전투 코드 반영
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@@ -8,7 +8,6 @@ class WarUnitCity extends WarUnit{
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protected $crewType;
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protected $hp;
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protected $trainAtmos;
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protected $rice = 0;
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public $cityRate;
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@@ -28,15 +27,22 @@ class WarUnitCity extends WarUnit{
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$this->isAttacker = false;
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$this->cityRate = $cityRate;
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$this->logger = new ActionLogger(0, $raw['nation'], $year, $month);
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$this->logger = new ActionLogger(0, $raw['nation'], $year, $month, false);
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$this->crewType = GameUnitConst::byID($raw['crewtype']);
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$this->rice = $this->rawNation['rice'];
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$this->crewType = GameUnitConst::byID(GameUnitConst::T_CASTLE);
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$this->hp = $this->raw['def'] * 10;;
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$this->trainAtmos = $this->raw['wall'] * 10;
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$this->hp = $this->raw['def'] * 10;
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//수비자 보정
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if($raw['level'] == 1){
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$this->trainBonus += 5;
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}
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else if($raw['level'] == 3){
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$this->trainBonus += 5;
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}
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}
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function getRaw():array{
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@@ -57,6 +63,14 @@ class WarUnitCity extends WarUnit{
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return $this->killed;
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}
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function getComputedTrain(){
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return $this->cityRate + $this->trainBonus;
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}
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function getComputedAtmos(){
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return $this->cityRate + $this->atmosBonus;
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}
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function getHP():int{
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return $this->hp;
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}
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@@ -65,7 +79,7 @@ class WarUnitCity extends WarUnit{
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$damage = min($damage, $this->hp);
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$this->dead += $damage;
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$this->hp -= $damage;
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$this->trainAtmos = max(0, $this->trainAtmos - $damage / 2);
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$this->raw['wall'] = max(0, $this->raw['wall'] - $damage / 20);
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return $this->hp;
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}
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@@ -80,10 +94,25 @@ class WarUnitCity extends WarUnit{
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return true;
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}
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function addWin(){
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}
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function addLose(){
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}
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function heavyDecreseWealth(){
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$this->raw['agri'] *= 0.5;
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$this->updatedVar['agri'] = true;
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$this->raw['comm'] *= 0.5;
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$this->updatedVar['comm'] = true;
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$this->raw['secu'] *= 0.5;
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$this->updatedVar['secu'] = true;
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}
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function finishBattle(){
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$this->raw['def'] = Util::round($this->hp / 10);
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$this->updatedVar['def'] = true;
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$this->raw['wall'] = Util::round($this->trainAtmos / 10);
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Util::setRound($this->raw['wall']);
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$this->updatedVar['wall'] = true;
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//NOTE: 전투로 인한 사망자는 여기서 처리하지 않음
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