refac: brandonwamboldt/utilphp 의존 코드 수정
- 실제 의존성 제거는 이후에에
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@@ -33,7 +33,7 @@ class event_전투특기_공성 extends \sammo\BaseItem{
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}
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public function onCalcStat(General $general, string $statName, $value, $aux=null){
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if(\sammo\Util::starts_with($statName, 'dex')){
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if(str_starts_with($statName, 'dex')){
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$myArmType = 'dex'.GameUnitConst::T_SIEGE;
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$opposeArmType = 'dex'.$aux['opposeType']->armType;;
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if($aux['isAttacker'] && $opposeArmType === $statName){
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@@ -28,7 +28,7 @@ class event_전투특기_궁병 extends \sammo\BaseItem{
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if($statName === 'warAvoidRatio'){
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return $value + 0.2;
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}
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if(\sammo\Util::starts_with($statName, 'dex')){
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if(str_starts_with($statName, 'dex')){
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$myArmType = 'dex'.GameUnitConst::T_ARCHER;
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$opposeArmType = 'dex'.$aux['opposeType']->armType;;
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if($aux['isAttacker'] && $opposeArmType === $statName){
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@@ -28,7 +28,7 @@ class event_전투특기_귀병 extends \sammo\BaseItem{
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if($statName === 'warMagicSuccessProb'){
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return $value + 0.2;
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}
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if(\sammo\Util::starts_with($statName, 'dex')){
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if(str_starts_with($statName, 'dex')){
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$myArmType = 'dex'.GameUnitConst::T_WIZARD;
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$opposeArmType = 'dex'.$aux['opposeType']->armType;;
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if($aux['isAttacker'] && $opposeArmType === $statName){
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@@ -32,7 +32,7 @@ class event_전투특기_기병 extends \sammo\BaseItem{
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}
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public function onCalcStat(General $general, string $statName, $value, $aux=null){
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if(\sammo\Util::starts_with($statName, 'dex')){
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if(str_starts_with($statName, 'dex')){
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$myArmType = 'dex'.GameUnitConst::T_CAVALRY;
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$opposeArmType = 'dex'.$aux['opposeType']->armType;;
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if($aux['isAttacker'] && $opposeArmType === $statName){
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@@ -33,7 +33,7 @@ class event_전투특기_보병 extends \sammo\BaseItem{
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}
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public function onCalcStat(General $general, string $statName, $value, $aux=null){
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if(\sammo\Util::starts_with($statName, 'dex')){
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if(str_starts_with($statName, 'dex')){
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$myArmType = 'dex'.GameUnitConst::T_FOOTMAN;
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$opposeArmType = 'dex'.$aux['opposeType']->armType;;
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if($aux['isAttacker'] && $opposeArmType === $statName){
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