'=>$nation['level']
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], 'nation=%i', $nation['nation']);
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refreshNationStaticInfo();
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refreshNationStaticInfo();
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}
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}
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}
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}
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pushWorldHistory($history, $admin['year'], $admin['month']);
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pushWorldHistory($history, $admin['year'], $admin['month']);
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}
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}
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