feat(WIP): 장비매매

- 초성 검색을 일원화
This commit is contained in:
2021-12-23 00:48:53 +09:00
parent cfbaf60989
commit 41d5df60f4
12 changed files with 442 additions and 117 deletions
+142 -80
View File
@@ -1,13 +1,17 @@
<?php
namespace sammo\Command\General;
//TODO: 아이템 클래스 재확정 후 재 구현!
use \sammo\{
DB, Util, JosaUtil,
DB,
Util,
JosaUtil,
General,
ActionLogger,
GameConst, GameUnitConst,
GameConst,
GameUnitConst,
LastTurn,
Command
};
@@ -18,49 +22,52 @@ use function sammo\tryUniqueItemLottery;
use \sammo\Constraint\Constraint;
use \sammo\Constraint\ConstraintHelper;
class che_장비매매 extends Command\GeneralCommand{
class che_장비매매 extends Command\GeneralCommand
{
static protected $actionName = '장비매매';
static public $reqArg = true;
static $itemMap = [
'horse'=>'명마',
'weapon'=>'무기',
'book'=>'서적',
'item'=>'도구',
'horse' => '명마',
'weapon' => '무기',
'book' => '서적',
'item' => '도구',
];
protected function argTest():bool{
if($this->arg === null){
protected function argTest(): bool
{
if ($this->arg === null) {
return false;
}
$itemType = $this->arg['itemType']??null;
if(!in_array($itemType, array_keys(static::$itemMap))){
$itemType = $this->arg['itemType'] ?? null;
if (!in_array($itemType, array_keys(static::$itemMap))) {
return false;
}
$itemCode = $this->arg['itemCode']??null;
if(!key_exists($itemCode, GameConst::$allItems[$itemType]) && $itemCode !== 'None'){
$itemCode = $this->arg['itemCode'] ?? null;
if (!key_exists($itemCode, GameConst::$allItems[$itemType]) && $itemCode !== 'None') {
return false;
}
$itemClass = buildItemClass($itemCode);
if(!$itemClass->isBuyable()){
if (!$itemClass->isBuyable()) {
return false;
}
$this->arg = [
'itemType'=>$itemType,
'itemCode'=>$itemCode
'itemType' => $itemType,
'itemCode' => $itemCode
];
return true;
}
protected function init(){
protected function init()
{
$general = $this->generalObj;
$this->setCity();
$this->setNation();
$this->minConditionConstraints=[
$this->minConditionConstraints = [
ConstraintHelper::ReqCityTrader($general->getNPCType()),
];
}
@@ -76,26 +83,25 @@ class che_장비매매 extends Command\GeneralCommand{
[$reqGold, $reqRice] = $this->getCost();
$this->fullConditionConstraints=[
$this->fullConditionConstraints = [
ConstraintHelper::ReqCityTrader($general->getNPCType()),
ConstraintHelper::ReqCityCapacity('secu', '치안 수치', $itemClass->getReqSecu()),
ConstraintHelper::ReqGeneralGold($reqGold),
ConstraintHelper::ReqGeneralRice($reqRice),
];
if($itemCode === 'None'){
if ($itemCode === 'None') {
$this->fullConditionConstraints[] = ConstraintHelper::ReqGeneralValue($itemType, $itemTypeName, '!=', 'None');
}
else if($itemCode == $general->getVar($itemType)){
} else if ($itemCode == $general->getVar($itemType)) {
$this->fullConditionConstraints[] = ConstraintHelper::AlwaysFail('이미 가지고 있습니다.');
}
else if(!buildItemClass($general->getVar($itemType))->isBuyable()){
} else if (!buildItemClass($general->getVar($itemType))->isBuyable()) {
$this->fullConditionConstraints[] = ConstraintHelper::AlwaysFail('이미 진귀한 것을 가지고 있습니다.');
}
}
public function getCost():array{
if(!$this->isArgValid){
public function getCost(): array
{
if (!$this->isArgValid) {
return [0, 0];
}
@@ -106,19 +112,22 @@ class che_장비매매 extends Command\GeneralCommand{
return [$reqGold, 0];
}
public function getPreReqTurn():int{
public function getPreReqTurn(): int
{
return 0;
}
public function getPostReqTurn():int{
public function getPostReqTurn(): int
{
return 0;
}
public function getBrief():string{
public function getBrief(): string
{
$itemType = $this->arg['itemType'];
$itemCode = $this->arg['itemCode'];
if($itemCode === 'None'){
if ($itemCode === 'None') {
$itemTypeName = static::$itemMap[$itemType];
$josaUl = JosaUtil::pick($itemTypeName, '을');
return "{$itemTypeName}{$josaUl} 판매";
@@ -132,8 +141,9 @@ class che_장비매매 extends Command\GeneralCommand{
return "{$itemName}{$josaUl} 구입";
}
public function run():bool{
if(!$this->hasFullConditionMet()){
public function run(): bool
{
if (!$this->hasFullConditionMet()) {
throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도');
}
@@ -145,11 +155,10 @@ class che_장비매매 extends Command\GeneralCommand{
$itemType = $this->arg['itemType'];
$itemCode = $this->arg['itemCode'];
if($itemCode === 'None'){
if ($itemCode === 'None') {
$buying = false;
$itemCode = $general->getVar($itemType);
}
else{
} else {
$buying = true;
}
$itemObj = buildItemClass($itemCode);
@@ -161,12 +170,11 @@ class che_장비매매 extends Command\GeneralCommand{
$logger = $general->getLogger();
if($buying){
if ($buying) {
$logger->pushGeneralActionLog("<C>{$itemName}</>{$josaUl} 구입했습니다. <1>$date</>");
$general->increaseVarWithLimit('gold', -$cost, 0);
$general->setVar($itemType, $itemCode);
}
else{
} else {
$logger->pushGeneralActionLog("<C>{$itemName}</>{$josaUl} 판매했습니다. <1>$date</>");
$general->increaseVarWithLimit('gold', $cost / 2);
$general->deleteItem($itemType);
@@ -183,6 +191,60 @@ class che_장비매매 extends Command\GeneralCommand{
return true;
}
public function exportJSVars(): array
{
$general = $this->generalObj;
$db = DB::db();
$citySecu = $db->queryFirstField('SELECT secu FROM city WHERE city = %i', $this->generalObj->getCityID());
$itemList = [];
foreach (GameConst::$allItems as $itemType => $itemCategories) {
$typeName = static::$itemMap[$itemType];
$values = [];
foreach ($itemCategories as $itemCode => $cnt) {
if ($cnt > 0) {
continue;
}
$item = buildItemClass($itemCode);
if (!$item->isBuyable()) {
continue;
}
$values[] = [
'id'=>$itemCode,
'name'=>$item->getName(),
'reqSecu'=>$item->getReqSecu(),
'cost'=>$item->getCost(),
'info'=>$item->getInfo(),
'isBuyable'=>$item->isBuyable(),//항상 true지만, 일관성을 위해
];
}
$itemList[$itemType] = [
'typeName'=>$typeName,
'values'=>$values
];
}
$ownItem = [];
foreach($general->getItems() as $itemType => $item){
$ownItem[$itemType] = [
'id'=>$item->getRawClassName(),
'name'=>$item->getName(),
'reqSecu'=>$item->getReqSecu(),
'cost'=>$item->getCost(),
'info'=>$item->getInfo(),
'isBuyable'=>$item->isBuyable(),
];
}
return [
'procRes' => [
'citySecu'=>$citySecu,
'gold'=>$general->getVar('gold'),
'itemList'=>$itemList,
'ownItem'=>$ownItem,
]
];
}
public function getForm(): string
{
$form = [];
@@ -194,49 +256,49 @@ class che_장비매매 extends Command\GeneralCommand{
ob_start();
?>
<script>
function updateItemType(){
$('#itemType').val($('#itemCode option:selected').data('item_type'));
}
$(function(){
$('#customSubmit').click(function(){
updateItemType();
submitAction();
});
});
</script>
<input type="hidden" class="formInput" name="itemType" id="itemType" value="item">
장비를 구입하거나 매각합니다.<br>
현재 구입 불가능한 것은 <font color=red>붉은색</font>으로 표시됩니다.<br>
현재 도시 치안 : <?=$citySecu?> &nbsp;&nbsp;&nbsp;현재 자금 : <?=$gold?><br>
장비 : <select class='formInput' name="itemCode" id="itemCode" onchange='updateItemType();' size='1' style='color:white;background-color:black;'>
<?php foreach(GameConst::$allItems as $itemType=>$itemCategories):
//매각
$typeName = static::$itemMap[$itemType];
?>
<option value='None' data-item_type='<?=$itemType?>' style='color:skyblue'>_____<?=$typeName?>매각(반값)____</option>
<?php foreach($itemCategories as $itemCode=>$cnt) :
if($cnt > 0){
continue;
<script>
function updateItemType() {
$('#itemType').val($('#itemCode option:selected').data('item_type'));
}
$itemClass = buildItemClass($itemCode);
if(!$itemClass->isBuyable()){
continue;
}
$itemName = $itemClass->getName();
$reqSecu = $itemClass->getReqSecu();
$reqGold = $itemClass->getCost();
$css = '';
if($reqSecu > $citySecu){
$css = 'color:red;';
}
?>
<option value='<?=$itemCode?>' data-item_type='<?=$itemType?>' style='<?=$css?>'><?=$itemName?> 가격: <?=$reqGold?></option>
<?php endforeach; ?>
<?php endforeach; ?>
</select>
<input type=button id="customSubmit" value="<?=$this->getName()?>"><br>
$(function() {
$('#customSubmit').click(function() {
updateItemType();
submitAction();
});
});
</script>
<input type="hidden" class="formInput" name="itemType" id="itemType" value="item">
장비를 구입하거나 매각합니다.<br>
현재 구입 불가능한 것은 <font color=red>붉은색</font>으로 표시됩니다.<br>
현재 도시 치안 : <?= $citySecu ?> &nbsp;&nbsp;&nbsp;현재 자금 : <?= $gold ?><br>
장비 : <select class='formInput' name="itemCode" id="itemCode" onchange='updateItemType();' size='1' style='color:white;background-color:black;'>
<?php foreach (GameConst::$allItems as $itemType => $itemCategories) :
//매각
$typeName = static::$itemMap[$itemType];
?>
<option value='None' data-item_type='<?= $itemType ?>' style='color:skyblue'>_____<?= $typeName ?>매각(반값)____</option>
<?php foreach ($itemCategories as $itemCode => $cnt) :
if ($cnt > 0) {
continue;
}
$itemClass = buildItemClass($itemCode);
if (!$itemClass->isBuyable()) {
continue;
}
$itemName = $itemClass->getName();
$reqSecu = $itemClass->getReqSecu();
$reqGold = $itemClass->getCost();
$css = '';
if ($reqSecu > $citySecu) {
$css = 'color:red;';
}
?>
<option value='<?= $itemCode ?>' data-item_type='<?= $itemType ?>' style='<?= $css ?>'><?= $itemName ?> 가격: <?= $reqGold ?></option>
<?php endforeach; ?>
<?php endforeach; ?>
</select>
<input type=button id="customSubmit" value="<?= $this->getName() ?>"><br>
<?php
return ob_get_clean();
}
}
}